-
Posts
2019 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Sedlo
-
And just a side note, incase folks didn't realize: there now is a portable TACAN unit that you can place in the Mission Editor (it's located under ground unit / Fortification). You can place it and then make it broadcast a TACAN signal anywhere you'd like.
-
Red Flag/ NTTR Campaigns for F-5 or F-18?
Sedlo replied to CommandT's topic in User Created Missions General
Yeah, there is one here: https://drive.google.com/drive/folders/1K6buSi9O6JQbjpzuY_JV0JjsYI82mu3z?usp=sharing It's linked from the mission, but I guess I didn't put it on the download page. Standby and I'll include it. As for waypoints, the Hornet can only sequence the first 14 in SEQ1. So, if you have SEQ boxed, you'll only get to 14. Unbox SEQ to get waypoints beyond 14, or add them to SEQ2 and box that. -
Red Flag/ NTTR Campaigns for F-5 or F-18?
Sedlo replied to CommandT's topic in User Created Missions General
Yeah, I've found the more statics you have, the less performance you get. I'm no software engineer, but I imagine all of those objects remain in memory as you're flying around, eating up resources. In the campaign I'm currently working on, I've got an option at mission start to remove various amounts of statics, which should help performance. I also haven't tried to see the difference between uncontrolled and static in terms of performance. -
Red Flag/ NTTR Campaigns for F-5 or F-18?
Sedlo replied to CommandT's topic in User Created Missions General
As long as they are not blocking any of the taxiways It should be fine. I did that intentionally in order to keep the frame rates higher on computers that were not so good. The next plan for these missions to add a trigger which will add or subtract statics depending on what the player selects. That way high and PC users can have more Eye candy, and Low end PC users can have a better experience frame wise. -
How to keep F10 radio transmission active all the time?
Sedlo replied to dmatt76's topic in Mission Editor
You will need an additional trigger to turn the flag off after the sound has played. For example, if your radio menu turns flag 100 on to play the sound, add an additional "Switched Condition" trigger to say "time since flag 100 = 5 seconds (or however long your sound file is) > Flag 100 off. -
Fight for Honor - A Folds of Honor Charity Event
Sedlo replied to M0ltar's topic in Tournaments & Events
G.B., I do value your input greatly, and will miss it if you go. As for what this thread has turned into.... DCS means different things to different people. If you want to try and fly as close to real world tactics and procedures, pulling the paddle to get an advantage in nose position is not something you’re going to do, because it isn’t done. Period. And if the organizers of the tournament want to enforce that and call it a cheat, that’s their prerogative. There was an issue with how that was judged today, and someone was DQ’d as a result. There were apologies made, sh!t happens and it’s dealt with. But FFS, We’ve lost GB, who has contributed his real world knowledge and advice to this community for a long time - we are all poorer now that he’s gone. Look, mortalkombat, we get you’re a DCS gamer, and maybe you are good one, too. You have stated your opinion. If the organizers wanted to try to make things more real world, then that’s that. A call was blown. It happens. Next time will be different. If you’d like to organize your own tournament for charity, and g limit overrides are welcome, I’d say go for it. But right now you’re chasing away real world SMEs because you aren’t putting this to rest. Please stop. -
Red Flag/ NTTR Campaigns for F-5 or F-18?
Sedlo replied to CommandT's topic in User Created Missions General
I did make an F-5 NTTR 4 mission campaign a long time ago.... I've been told there are some problems with it due to DCS changes. I don't have time to fix them, but if you're still interesting I can try and fix it next weekend. It's very rough, my earliest attempts at mission making. -
Red Flag/ NTTR Campaigns for F-5 or F-18?
Sedlo replied to CommandT's topic in User Created Missions General
I've got two SP Red Flag missions for the Hornet that you might want to check out. Red Flag Hornet Mission 1 https://www.digitalcombatsimulator.com/en/files/3300770/ Red Flag Hornet Mission 2 https://www.digitalcombatsimulator.com/en/files/3309966/ -
[NEED TRACK REPLAY]Steerpoint wrongly displayed in HUD
Sedlo replied to SirJ's topic in Bugs and Problems
I've got one that I think describes the event. Each time I press AG master mode, the waypoint teleports itself... track attached plus video here: STEERPOINT weirdness.trk -
FPS drops at the airport and crashes during the flight
Sedlo replied to Predator-78's topic in Bugs and Problems
While I'm not getting the crashes, I am getting quite an FPS hit when on the ground at Incirlik. I've caps my FPS at 60, which I do seem to get at every airport except on the ground at Incirlik, when it's about 25 or so, with more shimmering and tearing. i9700K, 64GB RAM at 3200, 2070 Super running at 1080p. Youtube link: Track file attached: IncirlikFPS.trk -
Just like the Radio Transmission function in the Mission Editor, I'd like to suggest we have a MIDS transmission feature as well. Just in terms of scripting realistic, modern scenarios (thinking FAC whist having AWACS on another channel and other agency on another).
-
Eastern Friendship Mission 1 - F-16C Edition by Sedlo
Sedlo replied to Sedlo's topic in Missions and Campaigns
Hey! Thanks for the report, I found out what went wrong, new version updated 1.5 contains the fix. Should be good to go now. -
Trigger multiple radio transmissions to mimic com with wingman
Sedlo replied to Lookiss's topic in Mission Editor
Don't forget, you can make sure the player is on the correct freq and still do a sound to all if you put in the conditions the "COMM1_FREQ" = 123.4 (or whatever the parameter is for your aircraft). That way the audio won't fire unless the radio is tuned to the correct freq -
Eastern Friendship Mission 1 - F-16C Edition by Sedlo
Sedlo replied to Sedlo's topic in Missions and Campaigns
Possible... First report, I'll try and check it out on the weekend. Thanks! -
[REPORTED]UFC radio settings working incorrectly in version 2.5.6.53756
Sedlo replied to Bimbac's topic in Bugs and Problems
I've got the same. -
Hi! One of my beta testers gave me the heads up that some of the radio transmission in my campaign were not audible, and I spend a good hour this evening trying to figure out why. It seems that now the Radio Transmission action requires the name field to be filled out, otherwise the transmission will not happen? The last 3 years I've spent with the mission editor I have been leaving this field blank, and it each time I've done it that way, it's worked just fine. Is this change an anomaly with the latest Open Beta (2.5.6.53756), or is this a change to the Radio Transmission trigger scripting within DCS. I literally have THOUSANDS of Radio Transmission actions that I would have to change in order to make all of my previous missions work, not to mention an upcoming campaign. Thanks for any help you may provide, SEDLO
-
The problems I get when using sound to all is that sometimes another sound will be triggered and “overwrite” the sound as it’s playing. Frustrating! ;) I know there is a transmission power setting on the radio transmissions, I think it maxes out at about 1000 W, should help signal strength and clarity.
-
To get around this, I'm using radio transmission in a zone, closest to the player's position, 1000 watts power and as high up on a peak as I can get. It's not ideal. Best would be having the mission editor give an altitude for the transmission source, then you could park it up 60,000ft and it would come in clear for a long way. If you'd like to be using triggered actions "transmit message", perhaps you can use the player's aircraft as the source of the transmission, but with a condition that the player's radio be tuned to the correct frequency? That was you will get a loud and clear transmission each time, but only when your conditions are satisfied.
-
My advice is to simulate it.... Have the Red Air team fly over a certain trigger zone on the map and deactivate them. Then activate a similar flight of Blue Air planes and have them continue to land at Nellis.
-
I'll start off by saying this happens only in this one mission, all the rest are behaving fine, which leads me to believe that possibly the mission file has become damaged or altered? OK, this is regarding my Eastern Friendship Mission 1. I've got the mission set up so the wingman AI is pushed to 319.2 (the tac freq) shortly after mission start, which is what the player's COMM2 is tuned to initially. The wingman is set to remain on 319.2 for the first part of the mission, and subsequent frequency changes are set so the player always orders the wingman around on COMM2. The first thing I notice is the normal "2 rolling" call doesn't happen, or at least I cannot hear it. Other than that, we taxi normally and take off. I do not hear any comms from the wingman during takeoff or rejoin. Now, you might think the reason for this is that one of us is not on the correct frequency, but if you issue orders to the wingman, you can see that they actually do it, you just cannot hear them. Order them to change formation, or jettison stores, they'll do it - just no audio or radio subtitle indicating acknowledgment. If any of you mission editor gurus could help me out with this, I'm pulling my hair out! My other missions are operating fine, it's just a problem with this one. File located at link below: https://drive.google.com/drive/folders/117-6S8gtlzwqbkB1-BG2W5V5PHEVthMy?usp=sharing
-
I know it doesn't help you now, but the issue is corrected in the Open Beta currently, I imagine that the next push to stable will include the fix.
-
A-10C Warthog campaign - Operation Persian Freedom
Sedlo replied to ChillNG's topic in User Created Missions General
ChillNG, I just flew mission 1 and I'm blown away with the immersion. You've really put me into the cockpit of the A-10, it the mission feels very well done and realistic. Can't wait to see more!