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Everything posted by Sedlo
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Red Flag/ NTTR Campaigns for F-5 or F-18?
Sedlo replied to CommandT's topic in User Created Missions General
I've got two SP Red Flag missions for the Hornet that you might want to check out. Red Flag Hornet Mission 1 https://www.digitalcombatsimulator.com/en/files/3300770/ Red Flag Hornet Mission 2 https://www.digitalcombatsimulator.com/en/files/3309966/ -
[NEED TRACK REPLAY]Steerpoint wrongly displayed in HUD
Sedlo replied to SirJ's topic in Bugs and Problems
I've got one that I think describes the event. Each time I press AG master mode, the waypoint teleports itself... track attached plus video here: STEERPOINT weirdness.trk -
FPS drops at the airport and crashes during the flight
Sedlo replied to Predator-78's topic in Bugs and Problems
While I'm not getting the crashes, I am getting quite an FPS hit when on the ground at Incirlik. I've caps my FPS at 60, which I do seem to get at every airport except on the ground at Incirlik, when it's about 25 or so, with more shimmering and tearing. i9700K, 64GB RAM at 3200, 2070 Super running at 1080p. Youtube link: Track file attached: IncirlikFPS.trk -
Just like the Radio Transmission function in the Mission Editor, I'd like to suggest we have a MIDS transmission feature as well. Just in terms of scripting realistic, modern scenarios (thinking FAC whist having AWACS on another channel and other agency on another).
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Eastern Friendship Mission 1 - F-16C Edition by Sedlo
Sedlo replied to Sedlo's topic in Missions and Campaigns
Hey! Thanks for the report, I found out what went wrong, new version updated 1.5 contains the fix. Should be good to go now. -
Trigger multiple radio transmissions to mimic com with wingman
Sedlo replied to Lookiss's topic in Mission Editor
Don't forget, you can make sure the player is on the correct freq and still do a sound to all if you put in the conditions the "COMM1_FREQ" = 123.4 (or whatever the parameter is for your aircraft). That way the audio won't fire unless the radio is tuned to the correct freq -
Eastern Friendship Mission 1 - F-16C Edition by Sedlo
Sedlo replied to Sedlo's topic in Missions and Campaigns
Possible... First report, I'll try and check it out on the weekend. Thanks! -
[REPORTED]UFC radio settings working incorrectly in version 2.5.6.53756
Sedlo replied to Bimbac's topic in Bugs and Problems
I've got the same. -
Hi! One of my beta testers gave me the heads up that some of the radio transmission in my campaign were not audible, and I spend a good hour this evening trying to figure out why. It seems that now the Radio Transmission action requires the name field to be filled out, otherwise the transmission will not happen? The last 3 years I've spent with the mission editor I have been leaving this field blank, and it each time I've done it that way, it's worked just fine. Is this change an anomaly with the latest Open Beta (2.5.6.53756), or is this a change to the Radio Transmission trigger scripting within DCS. I literally have THOUSANDS of Radio Transmission actions that I would have to change in order to make all of my previous missions work, not to mention an upcoming campaign. Thanks for any help you may provide, SEDLO
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The problems I get when using sound to all is that sometimes another sound will be triggered and “overwrite” the sound as it’s playing. Frustrating! ;) I know there is a transmission power setting on the radio transmissions, I think it maxes out at about 1000 W, should help signal strength and clarity.
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To get around this, I'm using radio transmission in a zone, closest to the player's position, 1000 watts power and as high up on a peak as I can get. It's not ideal. Best would be having the mission editor give an altitude for the transmission source, then you could park it up 60,000ft and it would come in clear for a long way. If you'd like to be using triggered actions "transmit message", perhaps you can use the player's aircraft as the source of the transmission, but with a condition that the player's radio be tuned to the correct frequency? That was you will get a loud and clear transmission each time, but only when your conditions are satisfied.
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My advice is to simulate it.... Have the Red Air team fly over a certain trigger zone on the map and deactivate them. Then activate a similar flight of Blue Air planes and have them continue to land at Nellis.
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I'll start off by saying this happens only in this one mission, all the rest are behaving fine, which leads me to believe that possibly the mission file has become damaged or altered? OK, this is regarding my Eastern Friendship Mission 1. I've got the mission set up so the wingman AI is pushed to 319.2 (the tac freq) shortly after mission start, which is what the player's COMM2 is tuned to initially. The wingman is set to remain on 319.2 for the first part of the mission, and subsequent frequency changes are set so the player always orders the wingman around on COMM2. The first thing I notice is the normal "2 rolling" call doesn't happen, or at least I cannot hear it. Other than that, we taxi normally and take off. I do not hear any comms from the wingman during takeoff or rejoin. Now, you might think the reason for this is that one of us is not on the correct frequency, but if you issue orders to the wingman, you can see that they actually do it, you just cannot hear them. Order them to change formation, or jettison stores, they'll do it - just no audio or radio subtitle indicating acknowledgment. If any of you mission editor gurus could help me out with this, I'm pulling my hair out! My other missions are operating fine, it's just a problem with this one. File located at link below: https://drive.google.com/drive/folders/117-6S8gtlzwqbkB1-BG2W5V5PHEVthMy?usp=sharing
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I know it doesn't help you now, but the issue is corrected in the Open Beta currently, I imagine that the next push to stable will include the fix.
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A-10C Warthog campaign - Operation Persian Freedom
Sedlo replied to ChillNG's topic in User Created Missions General
ChillNG, I just flew mission 1 and I'm blown away with the immersion. You've really put me into the cockpit of the A-10, it the mission feels very well done and realistic. Can't wait to see more! -
A-10C Warthog campaign - Operation Persian Freedom
Sedlo replied to ChillNG's topic in User Created Missions General
Wow! I just looked through the briefing documents and video. Outstanding job on those, I can't wait to give it a try! -
Tons out there on youtube... Some of my favourites include various incentive flight HUD tapes.
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I'd reccomend maybe just doing a "Sound to" that will play over the radio transmission in progress. I don't believe there is a way to stop and resume a radio transmission.
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It’s not hard. Just copy and paste the code into a “do script” action (far left column of mission editor). Don’t forget to change the unit name to whatever your unit is called. Then make a new condition that whenever flag 200 is true, whatever you want to happen, happens. I was very reluctant to dive into the world of scripting, but it turns out to be much easier than you think. Plus it’s very useful! And there is no shortage of people here willing to help.
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It's not there, you'll need to use a script... Below will set flag 200 to true when the unit name shoots their gun or rocket. Handler = {} function Handler:onEvent(event) if event.id == world.event.S_EVENT_SHOOTING_START and event.initiator == Unit.getByName('Unit Name Here') then trigger.action.setUserFlag('200', true) end end world.addEventHandler(Handler)
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It basically can do what witchcraft can do, if that's what you're looking for.
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DCS BIOS is primarily for hardware, but it's got a console aspect to it, too. You can set flags, run scripts etc, all within a mission. If you want to test some aspect of your mission, you can open it, move your aircraft to the part of the map you want, save a copy, fly it and then fire your flag or run your script to see if it does what you think it does.