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Everything posted by Sedlo
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VULCAN FORGE - A Realistic 10 Mission AV-8B Campaign on NTTR
Sedlo replied to Sedlo's topic in User Created Missions General
Thank you for the kind words! I’m glad you enjoyed the campaign. I’ll think about that last mission and maybe changing the load out. -
Crap. Sorry, @Alpenwolf .
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Awesome, I hope it works well!
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Need Assist for a Command ID for Weapon Release on A-10C II
Sedlo replied to King39's topic in Mission Editor
@King39just to be certain, the command ID only works with single player missions. If you're trying to do multiplayer, then you're out of luck in that regard. Rudel's way would be the way to go. -
Hey, @Alpenwolf So, first thing I would do is add the sound into your mission editor and set to a flag that will never fire. This will put the sound file into the .miz so anyone loading the mission will have it. So instead of delaying the transmission 60 seconds and starting it, this will start a new one each time a player joins. That "should" ensure that everyone on the server can use the beacon. TRIGGER CONDITION ACTION ONCE FLAG = 9876 SOUND TO COUNTRY ELT.ogg And on the Mission Start trigger, add this script: Handler = {} function Handler:onEvent(event) if event.id == world.event.S_EVENT_BIRTH then --whenever a unit is spawned trigger.action.stopRadioTransmission('ELT') --whenever a player joins an aircraft, it will stop the previous radio transmittion which will start a fresh transmission trigger.action.radioTransmission("l10n/DEFAULT/ELT.ogg", {x = -318078, y = 25, z = 00635675}, radio.modulation.AM, true, 032000000, 10000, "ELT") --name of soundfile/position of transmission (y=altitude), modulation, loop or not, wattage and the name of the action trigger.action.outText('Beacon Trasmit Reloaded 32MhZ', 5) --this line is just to show the transmission has been reloaded remove at will end end world.addEventHandler(Handler) I tested this on my dedicated server and it seems to work well. Of course, I'm band new to all of this, and this might not be a good answer to your problem, but it seems to work on my limited testing.
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Ok, I am just dipping my toes into multiplayer missions, but what about a small script that detects the event when a player enters a unit and reloads the sound file and pushes the transmit task again? if it is a small audio file I think maybe it won’t be any lag when it happens. i mean, it should be a core function but until then, it might work?
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You could make the enemy invisible, which should cause the ground units to keep going.
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Hey @Facocero! Use a simple script that uses an EVENT HANDLER like this to achieve what you want. You can put the script in the actions under "Do Script". I've attached a sample script and a sample mission for you to check out. helounit = Unit.getByName('BLACKHAWK 601') -- Put your unit NAME in where BLACKHAWK 601 is. Make sure to keep the apostrophe in Handler = {} function Handler:onEvent(event) if event.id == world.event.S_EVENT_LAND and event.initiator == helounit then trigger.action.outText('The Helicopter has landed.', 10, true) -- You can put some text here if you'd like trigger.action.setUserFlag ('10', 1) -- this sets flag 10 to be on. Replace the 10 with whatever you want. end end world.addEventHandler(Handler) HELO LAND.miz
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You are right, you used to be able to. It changed with the new clouds and weather presets.
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requested KC135 MPRS and Viper
Sedlo replied to 84-Simba's topic in Aircraft AI Bugs (Non-Combined Arms)
It's a limitation right now.. You'll have to use the regular KC-135 for boom/receptacle ops and the MPRS only for probe/drogue. -
Hey @VFGiPJPI can't get into your mission due to the mods you have there. Sorry. For a single player mission you can do it quite easily with an active pause command at mission start. Then add your radio menu, then active pause off when the player has chosen. Check out the mission I just made for an example. DELAYED START.miz
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@TED, the weather presets for overcast all have a higher minimum ceiling right now. I'm not sure if that will change, but I suspect it will. In the meantime, try the Broken 6 preset and bring the minimum down to about 1900. It should give you a ceiling about 500ft over the runway.
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Every aircraft using a CVN has a UHF radio, should be UHF as a default. The default should be UHF, for sure. Or dual V/UHF would work too
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- carrier ops
- act frequencies
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(and 1 more)
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Sit so far. Hoping by the summer but it remains to be confirmed.
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I had that, too. I guess the UHF radio works with battery only, the FM and VHF radios seem to be only with the APU and generator on.
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Hey, thanks for letting me know of the issue with the comms. I'll have a look at it as soon as I can and see what I can do.
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Hey, thanks @Ala12Rv-Tundra! I'll have a look at that mission, not sure why you didn't get pushed. Just wondering did you happen to save the track file? Also, in the Viper you have to reset the clock to the current time. Apparently the jet doesn't start keeping time until the engine is on, so it will be 2-4 minutes out, depending how fast you get it going. The time set function is in the UFC. Thanks for flying it, and thanks for the kind words.
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Putting kneeboads in game requires to get screen shots, jpg or png images, extract the miz file and create a specific folder inside. Then zip the .miz file back up and Bob's your uncle. It is a bit complicated, but it can be done.
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@BSS_Vidarthe follow command now works with helos and the ship! MOOSE has a good recovery tanker script, but for the helos you can do it in the regular mission editor. I've made a tutorial here:
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Hey @Toni Carrera! Take a look at one of my Red Flag missions, I’ve used MIST to create zones around Groom Lake and you can grab an example code off of those if you’d like.
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Check out MIST by Grimes. Unit in polygon is the one you're looking for. Check out this thread for some info: https://forums.eagle.ru/topic/173169-mist-detection-via-polygon/
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De rein!
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Here’s a quick video tutorial I put together.