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Sedlo

DLC Campaign Creators
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    2008
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Everything posted by Sedlo

  1. @Toni CarreraThat is the $100 dollar question! I have not found a way to do it, other than manually adding them in the mission editor, one by one. If you find a way, let me know!
  2. I like to do it something like this: TRIGGER CONDITION ACTION Mission Start Set Flag Random Value (flag 5050, between 1-4) Activate Group 1 Flag 5050 = 1 Unit Inside Zone Group Activate Group 1 Activate Group 2 Flag 5050 = 2 Unit Inside Zone Group Activate Group 2 Activate Group 3 Flag 5050 = 3 Unit Inside Zone Group Activate Group 3 Activate Group 4 Flag 5050 = 4 Unit Inside Zone Group Activate Group 4
  3. @Toni Carreragood luck, feel free to ask if you run into another roadblock!
  4. Hey @Toni Carrera Just taking a quick look, not only do you have to make a clickable action to press the button, you then have to make a clickable action to "un-press" the button, as well. Value 1, then another action to make value -1 (or 0, depending on your action). Otherwise the button remains pressed in and the other functions may not work, as the button is being pressed continuously. To make the Hornet autopilot set to BARO hold, do this. TRIGGER CONDITION ACTION Press AP Button Time Since 135 = 1 Perform Clickable 3001, 1 Un-Press AP Button Time Since 135 = 2 Perform Clickable 3001, -1 Press Baro OSB Time Since 135 = 3 Perform Clickable 3012, 1 Un-Press Baro OSB Time Since 135 = 4 Perform Clickable 3012, -1 You can sometimes do multiple clickable actions in a single trigger, others you can't. I can't see a rhyme or reason for some of them, so you just got to do trial and error. (BTW, your mission started for me with the hook down, not sure what's going on with your configuration, but you might want to check your hotas bindings or something). One other thing, I would avoid having a condition in the first MISSION START trigger. Just incase you want to spawn your player in later, your flag won't fire in that situation. I've attached an edited version of your mission to show you the autopilot button press logic. FA-18C-Mission-11 BUTTON PRESS.miz
  5. I use these start actions in my Red Flag 2 mission. If you want to see an example I did, check out the start from push version included in this mission: https://www.digitalcombatsimulator.com/en/files/3309966/
  6. That did the trick! Thanks!
  7. Hey Grimes! I tried that script on the wiki local jtac = Unit.getByName('jtacBob') local target = Unit.getByName('BMPAirDefenseSystemGroup1_unit1') local ray = Spot.createLaser(jtac, {x = 0, y = 1, z = 0}, target:getPoint(), 1337) local function updateRay() if target:getLife() > 0 then ray:setPoint(target:getPoint()) timer.scheduleFunction(updateRay, {}, timer.getTime() + 0.5) else ray:destroy() end end timer.scheduleFunction(updateRay, {}, timer.getTime() + 0.5) , and once the target gets killed I get a mission script error: SCRIPTING: Mission script error: [string " local jtac = Unit.getByName('jtacBob')..."]:5: Unit doesn't exist stack traceback: [C]: ? [C]: in function 'getLife' [string " local jtac = Unit.getByName('jtacBob')..."]:5: in function <[string " local jtac = Unit.getByName('jtacBob')..."]:4> jtacBob is still up there, the target (BMPAirDefenseSystemGroup1_unit1) is the one destroyed. Not sure what's going on here, mabye getLife is weird?
  8. Just to make sure, is the condition a “switched condition”?
  9. @toro 6 check to see that you don't have the little watch icon selected at the bottom of the mission editor. Unselecting that will unlock your aircraft.
  10. @Gunnar81they are: VHF_AM_FREQ HF_AM_FREQ UHF_FREQ
  11. If you're running the latest Open Beta you can now skip missions in the campaign in the UI.
  12. Very nice job, @StrongHarm!
  13. Try this: https://www.digitalcombatsimulator.com/en/files/3301137/
  14. No, the zone will keep it's orientation aligned with the True North.
  15. https://www.digitalcombatsimulator.com/en/files/3313952/ https://www.digitalcombatsimulator.com/en/files/3313260/ Here are some!
  16. It should work in alphabetical order... I would recommend maybe re-naming the numbers lower than 10 to incorporate a leading 0. (eg. 01, 02, 03)
  17. Give these a try: https://www.digitalcombatsimulator.com/en/files/filter/unit-is-fa-18c/user-is-sedlo/apply/
  18. Yep, but they also say no coalition aircraft used decimal seconds. It is hard to know 100%, as the manuals detailing these weapons deliveries are restricted/classified AFAIK. But the circumstantial evidence mounts.
  19. Another reference at the 14:30 mark. https://podcasts.apple.com/ca/podcast/the-afterburn-podcast/id1496428378?i=1000526593489
  20. Single player only.
  21. Hey @rwbishUP I just tested it on the latest Open Beta... I put the tanker frequency as 127.5, and it seems to work, despite being in red in the mission editor. Just double check you've got a valid VHF frequency that you're using. It should be from 118.0-150.775 MhZ in 25Khz spacing. Test mission attached using the Hornet. refuel test VHF.miz (in N.America, the range from 144-148 is not used, as that's the amateur radio VHF band)
  22. Hmm. It worked for me last week, not sure what’s going on now. Sorry about that!
  23. @rwbishUPI know VHF shows up as red in the editor, but I have found they still work in game.
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