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Darcaem

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Everything posted by Darcaem

  1. Wasn't there an april's fools Youtube video about a Cessna being anounced copying the same style as the official F35 official module? I thought it was from Veco Simulations (the ones doing the Talon mod) but either is not published anymore or I'm mistaken. In any case, everytime this is suggested I think for myself that I might buy it just for fun, but I would prefer the fully analog 152 (and seeing how things are turning out with msfs... maybe in some time I cannot fly it there anymore) EDIT: silly my, it was the first video on Veco Simulations' channel (it's at the end of the video, I though it was a standalone video about it, but no)
  2. Thanks! Yeah, I tested a very simple mission with a blue, red and neutral C130s and an E2D, and AWACS declared all three correctly has friendly, hostile and neutral. Thing is if you lock the AWACS itself and ask them to declare, they declare contact as "unknown". So, everything understood, AWACS does declare fine and it is reliable, just I have to bear in mind that he cannot declared himself if locked by mistake. I must improve my sa I guess...
  3. Totally noob question. I bought the F1 as soon as it was available but I haven't actually use it until this summer, and I'm having a blast. Used to the F18's avionics and SA, flying this third generation jet is super fun. I've done Carsten's tutorial, read the manual and flight a lot a custom cold war sandbox mission I made. Now I started a retribution campaign and I have realized I cannot do proper CAP since I don't really know how to operate iff, use AWACS nor build a proper SA picture. In my custom sandbox I didn't have this issue since I know more or less where my allied are and the general heading where enemies might be. But in the retributions missions I have already shoot down my own AWACS twice My main problem is the AWACS in on the same general heading as the bandits and more or less at the same altitude and distance as the reported bandit. So what I do is to lock the first "suspicious boogie" I get on my radar, and with it locked I has AWACS to declare. It responds "contact is unknonwn", so I assume since it is not detected as friendly it must be a bandit... turns out the contact was the AWACS itself. Long story short, can I rely on AWACS' "declare" call? And if I can, how should I properly do it? For context, I fly the EE in missions set around 1985 and the bandits are usually migs (Warsaw Pact available aircraft). And I cannot interrogate mysenf since the EE does not have the proper equipment, does it? Thanks!
  4. You are completely right. I haven't use any so far because I was used to manually handle mods in my "past as a gamer"... but this will justify using it. Thank for the remainder.
  5. That's exactly why I would like to be able to "select not to download" certain liveries. I use zbysiek's script, it has worked wonders in VR for my limited GPU's vram, and every update I need to redownload again all textures that I had optimized, so even a minor hotfix means I had to spend up to an hour, and after DCS's update I need to re-optimize the same textures again, which takes around another 20-30min Can I live with that? Absolutly. This wish suggested on this topic is by no means a life of death situation, but in my opinion (I may be wrong) is not a terrible complicated feature that could mean a quality of life upgrade for some people for different reasons. Hardware is cheaper, sure, but in my mindset this should be no reason to not optimize things and just bruteforce it. EDIT: just remembered the Spanish expression we say while refering to bruteforce things "do not kill flies with cannon shots" (no mates moscas a cañonazos) and I though it was funny
  6. 100% agree with the general topic, and with those 2 suggestions specifically. We are already able to manage what terrains and modules want to install, we might use the same manager to chose which liveries to install, besides the default livery for each core asset (or maybe even one default livery per country per asset, when appropriate).
  7. I believe you can place a static unit wherever you want
  8. +1 to the option of having zones with different civilian traffic settings. It could be added besides the existint setting, maybe we could create trigger zones and set a specific civilian traffic level for each zone, and on the rest of the map not covered on those trigger zones, the main setting would apply. I usually like civilian traffic on my mission, specialy on maps with highly populated areas. But then. it is kind of weird when some random car overtakes a tank column in the middle of an active warzone I'm more neutral on the pedestrians... It would be nice, totally, for less "valuable" for me
  9. It just happened to me twice, yesterday and this morning (I haven't played since last weekend), never happened before. Just in case it can be useful I'm attaching the log from the last crash. DCS exception from antivirus is added and there is no other active session (I've check the devices tab on my DCS's webpage profile, since I did log in my account from my laptop some weeks ago) 2025-06-07 07:05:06.420 ERROR ASYNCNET (7896): The session has expired (401). Exiting... First time I was using the mission editor and happened almost inmediatelly after open it. The second one was a VR session around 10min after start. EDIT: it did happened after last update, not that I think it is related though. And today's crash was in SP dcs.log
  10. Yep, I've just noticed that myself when I couldn't find some of my late activation groups Maybe this is part of the optimization? Denmark was totally plain and unusable anyway (at least to my liking), and not part of the map on its current phase
  11. I've not actually hung up my good old headset yet, but I haven't dare open the F10 in a VR session in months. We are all aware of the problem, what we need is a solution (preferably other than "buy a 5090")
  12. It could be quite fun if done properly, maybe as part of CA, for singleplayer. I don't know if for multiplayer makes sense, since there are already third party apps for GCI as far as I know (no idea, I do not do multiplayer). Allthough we would need a proper update for CA too
  13. As a G2 user myself, this happened to me some months ago. Once you have rule out the firmware update (that fix is quite old though, you should already have installed the latest firmware) you shuold start considering it a cable problem EDIT: in my case, I ended up buying a new cable and (fingers crossed) I've never had other problem since
  14. You have to set a valid value, (0,0) is the reference origin for the coordinates, its position depends on the map, but in general is not the center of the map. Copy these values suggested by Shimmergloom667 s
  15. You could use the remove scenery trigger tool to remove them and place a groud instead, couldn't you? (Serious question) I haven't actually tried, I've just placed an EWR ground unit nearby jejeje I don't remember where, but I believe I read that the decision of placing so many scenery was due to performance because (it said) it has better performance as a map object instead of populating with statics Enviado desde mi SM-A346B mediante Tapatalk
  16. Unless there were chinese weather/spy balloons... Can't they be removed with the remove map objects trigger action? (I can't test it, updating last patch right now). If not, yeah, I agree there should be a way to hide them
  17. Ups, sorry yes, I assumed you were already using this:
  18. I can confirm Sperenberg does work. Also, in my missions I've also used Schonefeld, Leipzig and Peenemunde channels successfully. I haven't tested any other channel yet
  19. It does not work exactly the same as aircraft. You do not need to set vehicles as player nor client. You have to check the "Player can drive" checkbox, and then from the F10 map you can click the "Unit take control" button on the upper bar to access it.
  20. The three bullseyes are on the same position, according to Google Maps, just north of Krakow I remeber this also happened for other maps on launch, and you could manually edit the .miz file to change their coordinates.
  21. The aerostatic balloons do move Just an appretiation post. For some reasson when looking at Ugra's videos I thought balloons were cool but maybe it were a little bit odd when actually flying... I imagine they would be just static flying objects, I never imagined they would actually move and look that nice. I was completelly miskaten! PS: but maybe these people should be worried? I've only flown on a balloon once as a child, but I don't think that smoke flowing through the canvas is a good sign...
  22. Oh, I thought I wasn't seeing the new airfields because my update didn't download correctly. Well, lets hope next patch does not take much more than two weeks
  23. Yep jejeje There is nothing to do. It seems to be recovering though, it just worked for me and let me start installing the map
  24. Mmm my update download has ended, and I was able to log in with offline auth. The Germany map does not appear on the list of purchased terrains, I assume this is due to the server unavailability. But I also do not see the new airfields on the Kola map, is this normal? EDIT: the version shown is the last one it seems 2.9.15.9408
  25. If you haven't seen it, @zbysiek made a script to reduce texture sizes. With it you can override only CH47F's textures, instead of reducing everythink to medium
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