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Darcaem

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Everything posted by Darcaem

  1. It just happened to me twice, yesterday and this morning (I haven't played since last weekend), never happened before. Just in case it can be useful I'm attaching the log from the last crash. DCS exception from antivirus is added and there is no other active session (I've check the devices tab on my DCS's webpage profile, since I did log in my account from my laptop some weeks ago) 2025-06-07 07:05:06.420 ERROR ASYNCNET (7896): The session has expired (401). Exiting... First time I was using the mission editor and happened almost inmediatelly after open it. The second one was a VR session around 10min after start. EDIT: it did happened after last update, not that I think it is related though. And today's crash was in SP dcs.log
  2. Yep, I've just noticed that myself when I couldn't find some of my late activation groups Maybe this is part of the optimization? Denmark was totally plain and unusable anyway (at least to my liking), and not part of the map on its current phase
  3. I've not actually hung up my good old headset yet, but I haven't dare open the F10 in a VR session in months. We are all aware of the problem, what we need is a solution (preferably other than "buy a 5090")
  4. It could be quite fun if done properly, maybe as part of CA, for singleplayer. I don't know if for multiplayer makes sense, since there are already third party apps for GCI as far as I know (no idea, I do not do multiplayer). Allthough we would need a proper update for CA too
  5. As a G2 user myself, this happened to me some months ago. Once you have rule out the firmware update (that fix is quite old though, you should already have installed the latest firmware) you shuold start considering it a cable problem EDIT: in my case, I ended up buying a new cable and (fingers crossed) I've never had other problem since
  6. You have to set a valid value, (0,0) is the reference origin for the coordinates, its position depends on the map, but in general is not the center of the map. Copy these values suggested by Shimmergloom667 s
  7. You could use the remove scenery trigger tool to remove them and place a groud instead, couldn't you? (Serious question) I haven't actually tried, I've just placed an EWR ground unit nearby jejeje I don't remember where, but I believe I read that the decision of placing so many scenery was due to performance because (it said) it has better performance as a map object instead of populating with statics Enviado desde mi SM-A346B mediante Tapatalk
  8. Unless there were chinese weather/spy balloons... Can't they be removed with the remove map objects trigger action? (I can't test it, updating last patch right now). If not, yeah, I agree there should be a way to hide them
  9. Ups, sorry yes, I assumed you were already using this:
  10. I can confirm Sperenberg does work. Also, in my missions I've also used Schonefeld, Leipzig and Peenemunde channels successfully. I haven't tested any other channel yet
  11. It does not work exactly the same as aircraft. You do not need to set vehicles as player nor client. You have to check the "Player can drive" checkbox, and then from the F10 map you can click the "Unit take control" button on the upper bar to access it.
  12. The three bullseyes are on the same position, according to Google Maps, just north of Krakow I remeber this also happened for other maps on launch, and you could manually edit the .miz file to change their coordinates.
  13. The aerostatic balloons do move Just an appretiation post. For some reasson when looking at Ugra's videos I thought balloons were cool but maybe it were a little bit odd when actually flying... I imagine they would be just static flying objects, I never imagined they would actually move and look that nice. I was completelly miskaten! PS: but maybe these people should be worried? I've only flown on a balloon once as a child, but I don't think that smoke flowing through the canvas is a good sign...
  14. Oh, I thought I wasn't seeing the new airfields because my update didn't download correctly. Well, lets hope next patch does not take much more than two weeks
  15. Yep jejeje There is nothing to do. It seems to be recovering though, it just worked for me and let me start installing the map
  16. Mmm my update download has ended, and I was able to log in with offline auth. The Germany map does not appear on the list of purchased terrains, I assume this is due to the server unavailability. But I also do not see the new airfields on the Kola map, is this normal? EDIT: the version shown is the last one it seems 2.9.15.9408
  17. If you haven't seen it, @zbysiek made a script to reduce texture sizes. With it you can override only CH47F's textures, instead of reducing everythink to medium
  18. Link to the original thread: When the supercarrier is present on a mission, a pink marker appears on 52º28'04''S 59º10'29''W (where there is no carrer nor any other unit). It seems to appear always on this position no mather where the supercarrier is, or which aircraft you spawn into. Attached test mission with a supercarrier and a Harrier spawning on FOB San Carlos. If you F2 and scroll back high enough you can see the marker right after the start of the mission, it is ~60nm south of FOB San Carlos test1.miz
  19. Ok, so it is a bug then. I'll copy this thread as a bug report. Thanks for the workaround!
  20. Isn't this a bug? I did not fly on SA for a long time until today and now I also see these marker, mine is about 60 miles south of FOB San Carlos (screenshot 1). I've check my mission (is an unfinished custom mission I was building, the marker didn't appear before, but most likely I never tested it after the supercarrier update) and there is nothing on that area. No carrier, other ships nor any unit (screenshot 3) I checked and the market always appears, no mather what client I chose. I first saw it when starting on a Harrier, so I though maybe it was that. So I have exited and launch a new mission but this time I spawn on a client Hercules (mod) and it also appears on the same location (screenshot 2). I was using several mods, Hercules, A4C, etc.; so I have just removed all mods and created a new mission and test it. The unit creating the problema is in fact the official carrier, the marker appears again when there is a supercarrier on the mission (screenshots 4 and 5). I'm also attaching the test mission only with a Harrier and a supercarrier (with mods removed), where the marker appears. Also, maybe it is totally a coincidence, but it does seem to appear on the position where the compass rose is originally. If you move the compass the marker does not move. It is also not linked to red, blue nor neutral bullseye, nor the actual location of the supercarrier, I tested it. test1.miz
  21. While I do agree that more tree variations would be welcome, and 100% support you wish, maybe MSFS2024 is not the best title to set as the benchmark... I mean, it does "look" great but... Sorry, jokes aside, specially in Kola map sometimes trees look too similar. On the other maps I don't really notice it that much.
  22. So I am just testing an export lua file to build the structure that needs to be stored on the %localappdata%\SayIntentionsAI\simAPI_input.json file. I do not know how to get these values (so far): "WHEEL RPM:0" "WHEEL RPM:1" Variable: "WHEEL RPM:1" (INT) Required: Yes [Required. Used to tell if the aircraft is in motion while on the ground.] Description: Current speed (in revolutions per minute) of any other wheel. (This can be the same as WHEEL RPM:0 if you want). also, the frequency currently selected on the radios (this should be easy, I'm 99% sure frequencies can be exported, but I don't know yet how ) I'm looking in this wiki: https://wiki.hoggitworld.com/view/DCS_Export_Script The other values I think I can write them. Any ideas? EDIT: can we calculate the wheel rpm value maybe? I mean... knowing ground speed and the wheels radius of a certain aircraft we could get rpms but... ([personal comment] what a weird way of using this value XD wouldn't it be easier to just use ground speed instead??? why on Earth do they need wheel rpm??) ------ Also, although this is kind of a "tomorrow problem", I do not understand the simAPI_output.jsonl file. In SI documentation it seems the values written in this file would be the ones I need to pass to DCS... but... what for? Is this some kind of autopilot that automatically changes my radio frequencies and squawk codes? If that is the case, right know I have no idea how I could do these, but this must be doable with DCS-BIOS (since you can change your radios with a phisical external device)
  23. OMG! It does sound great! I've just saw the video and barely read the documentation page index titles... I've never actually used SI on "that other sim", so I am a bit green about how it actually works, but I will definitively test it with DCS as soon as I have some time. We can export our own telemetry from DCS, but how would SI know, for example, if a certain runway is being used for another aircraft??? (EDIT: nevermind, I just read they say "Traffic Injection and Traffic Awareness" is not suported) Will report here eventually if I do manage to do something useful EDIT2: null so... I was going to register for the trial and just read this... (see screenshot) XD is it considered terrorism or bomb threat to announce you are inbound from the south for a strafing run, or "bombs away" over the radio?
  24. Mmm yeah, I've been lazy and haven't try it yet. I will set it up this weekend and continue , since I need to complete this campaign before starting your newle released one ¬¬ jejejej Thanks for the suggestion (and your work)!
  25. Just a guess but, could this mean time passed since the actual mission origin? If mission starts on time 0, you save on time 100, then next mission runs for 20, an "absolute time more == 120" would trigger at this timestamp??? I do hope is this, because I was wishing for that exact trigger jejeje Enviado desde mi SM-A346B mediante Tapatalk
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