

Darcaem
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Everything posted by Darcaem
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What does the green or red color of tracers fired at me mean? For some reason I always assumed this was some kind of help, green tracers won't likely hit you but red ones could. I was googling how to disable them and I found out this old post https://forums.eagle.ru/showthread.php?t=132505 So now I am confused, what does tracer colors actually means? Type of ammo as stated in that post? Coalition as also stated in that post? Thanks!
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There is only one version, F-18C lot 20 Enviado desde mi POCOPHONE F1 mediante Tapatalk
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+1 againts CA. I started with FC3, learning the basics, and after 4 months or so the Harrier came out and was my first full fidelity. I'm glad of doing that because I might have been overwhelmed. Unless you are 100% about CA, I would recommend buying the FA18 instead or any other as suggested before :) Edit: I do own CA and is a good addition to have, but not a priority for me definitely Enviado desde mi POCOPHONE F1 mediante Tapatalk
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Oh! Thanks! I tend to overcomplicate easy things :P
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Might it be wind and/or turbulences? I've also noticed that but assumed it was realistic. Would be nice to confirm wether this is a bug or not Enviado desde mi POCOPHONE F1 mediante Tapatalk
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Hi I have a CAP set using the Moose class AI_A2A_Dispatcher. Following the guide I first use SetSquadronCap and then SetSquadronCapInterval to activate the CAP. As far as I unterstand, what I am doing is to have always a CAP flight. When the CAP is destroyed or RTB, another one is launcher after some time more than LowInterval and less than HighInterval. What I would like to simulate is the total number of available aircrafts a certain airfield has. Meaning, I would like to count how many groups/aircrafts are spawned (idially also knowing what type of aircraft has spawned, since I had three different types on the squadron), and when reach a certain value, stop the dispatcher object, simulating there are no more available CAPs. I've been looking and these two methods look promissing https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Dispatcher.html##(AI_A2A_DISPATCHER).OnAfterCAP https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Dispatcher.html##(AI_A2A_DISPATCHER).OnBeforeCAP But since they don't have documentation, I cannot figure out how they work of if they even do what I would like. In my mind, those handlers are called when a new CAP is spawned, or "started" at some point, and when the CAP is destroyed or RTB. Is that right? And then, to stop the dispatcher completely and not spawn any more aircrafts, I have no idea what to do Thanks for any advice!
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So... yeah, that's exactly what the FAC - assign group command does... :music_whistling: Sorry, long day :) ------- Hi. I'm totally lost here, I've googled around a little bit and checked Moose's clases, but I do not know where to actually start looking :book: My goal is to have a Predator (for example) track a group of insurgent pickups. Ideally, the Predator would communicate to a client CAS aircraft its location. So I have two objectives: 1.- The main goal: How can I make an AI aircraft track, follow or "mantain visual contact" with a moving ground group? 2.- Secondary: How can that aircraft transmit its location? I would like to play around with the C101CC, so no DataLink. I was thinking of just making a LUA method via F10 menu to just get the drone's coordinates and my coordinates to calculate an approximate bearing and range, simulating a FAC giving me instructions. I think that is easy enough. Any better idea? And the idea is that initial location and route are random (more or less), so I wouldn't want to "fake" it setting a pre-planned route for the Predator with waypoints over the expected area (unless there is no better way). Thanks for any piece of advice! EDIT: actually, point 2 is absurd. I can use the AFAC task preciselly for that ^^ The only problem is, how can I make the AFAC AI aircraft to follow the moving ground group?
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They are different options. You have to select the invencible option on the logbook, not on settings. Setting's option is what you describe, the option on the logbook is what makes your profile be deleted or not when you "die".
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Thank you for all your responses. I didn't know that poping two chaffs at the same time was useful. And also, lazy me, I only configure 2 programs, I even didn't care to set the other default profiles in the lua files. I assume that you set your "default" two programes depending on the expected threat, and if some unexpected thread appears, you change programs... But, in the heat of the fight, are you able to change programs? I mean, when I'm evading SAM (and worse, in AA), I have plenty of work already, I do not think I would be able to also change the programs, but I haven't actually tried ever, it is just a couple of buttons.
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This must have been properly discussed somewhere, but all articles and tutorials I find teach you how to use them, not what settings are actually recommended. I use 1 chaff per second three times on program 1, and 1 flare per second three times on 5. I feel I'm been way too conservative, aren't I? Also, I wonder if flaring in pairs instead of only one flare at a time has better efect, being a twin engine? Thanks for any advice! Enviado desde mi POCOPHONE F1 mediante Tapatalk
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Not AI behavior, but, search YouTube for "dcs flying tank" or "dcs tank AA kill"... [emoji5] Enviado desde mi POCOPHONE F1 mediante Tapatalk
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+1 I loved all his books. After you complete the trilogy, the short one, "High desert reflections" (Iirc) is awesome too. Enviado desde mi POCOPHONE F1 mediante Tapatalk
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What I would try: 1.- Set the orbit on waypoint n 2.- Set waypoint n+1 near TGT and add an advanced waypoint action, attack group or whatever you need 3.- Put the RTB waypoint on the destination airfield as waypoint n+2 4.- Set a TRIGGERED ACTION (third tab on the aircraft's pannel, after payload) -> Perform command -> Switch waypoint to [waypoint n+1] for the F16 group that will be orbiting 5.- Set a Trigger ONCE -> UNIT DEAD (or DAMAGED) [sA6's name]-> AI TASK SET [the triggered action you just created] Also, if you are going to guarantee the flight's safety, you might put on its first waypoint an advanced waypoint action Set option -> Reaction to threat -> No reaction, and also Set option -> Restrict jettison -> on. I usually have troubles with AI don't wanting to get too close to defended areas :P
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Hi This might be a silly question, but I was wondering how DCS' units are handled regarding resources consumption. I am planning on creating a simplyfied version of the TTI missions for my own training with my mission preferences. For that I am planning on create a lot of planes, ships, ground and static units "appearing" based on random values and my own selections through F10 menu. Since I have a rather modest pc for vr, I was wondering if it would be better to use the "late activation" option and then activate them as needed via flags and lua, or to directly spawn them on spawn zones using moose. I was thinking that last option might be lighter, since perhaps memory wouldn't be allocated until they were actually spawned? But I have no idea at all how this is handled by DCS. Or maybe since lua is an interpreted language, it would actually be worse? :huh: Thanks for any input!
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What else to read after Kevin Miller and Jay A. Stout?
Darcaem replied to Darcaem's topic in DCS: F/A-18C
Thank you all for your suggestions! I've noted all titles and authors to read next, and finally I started "Bogeys and bandits" :) Enviado desde mi 6055P mediante Tapatalk -
What else to read after Kevin Miller and Jay A. Stout?
Darcaem replied to Darcaem's topic in DCS: F/A-18C
Yep. Thank you both, by the way! I am already checking those authors and titles you suggested ;) Enviado desde mi 6055P mediante Tapatalk -
There was a thread recommending books about FA-18, but I can't find it on my phone :) Thanks to that thread I started to read Raven One and was completely hooked. I've finished the three books, then "Hornets over Kuwait" (awesome also) and I've just finished "High desert reflections" (during a flight trip :P). What else do you recommend? I loved Kevin Miller novels, but I enjoy specially the non-fiction part of the other two books. Thanks!! Enviado desde mi 6055P mediante Tapatalk
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You could separate the bandits into 1-aircraft flights, and set your own flight to engage the groups you want your wingman to engage, and set your ROE to only designated. I haven't tested it, I'm just posting my thoughts
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Raven One: upcoming DLC campaign for F/A-18 Hornet
Darcaem replied to baltic_dragon's topic in Missions and Campaigns
Awesome! Already hyped :) I'm currently finishing the third book Enviado desde mi 6055P mediante Tapatalk -
Thanks. Didn't see it.
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Did anyone find any solution/cause to this? I have just updated to 2.5.4.28090 open beta and it is happening to me. I'm attaching a pair of tracks from the Free Flight mission on Caucasus. I am experiencing this either when dark and cold, hot start, starting from the catapult and spawning on the air. Always with symetric loadout or empty. EDIT: it is only happening with the Hornet to me EDIT2: it seems that the aircrafts banks to the opposite direction of the latest "long enough" turn. If I do a 90 degree left turn, it banks right after leveling, and vice versa. t2.trk t1.trk
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Fair enough. Thank you so much for the info sir!
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I'm having this problem since a while. I create a new mission on ME and set custom coalitions. But when the editor loads, it shoes the regular modern coalitions. For example, on the attached screenshots, I set only Iran and US. But when it loads, it shows modern countries' coalition (without Iran, which by default is neutral). I'm also attaching an example mission where I set custom coalitions (Iran on the red side among others) but it shows regular modern coalition. Am I doing something wrong, is this a know problem, or perhaps could be my fault due to some game file being corrupted? I have not tried to do a clean reinstall yet. I'm just asking to avoid it if unnecesary EDIT: I had used this method https://forums.eagle.ru/showthread.php?t=121373 to change countries sometimes. Looking at the "mission" file from my mission, Iran (34) does appear on the red side: ["red"] = { [1] = 18, [2] = 24, [3] = 27, [4] = 29, [5] = 34, [6] = 0, [7] = 43, [8] = 19, [9] = 47, }, -- end of ["red"] AbuMusa2.miz
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I think it is since the last update, but I might be wrong since I bought it only two weekends ago. Playing VR with Oculus, when I look in the mirror, distance is inverted. The closer I look, the further the image appears and vice versa EDIT: I haven't tested it in the CC, now that I recall
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I am on mission 4, and I cannot see the enemy unit's markers on the F10 map. So I cannot command my units to target them, only move ground units nearby so they attack automatically. But I have a Su25 CAS flight who are just flying over them randomly without doing anything at all. Also in the pdf it says I should use the Reaper to spot enemies, but I have no Reaper available anywhere. On the F10 menu I had 2 flights of Su25 and 2 of Hinds. I requested a Hind who told me they were grounded due to wheater, and one the Su25 who did took off. But I have no option to deploy a Reaper (nor it is somewhere on the map, as far as I can see) On the previous mission 3, I did had the reaper, could spot and target enemy ground and air units. What am I doing wrong? Edit: I've just completed the mission, but I'm feeling like there is something missing. I didn't really suffer much losses and I couldn't (or didn't know how to) use CAS nor artillery, but I didn't feel like I needed it. Not saying I'm not enjoying playing it :)