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grafspee

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Everything posted by grafspee

  1. With throttle and boost lever linked, in certain situations you lose power compare with throttle and boost lever unlinked and controlled separately, as @razo+r said from certain alt throttle can be wide open and boost regulated only via boost lever. Reason why this is happening is that P-47 uses 2 ways of forced induction devices, first is supercharger build in engine it self and turbocharger installed at rear, this is why you have 2 levers responsible for boost.
  2. Because it is P-47 and not P-51. It is only your impression, for me P-47 isn't much harder to control, ofc it is much heavier plane so act differently then P-51. At most a bit harder, it is obvious that for every plane you would need different settings to be able to fly smooth.
  3. @kablamoman SOW server has been shut down indefinetely.
  4. Actually at high alt you can run 1.8 ATA w/o mw50, tested it, it works. @Coco22 by using mw50 injection you actually make it less stressful for engine lowering combustion chamber temp, when mw50 enters cylinder it takes a lot of heat in evaporation process, sometimes it may cause temp shock damage but in liquid cooled engine it is less likely to happen. The way other games doing that by using timer, when 5 min mark ticks engine cracks in half, this is 100% BS. Lets say we have two engines that actual will brake after 5 min max power, first engine has 0 hours and is brand new and second has 100 hours on it, so both will brake after 5 min i don't think so if max power time limit would be set withing 1 min margin for 5 min. For a single flight exceeding time limits is just a no factor, you will land take new and go again. Even when you won't change planes in game you still won't hit 10h mark on single engine. Time limits are set so engine can last for hundreds hours of operation. Maybe some day some kind of system will be implemented so your plane run hours will be assigned to single pilot.
  5. Last patch brough fix for this issue, so thanks to ED team for fixing it
  6. Agree, but our Anton is limited to 1.42ATA and boost regulator somehow fails to maintain 1.42.
  7. It depends on speed you flying, at higher speed frequency of this vibrations may get so high that rudder can fall apart. In real plane pilot would not be able to hold stick/rudder pedals with that kind of vibrations on it, he would slow down or even consider to RTB, in DCS even cockpit shake won't enough.
  8. It is hard to say, i doubt that any of this tests were performed to determine at what speed exactly rudder comes off. But as a game DCS have to punish somehow for not fallowing plane's operation procedures, it cant provide unbearable stick vibrations so it has to do some other way then. The best example that stick vibrations or airframe vibrations are not enough is that some players don't even notice that and kept flying for months with this and everything is ok until they get to high speed. The biggest issue for me with P-47 is bloody engine over speed, i can't get P-47 to 500mph indicated in divie because my engine dies while i do that.
  9. It is important to close them completely, at very high speeds even a bit opening will make rudder to flutter. This is only thing which i can think off what would make your rudder departure. It could be a battle damage as well. If you can recreate this you should post track when this happening
  10. Cylinder head temperature. If i recall correctly 260C for auto rich mixture and 230C for Auto lean mixture
  11. Very important thing to mention is that cowl flaps in closed position are not exactly closed Fortunately cowl flaps operation is pretty much straight forward, you keep them open only on the ground and in long climbs every other situation you have them closed for example combat, landing, cruising, diving.
  12. 40 degrees of AOA are you sure ?
  13. 2 years ago i flew F-15C in DCS a lot and i can't recall that i even once snapped wing, and i was pulling as much as i could sometimes so i assume that something have changed ? And if F-15 snaps wings at 11G than it is pity.
  14. In DCS pulling over 12G is much much easier then IRL Probably this is why we have more incidences in DCS
  15. I watched F-15 pilot interview, he claimed that he pulled 12g and plane was fine.
  16. Close cowl flaps. You should have them closed above 225 mph.
  17. Maybe it is a bug, you should try replicate this and post a track or if you encounter this again.
  18. Thing is that levers in cockpit are disconnected from devices which are controlled by them, it is impossible to tell from cockpit do ram air is on or off.
  19. @LeCuvier Looks suspicious to me as well, AI spit was pulling 7.5G which is already dreadful for ww2 pilot, and Dora was pulling way more G, i have never managed to out G AI
  20. It didn't happen to me, but my advice is to turn pitot heat on
  21. How we ended up in sound thread, talking about take off
  22. Like @Art-J siad, booster coil wasn't designed for continuous use, so in RL booster coil would fail eventually, but in DCS booster coil works indefinitely, so you can fly with magnetos off with reduced power. My advice is to check every time after you complete start up, if booster/starter buttons are "off", this will make sure that you are not utilizing some abnormal flight procedures
  23. Keep practicing @Savvy
  24. Booster coil is only to provide enough energy for ignition system to start engine, magnetos are not working yet at very low rpm. It happen to me, landed mossie after flight, i cut fuel, but engines would not stop completely, i found later that starter buttons and booster coils buttons were depressed, somehow they got stuck pressed on This is why i asked about it
  25. coil booster will make engine run with magnetos off.
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