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grafspee

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Everything posted by grafspee

  1. Oh finally someone noticed it too, i watched countless warbirds shut downs and there was not a single example of engine keep splutter over and over like in P-51 or spitfire case. Aparently ww2 dev team don't have time to address this issue.
  2. Don't use VSI in WW2 planes, not too reliable (example, climb parameters are always engine power settings and air speed, never VSI, for P-51 is 46" 2700rpm and 170mph that's it ). For safe landing you need to watch speed for the final to be at safe distance from stall speed. Once you are in flare part, you are looking at your attitude position according to the ground, at touch down your attitude should be close to when plane sits on the ground. This recording is from P-47 but this is very similar situation, simply i don't allow plane to touch the ground until plane's nose is high like it was sitting on the ground. If you are too fast, touch down even with very low sink rate will end up with bounce, this is how tail dragger behave. Ofc you can 2 point tail dragger but it require some practice, second video proofs it.
  3. I noticed it too, the last position of TW determine to which side Moosie would turn in initial take off roll, so more straight TW will be the less work during take off is needed. Problem with TW is when you taxi to runway, you can't straight TW perfectly if you spawn on runway TW is perfect straight.
  4. Yes i always forget to get speed first, im used to single engine fighters so i climb as high as possible
  5. It could be the pilot who applied greater force on stick while doing right rolls rolls
  6. It is easy to take off and land Mosquito in DCS. Right now i do it automatically not very much thinking how i do it.
  7. Prop governor adjust blade angles a lot, example blade angle range in P-51 is 23-65 degrees. How it can cause engine to seize, easy when pitch is static engine rpm will go up when airspeed increasing. I assume that you don't observe your gauges, if you would, you would know that engine rpm were above red line, which is 2800rpm when you pass 3000rpm engine dies. Reason why your engine didn't seize after take off is that you enter climb and kept speed low, once you leveled out speed increased and engine rpm with it as well, then booom
  8. Exactly, if engine starve of fuel or ignition it will still keep spinning, if your speed is high enough if you cut fuel engine rpm will still remain high. When prop stops, this mean that catastrophic failure happen, like seizured pistons or crank shaft, no way to recover from this.
  9. It should be an option in mission editor to have or not have engine oil diluted, oil dilution procedure stands that oil dilution should be performed before engine shut down, so next day plane has oil diluted already. When temp is very low, you can't start engine if oil isn't diluted.
  10. Split throttles works, key in good take off roll is to hold brakes run engines at least to elevation boost and check tachometers if rpm for both engines are exact the same if not adjust throttle to match rpm, the release brakes and watch if left or right turn start to develop if so, add power to the engine to cancel this turn once you notice that turn rate start to slow down add power to the lagging engine in mean time steer rudder as always. When you stabilized initial roll add power to your take off power, i use 14.4boost, throttle detent not lifted. And don't forget about take off trim This is how i do it. You can see my inputs on this recording.
  11. Remember to set standard atmosphere 1013,25hPa and 15C
  12. It is very odd for me because K-4 ind DCS has the most reliable engine across all modules, i had 0 engine fails across all the time i play DCS.
  13. Smoke too, right now if you land with smoking engine, smoke goes straight up if you stop but it should blow smoke back while engine running, noticed it in Mosquito due to engine smoking bug
  14. Set AI to climb at continuous power would be pain, it would stretch out mission in time, especially if planes are loaded with bombs. P-51 is cleared for 15min at mil power, same of P-47 in 15 min you can quick jump on cruise alt. But engines can operate much longer, it will reduce expected life time, but will not lead to engine fail. I will add even more what @Yo-Yo said, P-51 were tested at 67" and 75" in climb trials as well as P-47 and this mean that Plane was wide open from SL to 30-35k. Anyway it would be nice so the mission creator could be able to set at what power settings AI would climb at list give 2 options mil climb and continuous climb
  15. Can you elaborate, what effects exactly ?
  16. Press 3 times in quick succession, is safety thing to not bail out by accident
  17. I can add that bf109 has oxygen tanks in wings. No fuel or oil in wings, vapor must be coolant then
  18. Main problem is that in RL once bullet hit something and penetrate, leaves hole, here in dcs it does not. You can hit 20-30 30mm rounds in trailing edged of the wing and it won't bite through the wing, when in RL it would after couple hits. Same wit 50cal no matter how many rounds will hit they all will stop before reaching main spare I'm not behind idea about "i want to cut his wing tip or half wing then i aim there" this is just stupid, but wings should came off after hard pounding Especially that wings can brake off even w/o any damage, i tested it in K-4 you can snap your wings if you pull hard
  19. I warm up engine at 1100 rpm what is your warm up rpm ?? 900rpm is too low for me, maybe in case of cold weather. Once oil pressure is below red line i set 1200rpm.
  20. Jug in clean config with 60-70% fuel is very easy to take off, only a bit of rudder work is needed. Don't forget to lock tail wheel before taking off. Wait till tail comes up and you will see after some acceleration that plane wants take off then pull stick and watch what is happening with plane, once ground effect is gone Jug will drop nose then you need to pull stick a bit more. If you were flying jets before forget about it. In ww2 every move with stick require smoothness and gentle. Full stick deflection(elevator/pitch) is never needed half at most for the tight turn, full range is some kind of safety feature when you loose your control surfaces to combat damage or lose horizontal stab authority in high speed dive, so you can fly plane. With everything fine 50% of elevator deflection is needed at most in spitfire probably even less. About question, is there a way to navigate in Jug you mean, how to look around ? If so then there is only one answer, use track ir or cheaper version there are a lot of them, w/o it will be struggle to fly,fight.
  21. I noticed that in Automatic mode max prop pitch is something like 48, but when i switch to manual i can go as far as +80. This limit 48 makes engine over speed in dives, why is that, for me looks like major problem for P-47 Why automatic mode can advance pitch further?
  22. Maybe wing mounts were hit and wing went off As far as i remember wng's main spare is bolted with 2 bolts or something like that.
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