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Everything posted by Kappa-06MHR
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And what about BS3's KA-50 template ?
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They are late We await they publish the new template texture..
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Hi, no news about BS3 template ? Thanks
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I don't understand : https://wiki.hoggitworld.com/view/DCS_func_isTargetDetected If you use "Controler.isTargetDetected", you know the target (because it is one of the ingress parameters) so, if "detected", you can use the function : outSoundForUnit to the "target detected". https://wiki.hoggitworld.com/view/DCS_func_outSoundForUnit
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F10 Radio Menu message but only to the initiating unit
Kappa-06MHR replied to ghashpl's topic in Wish List
It would take a "flag_change" event with the initiating unit as an event variable. -
It would be interesting to add an event concerning the radios menu : flag_change Event = { id = xxxxx, idx = number markId, time = Abs time, initiator = Unit } this will allow you to know precisely the unit (player) that launched the trigger via the radio menu. Thus, one can imagine programming a personalized radio response for the unit that triggered the flag (For example, a response containing a heading, to follow, a distance to travel for the unit that requested, calculed from the position of the initiator, or containing the name of the initiator (Even if the triggers are active for the whole coalition/group) Currently, we cannot know the initiator of the triggering of a custom radio menu. The flag is triggered regardless of its initiator
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But what Vaicom pro don't do is transforming voice to text that can be use like a lua variable on a scripting mission. For example, I want to give coordonates by radio (on channel 50 for example), I want a Speech to Text to transform my word into a string, witch can be use on a lua function to interpret the data, so we can make a vec2 point (for example). We can have a lot of applications of a such script ! For example, order IA Artillery to fire at the coordonate you gave by radio. Or to move at a position. Only orally !
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Radio bot for speech Recognition and programmed interactions in lua
Kappa-06MHR replied to Kappa-06MHR's topic in Wish List
Yes, it will be a gamechanger functionnality! -
Need improved model like Syrian models with damage model in "Static object". And why not, more "House armed" ! Why not some House armed with ATGM or RPG !
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More Land base anti-ship, and cruise missiles.
Kappa-06MHR replied to Keyojin's topic in DCS Core Wish List
Up ! DCS really have a lack of Anti Ship truc. In Sweedish pack, they have RBS 15 KA Anti-ship. We need more of those type of unit. -
Yes, native TTS and a why not, native tools (like voice attack) to make STT (speech to text). It will be a gamechanger to communicate with AIs orally ! Ex : communicate with ATC or AWACS, activate triggers, give coordinate to active special IA function (Call an artillery fire on point...) DCS need a TTS and a STT !
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Mods exists for Drones, Himars and SA-22 (they are really good). But yeah, ED must add thoses units.
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already in development DLSS is now free
Kappa-06MHR replied to Benchboy's topic in DCS Core Wish List
multithreading AND DLSS will be a game changer to drastically increase FPS and allow to open new opportunities for graphic improvements to allow ED to remain competitive, improve the gaming experience, especially for VR users -
They don't make that. Terrain is part of ED's income. If they make that, Open source maps will circulate and diminish the interest of official maps
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I have a strange feeling with helicopters in dcs, you too?
Kappa-06MHR replied to dr.barber's topic in DCS Core Wish List
it depends on which helicopters... The Mi-24 and the KA-50 seem to me to have rather realistic flight models... Same for Mi-8 For the Huey, I also think so but I haven't experienced it enough to say. For the gazelle, the flight model is crap. Ditto for the Apache, capable of barrel rolls without losing a meter of altitude... Gazelle and Apache have a lack of inertia In fact, Russians helicopter are well modelised -
+1 : Destroyable tree is very important. Actualy, forest are impenetrable shelter !
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Have a totally redone damage model for AI helicopters
Kappa-06MHR replied to Kappa-06MHR's topic in DCS Core Wish List
Video of a Mi-24 hit by a manpad. It is not a question of where the missile hit the helicopter. The missile destroy totaly the cockpit, the engine, all. And it is probably a Igla or a Stinger missile. If this is an IGLA, this is praticly the same missile we have on BS3.- 15 replies
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Have a totally redone damage model for AI helicopters
Kappa-06MHR replied to Kappa-06MHR's topic in DCS Core Wish List
I'm not sure... If I take an IGLA (Manpad) on my Kamov, I'm sure dead. And I'm not even talking about taking 2 or 3 shot... Strictly speaking, I may be lucky enough to be able to "survive" an IGLA, but my helicopter would be a mess, without hydraulics, systems... In PvP with our squadron, a Vikhr is more than enough to completely explode a Kamov. But if I fire a Vikhr at an AI Kamov, I've barely done any damage to it, I make a lua script to print the HP of a Kamov after a direct hit and I saw 93.3333% life... So the damage pattern is clearly not the same between AIs and players. ED say in the last patch note : "Note: We are investigating Igla damage level." But I don't think the damage level of Igla is the issue. I think AI Helicopter are too armored, the issue is the same with Vikhr for example. Vikhr can kill a T-90 but not a mi-8 on a direct hit ? I don't think so ! I know there is a notion of armored & where the impact hit... But actually, you must spend all yours weapon to kill a MI-8... Watch how easy the Mi-24 or Mi-8 crash when they are shot by a manpad in Ukraine... Yesterday, I developped a script to make AI helicopter take dommage when hiting by missile. It work pretty fine! But it's not an end... It's a workaround to wait while ED fixes the problem local eventhit = {} function eventhit:onEvent(event) if event.id ~= 2 then return false end -- exit on other event than "hit" if not event.weapon then return false end --exit if no weapon info (ex:collision) if not event.weapon:getDesc()["missileCategory"] then return false end -- exit if weapon is not a missile if not event.target:hasAttribute("Helicopters") then return false end --exit if target is not an helicopter event.target = Unit.getByName(event.target:getName()) --Transform Object class to Unit class if event.target == nil then return false end -- If target is destroy before get the unit class, return false if event.target:getPlayerName()~= nil then return false end --exit if target is a player (no issue with the damage model for the players) trigger.action.explosion(event.target:getPoint(),3) -- Explode volume 3 on the center of the helicopter, witch destroy his engine. end world.addEventHandler(eventhit) With this script, All AI helicopters hit by a missile will suffer fatal damage, regardless of their "armour". They will not explode but they will suffer damage which will cause them to crash a few seconds after impact. I assume that no helicopter, no matter how heavily armored, can survive a direct missile hit without being seriously damaged.- 15 replies
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reported earlier igla missiles way way too weak. Tested
Kappa-06MHR replied to bolek's topic in Weapon Bugs
The damage model of IA helicopter is totaly wrong... Mi-8 are more resistant than T-90, and on my last mission with my squadron, it take 4-5 Vikhrs to kill a Mi-24 In my opinion, the true problem is not the IGLAS. The true problem is the damage model of the IA helicopters ! I try to make an event script to print the % of hitpoint loose by a Mi-24 after be hiting by an Igla, using getLife() and getLife0() : local liferemain = event.target:getLife()/event.target:getLife0()*100 trigger.action.outText("life : "..liferemain.."%",10) Result : Mi-24 is at 93% og his HP after taking an IGLA !!! @ED : You must make your IA helicopters much more vulnerable! -
Since always in DCS, AI helicopters are even more armored than a T-90 ! In our last squadron mission, I had to fire at least 3 or 4 Vikhr (All splash) to destroy a Mi-24. Since Black Shark 3, we now have IGLAS. But it seems that we have to swing at least our 4 iglas to hope to destroy a single Mi-24! Most AI helicopters are overpowered, overarmored, they resist ATGMs, IR missiles, and even 30mm bursts...! It is high time for AI to be more vulnerable than at present. If a helicopter "survives" an IGLA or a Vikhr, it should be in very bad shape. And if there is a "missile splash", it should result in the destruction of the target in 90% of cases! A lot of Helicopter is as resistant. Mi-24, Mi-8, Chinook...
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Swedish Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
I use DCS 2.8.0.32235.1 Open Beta. I try to understand witch action provoque his crash, i will continue my tests.- 460 replies
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Swedish Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
https://easyupload.io/izy2bl (Work sometime, crash sometine. it is random)- 460 replies
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Swedish Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
I have an issue with soldiers! I try to make a scenario (CAS mission) where the KA-50s have to assist a convoy in an ambush. To prevent the soldiers from killing each other in a few seconds, I put the troops of the two camps in "invisible" mode and I use the "Fire at point" task to simulate the 2 camps shooting at each other, but without killing each other (protected by Covered) To prevent them from accidentally shooting each other with "fire at point", I set an AGM altitude of 4m (so that they shoot themselves above their heads, the goal being that the helicopters are dealing with the attackers, not the soldiers)... If the troops used are those of the Swedish pack, I almost always have a crash. You can reproduce the bug very easily (I have a crash 2 out of 3 times). If I put "classic" DCS troops, there is no crash.- 460 replies
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Swedish Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
And Snow skins ! Kola map will have a lot of snow- 460 replies
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Swedish Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
I love the Kastanov ship ! I hope we have plenty of Russian's ship for the launch of Kola map, to populate the north fleet ! I actually find a good model of Udaloi class, and a good model for a Ropucha class. With Admiral Kastanov and the DCS Salva class, we start to have an good Russian fleet. I hope that we have Sovremenny class one day ^^- 460 replies
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