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thrustvector

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Everything posted by thrustvector

  1. I use the muse t aim, and can switch the head tracker off with a key completely (or pause) or just as you say key press in game
  2. I always disable the head tracking, find it so much easier without it
  3. well, apart from the crew chief in the middle, its so that tasks are split up and the pilot concentrates on flying......and shooting :)
  4. you get it if your low on fuel too, after the pump failure, cant remember but I think you don't always get a flashing light with that one
  5. mmm just gonna post about this as new to the spit, I take it this is the same reflections on the canopy open or closed?
  6. cheers guys, got the spit, shes a different old girl to get in the air, brakes are the hardest lol
  7. you would hope they would issue them night vision, but I'm not sure they did in RL so spray n pray was probably used?
  8. lol, I know, I was also adding that maybe the windsock was at one end :) that was a usefull site cromhunt, thanks,
  9. gonna pick up one of these quick before sale ends, guess itl be the spit as they fly overhead here. but have you any recommendations on the other 2 or do you love the spit....I have the stang allready
  10. yea, I tend to land that way, just wondered if there was some sort of visual idea as the "right end, maybe the windsock end......unless in the middle :)
  11. ok, say your radio is out, or not and I'm flying over an airfield, if its empty maybe not a problem, but how do I know what is the landing takeoff end just by visual?
  12. I think the first mission in the UN campaign at night, must be around 8ish where you need to go out and help a surrounded platoon, first job is shoot the trucks, I have never had the AI fire at all, even on free fire, still completed but did just think the poor buggers were never given night vision :)
  13. that's it :)
  14. it says it uses the su-25
  15. the sound is a generator/electrical contact, its like a failure/warning, check warning panel lights, probably co pilot right shoulder
  16. as theres talk of better terrain textures and ww11 stuff, is it ED that are doing them for Normandy, or is the 3rd party back doing it ?
  17. well I thought it was just me, I regularly have to re map the controls as they are just lost
  18. hopefully the music is just in the vid, not in game every time you do any combat?
  19. I use the same huey sound mod and its ok running here, along with the mustang one
  20. ok this is strange after all, not all skins are effected, I was playing using the old shark front teeth and all's fine as are some of my other skins, that's why I never noticed, seems I only have a few with missing textures
  21. ok, it says it will overwrite a sound file, if it all goes belly up, uninstalling one and installing the other back will correct it?
  22. the shark
  23. I know its maybe way out there but has anyone any input to this? don't want to corrupt stuff but the huey and the stang really need the sound mods :)
  24. not finished yet, around mission 6, but gotta say, I was a bit sceptical on buying this as having not really having to complete a mission to continue on, but on playing its really great. lots of immersive things going on and you really do tend to do the mission again if you haven't completed all you want to. if you haven't got it yet, specially in the sale go get it now.:) thanks for a great campaign, may you do many more :smilewink:
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