Jump to content

bonesvf103

Members
  • Posts

    1275
  • Joined

  • Last visited

Everything posted by bonesvf103

  1. I fly MT and my TCS works fine even before the patch... v6, boNes
  2. That would be kinda cool actually... v6, boNes
  3. You know, I didn't get to check yet. Thanks for your reminder! v6, boNes
  4. So does using the sliders in the rearming menu have any effect on anything? So FIRST select ALE39 loadout in the ground crew menu, then use rearm refuel window leaving the sliders where they are. When refueling is complete, the AL39 loadout first selected is loaded, then the missiles. Then jump in back and set the pilot to dispense flares or chaff as desired. Is that the right way? v6, boNes
  5. Oops, thanks. We can delete this post. v6, boNes
  6. I'll tell you I fly the Tomcat the most and when using the overlay, if I leave the ball where it should be on the datums I almost always catch the 3 wire,and if not, other wires besides the 1. I can't explain why that is if it's eternally set to the Hornet. One of life's great mysteries I guess. v6, boNes
  7. Do you have any video or a track to share? What kind of grades re you getting? Are any of them EGTL or EGIW? You may be perfect onslope and on the ball but if you cut throttles at the ramp and drop the Tomcat, you will be too low at the very last second and catch a 1 wire. v6, boNes
  8. I prefer B over A because I love having that much power quickly available to me. The TF30 lags and complains too much haha. But i do like the A, and respect it. v6, boNes
  9. I'm not understanding what is wrong. Can you elaborate? v6, boNes
  10. I see that when you rearm your Tomcat you can use the slider to change the amount of flares/chaff you are carrying. However, there is also the option in the radio menu to change your chaff and flares. I heard somewhere atr earm screen is broken and to not load chaff/flares there, but to use the radio menu option instead. Is this correct? Also, if you do load up with the radio menu, is it instantaneous, or do you have to wait a certain amount of time like you do with the rearm menu? Thanks. v6, boNes
  11. Thanks! That is great info. I looked at my video again and yes, the lights are wrong in DCS. I plugged, saw that my internal fuel was increasing, but the red light on the upper right was blinking signaling even though I was taking fuel. v6, boNes
  12. Refuel Fight Recover.trk
  13. Thanks, that helps! Now if I can get an S-3 one...which is new, this model was just updated with 2.9 v6, boNes
  14. Yes I noticed it was higher too. Didn't change anything much for me though since I base my reference point from the fuel cell only. Which leads me to something I wanted to add about the original posts. For those who are learning AAR for the first time, it's all well and good where you read from one person to use the S-3 tailhook or another to use the canopy bow, yet another to use the fuel cell for reference etc etc. But keep in mind that this is all very subjective. The views depend alot, I think, on your own personal situation. If you are using TrackIR, the viewis ont the same as in VR, or without any head tracker. If you have your view zoomed in or even out, that can change the sight picture. Your HOTAS and how it responds to stickand throttle inputs could affect it. What I'm trying to say is that these tips are helpful, but you still are going to have to find what works for YOU or you have to find your own reference point that works for you. I mean, even you physical height or your posture in your IRL seat can change things. So find what works for you and stick to it. The only thing that would be the same nomatter your gear, your size, your eyesight etc, is the amount of input you put in. You should be putting in only a teeny tiny bit of input, and then immediately countering it with the opposite. Put a little in and then take it out, etc. Anything more than that and you will put in too much correction and chase the basket all over the place, setting yourself up for PIO (pilot-induced oscillation) and thus increasing your chances of missing, getting frustrated, and venting it by putting a weapon into the tanker's six. Just a tip. When you can tank from and with anything. I've tanked from an S-2, KC-135, KC-130, and even the IL in both a Tomcat and a Hornet and it was all the same technique, more or less. Even in the F-16 with the boom the same principal applied even though there was no basket. So try to keep that in mind. v6, boNes PS in the S-3, how do you interpret the flashing lights on the fuel cell?
  15. I just posted about that in the bugs forum as I noticed the shorter hose as well. The discussion is ongoing here: v6, boNes
  16. Does anyone know what the light signals on the fuel pods on the S-3 and the IL mean/tell you? Thanks. v6, boNes
  17. I think so, I can upload it later today, and a track if need be. v6, boNes Cool, either we are correct or we will be cellmates at Arkham Asylum. v6, boNes
  18. This is not necessarily a bug but just something I noticed with the new S-3 model. First of all, it looks great, I love the fuel pod propellers working and the lights. The issue I am having though is the hose seems to be awfully short. So short that I have to get my nose pretty much right up to the fuel cell to plug, and then when I do, I have to get so close to the Viking wing to maintain the plug that stick and throttle inputs have to be microscopically tiny or else you will fall out of the basket. Even these nano adjustments in stick/throttle can induce PIO in an instant if you're not careful. It didn't seem that difficult before but I think the hose was longer before 2.9. It's not impossible, I can still take a full drink, but it will take multiple successful plugs adding up to that and I used to be able to just stay in the whole time with what seemed to be a longer hose. Is this how it really should be? v6, boNes
  19. Thanks so much! v6, boNes
  20. I don't know if this helps any but I have had this happen in the past and it seems like it depends on the mission being run. I don't know if it's a script thing or not, but, as an example, I was flying an Operation Scarlet Dawn mission in MP on a dedicated DCS server and none of the AIRIO commands were working. However, if I went to a different MP server, or if I hosted an MP server, or if I played SP and/or used a stock or downloaded SP mission, AIRIO always worked. So it led me to believe that it was something about the way the Operation Scarlet Dawn mission was written, and with the new DCS updates, got broken (AIRIO used to work on it). Aside from AIRIO, I have also noticed that uncheckmarking "disable menus" is sometimes ignored depending on the mission. If I say "Options" and the list comes up and then I say "Take 2", the menu will disappear as soon as I hit the PTT button to say Take 2, and I can't choose that option. Unchecking "disable menus" will keep the menu up so that I can say "Take 2" and that usually works, but on certain missions it will not and the menu will disappear regardless of VAICOM Pro's disable menus checkbox is left unchecked. So, keep that in mind. It is also probably why people like Reflected advise against using VAICOM Pro/VA with their missions because it messes with it, or doesn't work well with VA, so you have to kind of just run a mission and hope it will be OK. Sometimes, it's just a mission that doesn't play nicely with a third party app. v6, boNes
  21. I don't doubt that TACAN always pointed at the boat. I'm just saying that this is the first time I noticed that the range was changing in a different but realistic way than a shore based TACAN--which I thought was a pretty good feature. v6, boNes
  22. Another. See after the trap. Track included. shade test2.trk
  23. Is it true that selecting quantity of chaff and flares in the ground crew arming screen doesn't work, that you have to use the ground crew>select AN/ALE-39 menu? If you do that do the chaff/flares load instantly or do you have to wait a few seconds/minutes? v6, boNes
  24. Video showing shading phenomenon on the deck (see toward end of video) and corresponding track attached: shade test.trk
  25. OK, I used a Caucasus map and spawned a carrier, set its TACAN to 75X. Spawned a KC-135MPRS and set TACAN 36Y. Spawned an F-14 as player. Saved mission, started mission. F-14 spawned with TACAN set to 16X. This is understandable since I did not set it when I spawned a Tomcat. Its TACAN was set to AUTO and X so it started with 16X. Tuned in the carrier at 75X. TACAN range was changing appropriately. Never disappeared. Same with tuning the tanker. Tried it with the mission set to spawn the Tomcat with 36Y. Same thing, all TACAN ranges were working. v6, boNes
×
×
  • Create New...