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bonesvf103

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Everything posted by bonesvf103

  1. No, I was flying BluFor, and it was from the very start of the mission. I've ol;y started experiencing this bug a few days ago, and I've been flying the Hornet regularly. v6, boNes
  2. Razor asked: I went back and checked the footage and my knob was in IFA. I was going to post this reply in my post but someone merged my thread to an older bug thread to which there are no more comments allowed. So I'm posting again here because I think it is important to note that the knob was in IFA. There not being any more comments allowed in the other thread--what does it mean for a solution then? It sounds like a long standing bug, and so it's been unsolved for a long time now? For how long? I've used CCIP before even recently as a couple days ago and I only started experiencing this now. Inthis video you can see the CCIP line is straight at the start, but once I turn, it goes off. I tried it under lower G in this video, but also in high g and both did the same. Note the knob in IFA and this is a stock mission, but I've also seen it happen in other missions with the knob in IFA v6, boNes LastMissionTrack.trk
  3. Actually,i think it was. I have video footage, I'll go back and check. Thanks for the idea! v6, boNes
  4. I had some 83XRT and CBU-99 loaded. I set up the parameters (CCIP, nose fuze etc etc) but after I did the CCIP bomb drop line in straight and level flight was not vertical straight down. It was skewed to the left at an angle. Did something go wrong? Did I pull too many Gs and mess the sensors up? v6, boNes
  5. Yes, check your axes. I've had default DCS settings come up where roll was controlled by the throttle and so when I increased thrust the plane would roll. Changing it in Settings fixed it. v6, boNes
  6. When you get enough time in the Tomcat, you tend to get a feel for what your speed and G is and no need to rely on Jester to tell you. But I agree that his clock code calls are useless. I would also like to know if he's chaffing. The logic as i know it is if he can see the missile, he will chaff. But I want to know if he is, can he just say "Chaffing?" Also, can he chaff anyway when there is a radar lock on us, not just when he sees the missile? v6, boNes
  7. I've owned this for a couple of years now. The part that made me laugh the most (and those who play the F-14 in DCS will know why) is when the Tomcat driver was talking about his German Luftwaffe guest in the backseat of the Tomcat and how he messed with him. v6, boNes
  8. So if I had modules in Standalone but I was playing in Steam, can I play the modules bought in Standalone? I didn't think so. On the other hand if I played in Standalone, and bound my Steam, then I could play both Standalone modules and Steam modules. So what I am really trying to say is that in order to play both, you have to be on Standalone. But if you wanted to play on Steam only for whatever reason, then you need to have both because you won't be able to play the Eshop modules on Steam and so you would need to go Standalone to play those modules. So the better method for those who have modules on both is to just go Standalone and suck up not using the Steam version anymore. Also, the folders in my Saved Games folder from Standalone weren't the same as my Steam ones--they had different names like I described in the above. v6, boNes
  9. In the Steam version, for example, it was F-14B_RIO while in the Standalone version it was F-14B-RIO. Along those lines (I already uninstalled standalone so I can't check for sure right now). The ones in standalone were found where you said they would be (\saved games\dcs) while the ones in Steam were under C:\Program Files (x86)\Steam\steamapps\common\DCSWorld\Mods\aircraft. If I need to do this in the future, then yes, sounds like I would have to start DCS, go in controls, and import them one by one like you said. v6, boNes
  10. Thanks Draconus for your reassurance. I held my breath...and hit unbind. Started up the Steam version and everything was copacetic! Apparently I was reading too much into the thread. Since all my stuff was bought via Steam, it wasn't really a problem. But now I fully understand why people who have bought some modules on Steam and some on DCS would be in a pickle. In order to play everything they bought, they would have to have both Steam and Standalone on their machine, and they would have to remember which one ahd which modules and pick that version to play. But if you say bought a map on one version and not the other and wanted to play that map with a certain plane on the other, you wouldn't be able to anymore unless you bound everything to Standalone or everything to Steam...not both. So in my case, phew. I bind everything I bought on Steam to Steam and I can use everything. If I want to change to Standalone, I just bind everything to Standalone, download it, then play it there rather than Steam. So with this change to protect the EULA: try not to mix and match purchases between platforms. Unfortunately if you have, then the only way to have everything in one place without having to have both versions on you machine and flip flop between them, is to bind everything to Standalone and uninstall the Steam version. BTW, @Draconus, I did notice one thing: The settings, missions. etc when in Steam, have a different folder name than Standalone. I was going to copy my Steam ones to the Standalone ones and since the folder names were different, they didn't overwrite the Standalone ones. So I changed the folder names of the Steam ones to the Standalone ones, but it still ignored all my bindings. So I had to redo all the bindings from scratch. Not a big deal now since I went back to Steam but I just wanted to point that out. v6, boNes
  11. But when I login to my DCS Account and go to the profile and click "unbind" it says it will revoke my licenses. I don;t want to lose my licenses. If later I do decide to go from Steam to DCS I want to be able to. v6, boNes
  12. OK, I looked more closely at my DCS account. Although I had bought all of my modules on Steam and play them on Steam, it looks like all of the licenses were transferred to my DCS account already. I probably did this when I was running both a standalone and a steam version because I was having trouble accessing the Steam version while in Europe at the time. But since back then you could do it either way, I probably didn't bother transferring them back to Steam, or you couldn't and it didn't matter because it still worked with Steam anyway. But if now I cant use Steam because these have been transferred to DCS, then yes, I would have preferred getting a notcie so that I have the option to transfer the licenses back to Steam. Now I'm feeling forced into using Standalone. And because of that I will have to redownload Standalone, plus all the modules, which will take time and I'll probably lose my setting or logs etc. I would maybe start out by having both versions on the SSD until I figure out which I can use. It's now becoming concerning and inconvenient. So if I wanted to play DCS just via Steam, can I? I was going to hit the unbind key but then it cautioned me that my licenses would be revoked. Is there a way to keep playing/buying on Steam? If I decided to just keep playing on Steam and then decided down the line to go to Standalone, I take it once I transfer licenses to DCS, I can not use the Steam version again. v6, boNes
  13. Bug: Several times I have been killed by a Super 530D even though there was no audible warning on the RWR. Is there a problem here? LAst time I checked Super 530D were SARH so they should set off the RWR. The only thing I can think of is I had my jammer running...can Super530Ds home on jam? If so, would they be able to guide on me without setting off my RWR? Can I reproduce it 100%: yes/no (strictly 100% yes or no) Yes If not 100%, how often out of 10: 9/10 (if you have to please take an educated guess) N/A How to reproduce/ description: Fly against a Mirage 2000 and if they fire the Super530D at you in close, you will get hit without any RWR warning (Normandy Dissimilar Training is a good mission to check it with). DCS Version: OpenBeta Steam version (latest) System Specs: Win 11 Home USB Retail version (was gifted free Norton VPN) Intel Core i7 13700K 13th Gen Raptor Lake 16-core 3.4 Ghz Corsair Vengeance 2x16 GB DDR5 6000 (PC5 48000) ASUS TUF Gaming Z790-plus WiFi ATX MoBo ASUS Dual Fan GeForce RTX4070 OC Edition 12 GB GDDR6X GPU Samsung 980 Pro M.2 2280 2TB NVme SSD Cooler Master CPU fan Peripherals: Joystick: Logitech X56 Throttle: Logitech X56 Pedals: Logitech Headtracker: trackIR6 with ProClip Mission File: Normandy Dissimilar Air Combat Instant Mission Video: Mods: A-4, Voiceattack, VAICOMPro, ScratchPadPlus v6, boNes LastMissionTrack1.trk LastMissionTrack2.trk
  14. Funny! Yeah so all of my licenses are Steam or Distributors, so I guess I don't have any on Standalone. So I'll just continue to use Steam. I did notice that when I do, it pops up the error message but says it will use my saved authorizations and everything works fine and is there, so except for the inconvenience of having to make one extra click to close the error window, it's fine. Just so it's known, one reason why people may have the Steam version over the Standalone version is that they did not know the Standalone version existed to begin with. This was my case. I had been away from simming and online gaming for so long that when I got back into it, I had heard about Steam and just thought that's how you buy software now (I was at the time still thinking you got to Best Buy and buy the box). So I bought DCS and several modules on Steam and then along the way found that you could do it on Standalone instead. Well, by then I had all the Steam ones and they worked (plus there were some personal preference nuances that didn't attract me to the standalone) so I just kept going on Steam. I just wanted to double check that none of my licenses were standalone so I can continue on Steam for the time being. Thanks. v6, boNes
  15. Checking my ED account licenses, what would it say under source if I had gotten it on Standalone? I take it "distributors" means it was third party? v6, boNes
  16. Here is another attempt. Again I had the jammer on and I was killed by a Super 530D even though there was no RWR warning. Track also attached https://youtu.be/45aSUWXOBkw v6, boNes LastMissionTrack.trk
  17. THANKS so much for confirming I was not going crazy!!! v6, boNes
  18. Several times I have been killed by a Super 530D even though there was no audible warning on the RWR. Is there a problem here? LAst time I checked Super 530D were SARH so they should set off the RWR. The only thing I can think of is I had my jammer running...can Super530Ds home on jam? If so, would they be able to guide on me without setting off my RWR? v6, boNes I have a track for when it happened: LastMissionTrack.trk
  19. So in both the DCS manual and the NATOPS it says about the Case III marshall: "The holding pattern is a six-minute left-hand pattern. Unless otherwise briefed, the pattern will be flown at max conserve fuel flow or NATOPS holding airspeed. Two-minute turns and one-minute legs are normally used for the pattern." Since it is a 6 minute pattern, then I read this to mean you enter a turn where you will complete 180 deg of turn in 2 minutes, fly straight 1 minute, then turn back 180 deg in 2 minutes, then fly straight for 1 minute. All of that means you are completing a circuit in 6 minutes total. Coming from a general aviation point of view, when I read "2 minute turn" I understand it as a 2 minute standard turn, ie you turn 360 deg in 2 minutes. So am I right in thinking that though it is a standard 2 minute turn in a civilian hold, in the NATOPS hold you will actually do a slower turn rate turn? In the civilian hold it would take you 1 minute to turn 180 deg, but NATOPS suggests it should take 2 minutes to turn 180 deg. So in actuality when following NATOPS, you are actually doing twice a civilian hold turn (a 4 minute turn rather than a 2 minute turn). So when I turn, it should take me about 18 seconds to do 9 degrees of turn per NATOPS. Which is a pretty wide turn compared to the civilian hold. Is my thinking correct? Also I found the attached pic in "Aircraft Carrier Operating Procedures for DCS World Rev 1." Looking at that, it shows that it takes 2 minutes to turn 180 degrees. However, it also shows that it takes 2 minutes to fly straight. NATOPS says a 1 minute leg. So is this pic wrong? This pic shows an 8 minute left hand pattern not a 6. Or am I missing something? Maybe it comes down to this all being recommended since there are no hard and fast rule how to do this except to stay at your assigned altitude and DME and make your push time? Thanks. v6, boNes
  20. Well, I thought of that too, because it was in the guide. The only thing I could think of is if you are letting AWACS now so that they know which group of friendlies out of the many out there were going go after that group of bandits. Now of course by saying your callsign, they would know too, but like I said it was in the Chuck's Guide and it made me question it, so I wanted to ask here what they do in real life so that I have something to back up my suspicion. v6, boNes
  21. IRL, when someone makes a bullseye call when they see a bandit on their radar, do they say the bandit's bullseye position as seen on the radar, or do they say their own position from bullseye? In DCS, when an AI friendly makes a bullseye call, are they saying the bandit's bullseye position or their own? I ask because I think I've seen it both ways, and in Chuck's guides (such as in the F-14 one on page 492 or 639 in the F/A-18 guide) it appears that when someone makes a bullseye call, they are giving their own bullseye position, not the bandit's. Thanks! v6, boNes
  22. When I said basically an expensive Sparrow, I was speaking metaphorically. I was referring to how you have to guide it all the way to the target like a Sparrow except that Sparrows don't cost $1.5 million each hence the "expensive" part. Thanks for the info, but what is "English bias?" v6, boNes Can it be fired in P-STT? Do the same rules apply (break lock= "A" is trashed and "C" goes active)? v6, boNes
  23. Thanks for summarizing and simplifying things, Naquaii. If I have the cover down, and I get a PDSTT lock and fire the Phoenix, then the lock is broken, is it that the AIM-54C will then go active and try to find the target on its own, but the AIM-54A will not unless I reacquire the lock? How about if I have the cover down, have a PSTT lock (like from VSL Hi or LO, PAL , PLM), fire, and then the lock is broken? Is it the same? If it's an AIM-54C it will go active and try to find the target but if AIM-54A it is trashed unless I happen to reacquire the lock? I'm also trying to also determine when the Phoenix basically becomes an expensive Sparrow, ie, when I have a lock and fire, and am required to guide it all the way to the target. Is that only in the case of an AIM-54A? Thanks. v6, boNes
  24. There is another one you'll see eventually where there is Scotch tape over the GUN RATE/SW COOL/MSL PREP buttons. Heatblur was just simulating for more realism some Tomcats that may have had some "fixes" made to it by the ground crew after years of wear and tear. These were actually on a few Tomcats, all custom fixes, in real life. It's cool and funny but some of us miss the "clean" version too. v6, boNes
  25. <sigh>. This is why I find it so difficult to learn how to properly employ these weapons--manual outdated, changes along the way that you may not be privy too immediately, conflicting information as a result, and so on. Ah well. I did actually make a test mission with an F-14 carrying 6 AIM-54Cmk47. This is the same mission I used to test what happens if you lock up a bandit with PDSTT, launch, and then break the lock (it did go active and kill him). But I tried situations for each of the points above and the results were mediocre. Sometimes it would work, sometimes it wouldn't, and nothing was consistent. I think for the most part the missile tried to track; there were a few instances where it just flew blindly straight ahead. It seemed like the LTE was 1 second if the ACM cover was up, if PH ACT was on and in BRSIT mode...I also discovered for the first time that when the ACM cover is up, it automatically goes to boresight mode. That was interesting. There were so many different ways to execute this and so many varied results that it was really hard to figure out a set procedure and whether or not the conditions are correct to implement it. I wish there was a black and white way to set up the system and fire for each situation, but since things are all over the place, it doesn't seem like it. v6, boNes
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