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Everything posted by grim_reaper68
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Frankfurt ILS runway 07L-25R issues
grim_reaper68 replied to grim_reaper68's topic in Bugs and Problems
Hi thanks for the debug. If you take a look here https://www.mil-airfields.de/approach-charts/de-germany/frankfurt-rhein-main-air-base.html you could see that the frequencies in the late 60's are : 07L 110.10 "RHM" , 25L 110.70 "FFM", 25R 109.50 "DLF", and at least 07R 110.70 "FFM" too but with no Glideslope. But we can eventually use the modern frequencies 110.95 "IFSE" to have a complete working ILS. I will test your modification on both side to be sure that everything works, but with the Cold War frequencies i've found. I will soon make a proper working beacons.lua file and share it in the user files so there will be more runways usable. And make some kneeboard pages and printable one, so the pilots could use the runway they want depending on the wind direction. Hamburg is a little bit special as there are no parallel runways, and the ATC only use the "official" runway. Edit: first test runs nice, You get it to work!. I only tested runway 25R and 25L, but as the 25R is now OK, I suppose thet the 07L should be OK. I will test it this evening as in france it's 0:51 AM... -
HUD display bug since release 2.9.18.12722
grim_reaper68 replied to grim_reaper68's topic in Bugs and Problems
Hi clean install of the latest version 25.8.1 solved the issue. -
Frankfurt ILS runway 07L-25R issues
grim_reaper68 replied to grim_reaper68's topic in Bugs and Problems
Hi I found some issue in the beacon lua file. I checked all glideslope and localiser positions who are correct, but the frequencies are totally mixed as shown in the screen below. In fact, compared to Hannover, there is a mix in the loc and G/S frequencies. I modified the lua file, so I could activate the second runway where I noticed no issue at all. LOC and GS works fine. But the main runway ILS system is still broken. As showed on the screen below, the localiser of the runway 25R-07L doesn't work correctly, and is inverted. Normally, if you are on the right of the runway, the needle should be on the left, in this situation the needle is on the right... it's made with the stock beacons.lua file As you can see, I'm on the right of the runway (light blue line), and the needle shows that I'm on the left. It should be on the left side (as drawed with the darker blue line). Both screen where made at the same position as you can see that I was in active pause while switching the ILS frequencies. Only the zoom in the cockpit is different. in comparision the ILS on runway 25L works fine with corrected frequencies and modification in the beacons.lua file, as shown below. Frequency 111.70 for runway 25L ILS approach,set up in the lua file, green strip for runway 25L, and the localiser needle is on the correct side . Same modification works for Hannover and Hamburg where both runways ILS works fine. So I think the issue comes from the core file that give the Beacons.lua file, because with corrected frequencies, the issue remains. It tried to harmonise the frequencies, but it doesn't work at all. The issue remains. Here a video from the bug on runway 25R, and as told, it's the original beacons lua file. The Loc needle is on the wrong side. And the runway 25L ILS approach with a correct ILS needles indication, as I "activated" the runway 25L-07R in the lua file. I hope you can figure out where the issue come from, as it's the only runway affected. By the way, thanks for your great work. If you want, I can make some screens from other airfields, so You can be sure of the relevance of my words. And maybe other pilots can confirm it too. -
Are you flying solo on the map? Or with a lot of assets on it? In which resolution? 1920*1080 2K, 4K? Or maybe VR? My setup (R9 5900X, RX 7900 XTX 64Gb RAM DDR4) achieves between 60-300FPS depending on the location, weather and assets on the map. For example on Berlin with bad weather heavy rain) and 20 aircrafts in the zone, I have the lowest FPS (60)
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Military Assets for DCS by Currenthill
grim_reaper68 replied to currenthill's topic in Static/AI Mods for DCS World
Yes, I can understand it. In fact, none of the french pack or the Charles de Gaulle (CDG), have evolved since a while. So if Currenthill have the time to make a great french pack with vehicles, and why not some special forces (with animation) like the commandos de marine (navy seals) and the foreign legion, and why not the CDG and maybe the Clemenceau /Foch, that would be a great pack that I would download directly. -
HUD display bug since release 2.9.18.12722
grim_reaper68 replied to grim_reaper68's topic in Bugs and Problems
IDK, but maybe tgere is a way to make a feedback to AMD for this kind of issue. -
HUD display bug since release 2.9.18.12722
grim_reaper68 replied to grim_reaper68's topic in Bugs and Problems
In fact, back to 25.4.1 and it's OK. -
Hi I just tested the new weapons and noticed that they could be carried on pylon 3, 4, 5. But IRL in France they were only on the pylon 4, which has been confirmed by people who worked on the F1. And as a wish they should be available on the Mirage F1 CT. I'm waiting for more informations if the CR had used them. As soon as I have the information, I will share it.
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Hi new update today! from now the mod version will match the DCS version, so it will be easier to know if up yo date. Added BAT100/BAP120 to the CT but only on pylon 4 as IRL. OVGME friendly, just install in the root folder.
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Military Assets for DCS by Currenthill
grim_reaper68 replied to currenthill's topic in Static/AI Mods for DCS World
Il y a déjà le french pack avec pas mal de véhicules, et pour les hélicos, il y a Damien qui en a fait. Certes ils ne sont pas parfaits (les hélicos), mais ont le mérite d'exister. There's already the French pack with quite a few vehicles, and for the helicopters, Damien made some. They're certainly not perfect (the helis), but they have the merit of existing. -
I would love to have this map in phase 3 is that map, as all those airfields were alive in the cold war period.
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Or maybe is the Mirage F1 flaps logic done so.
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Hi Did you try that? https://www.digitalcombatsimulator.com/fr/files/3332173/ Corail pods with chaff/flares.
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Weather mod v1.8.1 for DCS
grim_reaper68 replied to bandit648's topic in Utility/Program Mods for DCS World
The weather button in the mission editor. A little cloud is drawn on it.- 349 replies
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- thunderstorms
- rain
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Militariy Aircraft Mod
grim_reaper68 replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
No, in my case the boom just travels from left to right, and never comes to the refueling port. only the KC-135 works. -
aoa light and altitude difference display
grim_reaper68 replied to wjmzwx's topic in Controller Questions and Bugs
Hi By turning the knob located just over the AOA indicator. For the altitude difference display, it depends. For the EE, it's located under the scope, on the right of the IDN,at the place of the RWR panel from the CE, it's the upper left knob marked EC. For the CE and BE, on the right console below the weapon panel, you have 5 rotators, the first on the left named EC.- 1 reply
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Hi I noticed that while the carrier was moving and with a wind at 20kts coming direct from front and the Corsair staying on thedeck, wingtips contrails will appear at 19kts TAS and it begins to move backwards at 25kts TAS. Maybe the moving back is correct and brakes should be applied. But the contrails appeared at the spread wings position, but in my case they were folded. F4U speed carrier bug.trk
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Ok, my bad. I thought it was part of the Mirage F1 weapons.
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Hi I wonder where did you see the BAP100 in the weapons lua file? There is the JL100, and the JL100 is a combined fuel tank / rocket launcher, and was used on the Mirage III/V, and maybe on the F1 in some countries.