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Sonoda Umi

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Everything posted by Sonoda Umi

  1. I replayed this mission. This time, attack was completed, however, when I approached the carrier(within 20 miles), the game freezed for unknown reason, and game crashed to desktop, no trk file saved. Then I skipped this mission.
  2. I didn't save the trk file unfortunately. Should I replay this mission later?
  3. I entered Waypoint 2 and the Jester called "FORD 1 rendezvous", and I orbited near waypoint 2 for a long time, but I still didn't see the "proceed to the target" via F10 radio call(Abort strike was available). The question is that how many aircraft squads as "the whole package"should be gathered on waypoint 2 and then I can callout attacking? Or I missed something so I couldn't call for strike?(Radios were set in Button 1 and 14)
  4. My AIM-54C launched at 30,000ft towarding a co-attitude MiG-29, but climbed into 140,000ft and then missed the target ofc. It was not matched the real performance apparently I think. Which was the main reason contributed to this? The Missile CFD problem or guidence issue?
  5. I didn't read F-16 envelops or charts neither, unfortunately. That's why I posted this question.
  6. Note: this topic is not debating about "which one is better". My intention is checking how it matches the reality(or not). I watched this video, seen the F-16C overwhelmingly over-performing than F-14B in two-cycle BFM engagements. So, a question here, how accurately those scenarios match the reality? If so, what relatively suitable BFM tactics for F-14B(or A) fighting against F-16C are? IIRC, the GE-400 F-14B, D would not defeated by F-16 easily by sustaining turns or vertical maneuverings in real life.
  7. Did you mean press "ENTER" key after selecting the channel? I tried this just now, pressed "ENTER" on the UFC, and it worked.
  8. Question: Mission 2, how to get contact with RAPCON Arrival? I set the COMM 2 as 128.400, but unable to get contact with RAPCON Arrival via F10 radio menu. Screenshot see as below.
  9. +1 I believe this is necessary for Supercarrier module anyway.
  10. I'm not sure that any 3rd party(like Heatblur) has interest and capability to build a Full-Fidelity F/A-18F (Block 1 is ok). Theoretically, the Heatblur is able to port AI WSO technique into Rhino Foxtrot, so they should be one of the best candidnates to approach that.
  11. This is what I saw. I'm not sure whether it was correct or not.
  12. Don't you feel that current AIM-54s are still too easy to lost maneuvering target? I just ran some AI duel missions 4v4 fox 3 engagements, all AI aircraft were ace skilled, then I found that AIM-54C was avoided easily.
  13. AI wingmen F-14, both A and B, won't shoot AIM-54(both A and C as well). I tried this multiple times and, every time, they won't fire fox 3. Trk file uploaded. Seeing the log you can see that no wingmen shot AIM-54, but AI Bandits took fox 3 shots as usual. 03.trk
  14. lol! Do you think it is possible to beat those AI Aircraft? I wanna say: in current version, NO!
  15. I have seen the Tacview trails. I agree with you. The missile maneuver is so weird. Even it cannot track the target correctly, too much offset.
  16. Question here: I saw you saying a major update coming on Oct. 14 in hoggit. Any chance will we see FM update on the Oct. 14, 2021 DCS patch?
  17. WOW WOW What's a wounderful sound to hear we will see Iowa-class in DCS. If it was playable, would be fantastic! PS. Creating Iowa-Class 1991 version is much better than WW2 version.
  18. RTS-like fleet operations are very nice and necessary for DCS. As I said that multiple times.
  19. I met this bug just now, so I saw this topic. Wait for fix...
  20. Another question: Has any probability of implementing CIC/Bridge Helm into Supercarrier by ED?
  21. Yea... I need to know more about F-14B F110-GE-400 EGT as well.
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