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Lace

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Everything posted by Lace

  1. Like many of the CA elements, reaction to effective enemy fire requires improvement. Maybe one day.
  2. Smoking and moving. If of course, as you rightly say they see them coming.
  3. Lace

    DCS 3.0+

    The 'free' DCS World is the gateway drug. How many of us are exclusively flying the TF-51 or Su-25T around the Caucasus? The money comes from the modules. The incentive for ED to improve the core game is that it will attract more users, who then go on to purchase one, many or all of the additional modules produced by ED and third parties. Start charging $50-80 for DCS and they may see a reduction in new players. I don't know, but I'd like to think that like any business, ED have done their homework and have a funding model which works for them. We (on this forum) are a small subset of DCS users, and having spent in some cases many thousands of dollars in on software, hardware, even full simpits specifically for this game would think nothing of dropping $50-80 every few years for an update, but perhaps the majority would not.
  4. Splash damage is more than capable of a mobility kill by knocking off a track, or damaging delicate IR sensors, optical sights, comms equipment, kill an unbuttoned TC, effect crew morale etc, all of which will reduce the effectiveness of heavily armoured MBTs even without a penetrating definitive 'kill'. Sadly this is something which is not (yet) realised within the DCS World environment. These things can all be repaired IRL which is why a more an absolute kill is preferable, but are more than enough to at least temporarily attrite the enemy forces.
  5. I find rudder trim works better for TGP load outs and aileron trip for pylon load asymmetry. Not sure whether this is normal for real-world operations.
  6. F-117 would be a day 1 EA purchase for me, no question. Still not sure why all the air quakers out there don’t get it that some of us are genuinely interested in aviation and love variety. It’s not just about how max detection range, TWS and how many AMRAAMs can be bolted on. Some of us just love aircraft. The F-117 would offer a very different, more suspenseful and planning oriented experience than say a air superiority fighter or CAS platform, it’s all still part of the rich tapestry that is modern (ish) air combat. I get the multi-role stuff has wider mass-market appeal and therefore brings in the money, but with the new dynamic campaign that is planned, then hopefully we might see some other types to keep us genuine enthusiasts happy. Bring on the wobblin’ goblin’, the Predator, Sparkvark, Viking, Bronco and all the other oddballs which will never see light of day on an MP server. And regarding the Yak, if you haven’t tried it you are missing out. Me any the boy spent a good few hours practicing formation Aeros this afternoon. It may be unfinished but it is a great module!
  7. Agreed, I raised this exact topic a while back, but it’s well worth reiterating.
  8. I know, I know, it is an incredibly minor thing, but I don't like the way the seekers on the GBU-10/12s are locked in the straight ahead position. These (AFAIK) are free to move and will be effected by the AoA of the parent aircraft and droop on the ground.
  9. Mission 6 now ready. A bit more action this time, providing CAP for the 4th (US) Marine Amphibious Brigade. Northern Flank 6.miz
  10. Thanks for the feedback. I get it about the procession feeling of the mission - it was a difficult one for the timings. The SCUD launch sequence takes 7min40, so to have them launch as you approach down the valley meant sticking to the planned leg speeds. Also, I always set unit proficiency to 'random' I feel this offers a little bit of re-playability as the AI reaction is never quite the same each time. Sometimes the F-16A CAP beat the MiG-23s, sometimes not. Sometimes the SHORAD are on the ball, sometimes they are still napping. The SHORAD will certainly get you if you loiter too long. Also, there is a fuel management element - if you get bounced by the MiG on egress, then you should be at or close to bingo - do you engage, or try to drag them towards the Norwegian HAWK coverage?. Anyway, that was kind of my thinking for 5, it may not have quite worked out as planned. Mission 6 is going to be more of a scrap, and the USS Guadalcanal is on it's way!
  11. Fixed and uploaded the new version - I had forgotten to increase the airfield warehouse quantity for CBU-87s. It was set to zero so the crew were unable to fit the requested loadout.
  12. Mission 5 attached. This is a low-level recce mission targeted at the deployed HQ elements of the 6th Rocket Brigade from Pinozero. Northern Flank 5.miz I appreciate some players may like a more active role, so here is an alternative #5, where you instead lead a 2-ship with CBU on essentially the same mission, but with the option to engage any ground forces located. Northern Flank 5 ALTERNATE.miz
  13. Thanks for the feedback, much appreciated. In the other missions I'm pretty sure the AWACS freq is listed, but maybe I missed it in #2. To be honest though, I personally don't think the RT in it's current state adds much to the realism of the missions. Usually the wingman spends the mission listing every single contact and quickly becomes muted when I am flying, Never mind the premature RTBs and repetitive "Rejoin". Good shout about the text message alerts though, I'll add them in (though they don't feature in #3 & #4), and in future I'll populate the UHF/VHF channels. Hopefully mission 5 should be done by the weekend - another longer one after the short previous two, I am thinking a long range armed recce. Oh, and reinforcements should be on the way soon. NATO planned to reinforce NON within 2-7 days. Again, I am making some substitutions given the limited selection of units in DCS, but I will be trying to keep within the spirit of the time period at least.
  14. Mission 4 ready to go. Things not looking good for AFNORTH at the moment. WP Forces closing on Bodø. Northern Flank 4.miz
  15. Hi @rel4y, I emailed you last week about the Cougar USB mod - just wondering if you are still selling these?
  16. Thanks for the feedback. Number 4 is almost done (and looking very dark and dramatic!).
  17. Mission 3 for anyone still interested. Much shorter duration, Daytime, low overcast and snake-eyes! Northern Flank 3.miz
  18. There are no altitude restrictions. The WP Strike group should be triggered shortly after your departure (as long as you are within a mile or so of the planned track. By warning do you mean by AWACS or the wingman? I guess if you are really quick in the inspection you could be RTB before they get noticed. I know the wingman's fuel management is terrible, especially if he has to play catch up the whole way. Normally (for all missions, not just this one) I throttle back to about 300kts once established in the climb to allow 2 to catch up without sitting in burner for too long.
  19. Which would also work. Simple stuff like landing gear, battery, master arm etc. Obviously fully-clickable is the ideal solution (but then so would a full fidelity A-10A, Su-25, MiG-29, Su-27 and Su-33! )
  20. +1, MANPADS on 'civil' marine traffic would be good.
  21. The FC3 aircraft are low fidelity representations of aircraft we are no likely to see as high fidelity full modules. As such they rely on many keyboard shortcuts rather than clickable cockpits. I understand the logic behind this, as many of the simplifications do not have a dedicated cockpit control so cannot be clickable. However this means that ironically, the FC3 aircraft end up with a large number of key binds. In VR with a full clickable cockpit there is no need to remember any keybinds (in fact I don't touch the keyboard at all in VR), everything is either HOTAS, or 'point and click'. The FC3 aircraft present an extra difficulty in VR since I either need to double my HOTAS binds (and remember them), or frequently lift the headset to use the keyboard. My suggestion is this: For VR allow a clickable virtual kneeboard. If I look down at the seat pan I will see a kneeboard with all of the required FC3 keybinds, perhaps with tabs for Systems/Weapons/Views. This solution would mean no more lists of arbitrary keybinds to remember, no more immersion destroying headset removal. I would love to be able to spend more time enjoying the FC3 aircraft (particularly the A-10A and Su-25), but in VR they are 'harder' to interact with than their high fidelity counterparts.
  22. Most, but not all. There are some in which I have no interest (JF-17), some which require two crew to operate properly (F-14), some which I may buy at some point (UH-1, C-101), and finally the WWII ones, which bar the Spitfire (and upcoming Mossie), I won't bother with. I did go through a Pokemon phase with modules, but at the moment I believe in concentration of effort, so I am focussing on the Viper for fixed wing, and the Mi-8 for rotary (in lieu of the imminent Hind). Anyway, I'm on 16 a/c, 5 maps, FC3, CA and SC FWIW. For sure this year(?!?) I'll be adding the Hind, Kiowa, A-6, F-8, and Mossie. Maybe the Apache.
  23. Second mission attached. Fairly simple intercept at dawn.j Northern Flank 2.miz
  24. Thanks for the feedback. I appreciate you taking the time to try it out. I'll upload an updated version today which should fix the reluctant wingman issue.
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