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Sniper175

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Everything posted by Sniper175

  1. Lol ya only reason I’m watching is for the Corsair. For mountain time it should be live at 1620
  2. +2. I’m with ya, I know stuff is in works but sure be nice to get some love ww2 side.:joystick:
  3. Yup you literally have to adhere to the warning placards in the pit, otherwise bits and pieces fall off in a high speed dive recovery.
  4. I havent looked into it so honest question. Isnt the 30mm just HE and Not AP. If thats the case the 20mm i know has a mix of HE and AP so that would be better at tank killing? Ah just read your link on 103, was thinking 108 in my mind. Yes lets get some of that 103 please lol!!!
  5. Oh boy cant wait, More warbirds yes yes yes.:thumbup:
  6. Ok come on now, when is the cat jumping out the bag already....:pilotfly:
  7. You and me both I’d be hanging with the sea turtles
  8. Right on I just did a test on ground I taxi up to a hanger and did burst tests. What I observed was with a 1 to 2 second burst no noticeable spread of shot group. But when I held trigger in for a long burst of 6 seconds then saw drop off of the shot group. Not shooting paper here so the best I could think of in game taking out the variables
  9. Just tracer rounds or both the tracer and api? Assume both and like in other thread the damage model then it sounds like it’s a cascading programmed effect of the accuracy just going down by steps as you progress through the Ammo belt..? If that’s the case and it’s not dynamic like I would assume they want it and it should be then definitely needs a fix.
  10. Is this just going off tracers or actual round impacts? Tracers don’t always achieve same range as the API round.
  11. Yes that is currently modeled according to Nineline. The range should not be but the rate of fire and the spread of the shot group is.
  12. Try the fold the gunsight then unfold, its either that or you need to hold down the mk108 charge button
  13. Yes the sounds surpass the Spit, amazing amazing. Great work sound team. If the K4 and D9 get a similar:thumbup: update boy oh boy
  14. Ha 10 miles ish for me. you can actually see the full turbo super charger assembly outside of the jug. Thing is huge.
  15. You and me both, may have to go to museum in Colorado Springs again this week and drool over the jug in their.:thumbup:
  16. Thanks for the explanation Andy! Makes sense in my brain.
  17. They already said q1 2020, in wags ama
  18. Actually.... in regards to ground vehicle damage model. If you damage it below a certain percentage it will be a mobile kill and or cause weapons to be disabled. :thumbup:
  19. Weird, nvidia inspector works magic for me. Textures look amazing with 16x forced in inspector and high quality texture filtering. Latest drivers for me also
  20. I’ve had some lurch in the p51 lately in high speed dives, guess this explains it pretty cool it’s in already. My observations in p51 was a sudden yaw movement due to engine not providing any torq, like you at first I thought it was wake turbulence but when the engine and MP dropped out was like oh boy what’s this...
  21. I smell the pacific......
  22. So ready for this!!!:thumbup:
  23. dburne is correct, and you dont need to run pixel density with the rift s either if you do what is said in this post with nvidia inspector. You will never get the quality and performance level of rift s with a reverb. As with the reverb you will run such low graphical settings compared to rift s. This is all from my testing and experience. Now if you have a 2080ti sure you might get ok experience with the reverb, but even then many have stated they have to slaughter settings to get enjoyable framerate and experience. https://forums.eagle.ru/showpost.php?p=4118915&postcount=33 :thumbup: To accuse dburne one of the most helpful and knowledgeable Vr folks of lying is pretty lame
  24. One of sad episodes post ww2, lots a scrapping to make toasters....
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