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Wags

ED Team
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Everything posted by Wags

  1. It is very much WIP and why it was not listed in the release notes. Thanks
  2. Hello, While we hope to simulate the Cobra someday (as well as the F-4E), it's not on our immediate production plan. Our current production for new aircraft is the P-47D, Mi-24, and Mosquito. Between these and supporting exiting aircraft, we are already very, very, very busy. When the guys at BST were moved back to the mothership, former BST project plans had to be revaluated. Sorry for any confusion. Thanks
  3. Wags

    MFD BIT-warm up

    This is already in the simulation. Thanks
  4. Happy I was able to clear that up for you. Thanks
  5. Yes, and both will be added to the project thanks. This list is provided to account for all systems plannmed for implemenation. Thank you for your input.
  6. Much of it, yes. Thanks
  7. Please see our list here: https://www.digitalcombatsimulator.com/en/news/2019-02-15_Beta/ Thanks
  8. Hello, If you are starting from the ground, it will take several minutes for the weapon gyros to align and display video. Thanks
  9. Thanks for the feedback. The version we are simulating has a more recent OFP and the FCR symbology is different in several ways from the video provided. Also, the two images are at different zoom levels. We'll investigate further though. Thanks
  10. If you are tracking a target in STT and you press DATA on the SMS, you will get target information displayed on the SMS page. Thanks
  11. Sorry, but I cannot reproduce this here. Kindly provide a track. Some targets, like a helicopter with heat dispersion, will naturally be more difficult for an IR seeker to track. Thanks
  12. Wags

    Walleye zoom?

    Hi Greyman, A few have been made and should be in the next update. In the meantime, I've attached a very crude test mission I use and a sample track recording. Thanks Walleye.miz Walleye-Example.trk
  13. Please make sure you are updated to today's Open Beta and that you are seaching under BOMBS in the payload editor. Thanks
  14. Hello, I justed tested this with no problem in the Open Beta. So, I think you may be doing something incorrect. Please provide a track and we can help you get on the right track. Thanks
  15. Wags

    Walleye zoom?

    This weapon has no field of view or zoom options. Thanks
  16. Reported, thanks S.
  17. One of the big focus items for the Viper is the air-to-air radar with immediate focus on: 1- Track While Scan (TWS) mode 2- Contact refresh rate in SAM 3- Dual Track Target mode for SAM Items like TWS and SAM/LTWS refresh will then help bring new functions to the Hornet radar.
  18. DCS: F/A-18C Hornet - AGM-62 ER/DL Walleye II We will soon be introducing the AGM-62 ER/DL Walleye glide bomb for the Hornet. This large bomb that has a TV seeker in the nose that can be used to lock onto and guide on a target. The Walleye is generally used for large, stationary targets like buildings, bridges, etc. With the AWW-13 data link pod, video from the TV seeker can be transmitted to the cockpit and allow the pilot to view the video and steer the bomb. A few notes: When using the data link pod, the Walleye and the AWW-13 data link pod must be on the same channel. Walleyes will be on the channel that corresponds to the station they are carried on (either 2 or 8). So, you will need to make sure that you set the data link pod to the corrected weapon/station using the UFC function. There is no in-range indication, but the higher and faster you fly, the greater the range. Optimal attack range is 30,000 feet. A valid seeker lock is indicated by the WE indication on the HUD not having an X through it. The Walleye is a very heavy weapon, so expect the need for a lot of roll trim after weapon release.
  19. DCS: F-16C Viper - Preliminary IFF In our next Viper update, we will include a preliminary version of the Identify Friend or Foe (IFF) system of the F-16C. This is done using short (SCAN) and long (LOS) left presses of the Target Management Switch (TMS). This will then display a green circle and 4 (mode 4) if the contact on the radar display is friendly. If there is no response, then the contact is unknown/hostile. Later, we will add more functions to the IFF system like other modes, time of day settings, and more. This preliminary version will now allow you to determine friend from foe outside of visual range.
  20. Hey everyone, One of my favorite aspects of the Viper is doing VFR overhead patterns. Let me see your best videos! - Wags
  21. Great post, thanks totem! Yes, I had a lot of "expert" help from guys like Mover and T-Day, but I'm still very much a novice and learning. But, that is half the fun. Thanks
  22. The amount of G is just a function of your speed at the first turn. If you're around 300 kts it will be around 2.5 G, at 350 kts it will be around 3 G. If you come it at the speed of heat, it will naturally be higher. However, standard approach speed is between 300 and 350 kts. Thanks
  23. While you certainly can if you wish, the many Viper pilots I've talked with don't base their turn on G. It's all about looking outside the aircraft to roll out with the correct downwind sight picture and keeping to the pattern altitude. Thanks
  24. Per our most recent newsletter, this is a priority item. Thanks
  25. Not bad at all. You were just rather high at the perch, your decent was too shallow (should be 8-10 degrees), and your glidepath was pretty off (dashed 2.5 degree line on the HUD should be oh the runway threshhold), and landed hard at over 13-degrees AoA. Keep at it! Thanks
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