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Everything posted by Wags
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Yes, it is very clear in the reference doc. Thanks
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In the next Open Beta, we'll be adding the momentary toggle function of the AIM-9 between bore and slave modes. When the cursor switch is not pressed, the seeker is in slave mode, and it will slew to the radar designated target. If the switch is depressed and held, it is in bore mode, and it will lock based on what the seeker sees in its FoV. If the switch is released, it will revert back to slave mode and break any bore lock. Thanks
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If you slew the pod from a designated point or from VVSLV, it does not move anything on the HUD. However, once you designate a point as an OAP, the designation diamond on the HUD updates to that location (where the pod is looking). I'll create a video once it's a bit further along to make this more clear. It's quite easy to use. Please note that we updated rule 1.16 to be a lit less strict. Even so, you can just send as a PM. Thanks
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Correct Pimp. This was a very early payload option prior to release, that we later realized it was invalid. Thanks
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Hi everyone, Earlier, we made the false assumption that there would be some sort of unique FLIR LOS indication on the HUD. However, after a thorough review of several excellent sources, it is clear that our assumption was mistaken. There is in fact no unique FLIR LOS HUD indication. Instead, it is either indicated by the TVV when in VVSLV mode, the CCIP pipper when in CCIP mode, or the designated target/waypoint indication if the FLIR is slaved. If there is credible information that contradicts this, please feel free to PM myself or one of our community managers. Thanks
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Training missions, and all missions, are a feature of the aircraft modules. We will include some missions in DCS: F/A-18C Hornet that uses Supercarrier. Thanks
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We are working on a solution to make it available on Steam as a pre-order with the same discounts. When we have more news, we look forward to sharing it. Thanks
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Hey everyone, With the holidays behind us, the team is back at work on the Viper. Here is a list of the tasks the team is currently working on. Although the following are being worked on, we cannot promise that all will be ready for the next Open Beta: The radar directed gun sight is working great internally based on EEGS Level 5 sighting. It is very stable and practically a sniper weapon. Starting tomorrow, the team will be creating the dogfight HUD (Attitude Awareness in DGFT). The afterburner effect has been greatly improved. Quite a blow torch now! Fuel flows have been tuned to be more accurate based on available data. Turn performance further adjusted regarding over Mach 1 below 8,000 ft MSL. Wind is better accounted for in the flight model and displayed air speeds. Several updates to the INS and alignment system. Corrected PPLI display in network play. Updates to the AIM-120 that include launch delay and HUD cue centering in the TD box. Added ILS declutter function. Adjusted the command steering cue localizer to be less sensitive. Corrected AA TCN error. Added further functions to the Link 16 system. Added cursor switch depress to switch between AIM-9 BORE and SLAVE modes. There are many more, and these will be listed in the change log for the next Open Beta. Once we have the new dogfight HUD working, I’ll be creating a new video that explains it, and displays the accuracy and ease of use of EEGS Level 5. After the next update is completed, we’ll discuss the next set of new features and changes planned for the Viper. Thanks, Wags
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Hey everyone, Now that everyone is back from holiday, work has resumed in force on the Hornet. Here is a list of the tasks the team is currently working on for the next Open Beta release. Please note though that not all of these items may make the new Open Beta (a lot will depend on internal testing results): The radar directed gun sight has been updated to make it much more stable and accurate. It feels like a new weapon! I plan to create a video on this soon. AIM-9X and JHMCS tones have been corrected. A lot of work is being put on the targeting pod pointing modes. This includes slave to CCIP and AUTO points and the slave to the velocity vector. This should greatly improve targeting with the pod. Missile Rmax between the HUD and DDI have been adjusted. We are adding the ability to mount the targeting pod on the station 4 cheek station. In order to do this correctly, we must first recreate the 3D model of the pod because the current model does not support this (cooling intake is on the wrong side of the pod). Corrected the B-sweep line. Added fly-out symbols for TWS mode. Corrected menu freeze that could potentially happen with GPS weapons. There will be more items and they will all be included in the change log. Once this release is complete, we’ll talk about the next series of additions and changes. Thanks, Wags
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This is not planned, our focus is on aircraft that deploy from a Nimitz-class carrier. I cannot speak to 3rd party carrier efforts. Thanks
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Deck crew: Part of the model or to be added on each mission?
Wags replied to Stratos's topic in DCS: Supercarrier
The animated deck crew to support launch ops from Cats 1, 2, 3, and 4 is automatic. However, if you wish to place static deck crew around the boat, those are hand-placed for the mission. Thanks -
We have every confidence that HB will be able to integrate their F-14 into our development version to allow us to support the Tomcat on Supercarrier. They wish and plan to do this, and this is why our video developer felt confident enough to include it in a video. In fact, we already have all the voice over files to support it. When we say we don't know yet, it is only because it is not done at this time, certainly not indication that it will not be done. Once we have new news on this, we'll be happy to share it with you. Thanks
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We have a list of items to resolve first. Once that is done, we plan many gameplay videos, and a preview version to selected Youtubers. Thanks
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Hi everyone, Short answer is that we don't know yet. In order to integrated the Tomcat for the Supercarrier, there is some support required from the Tomcat developer. Thanks
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Hello, Generally, Valve/Steam does not allow pre-orders of DLC products (The Viper and Tomcat were exceptions). As such, a pre-order on Steam is not an option for us. Sorry. We are though trying to work with Steam on a means for a discount to clients that purchased the Hornet on Steam and wish to buy Supercarrier on Steam. No promises though. Thanks
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Far too early for a release date estimate. As we get closer and are confident in a date, we look forward to sharing it. Thanks
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Please take a read of the features for each island in the newsletter. Thanks
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Hold my beer...
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Ask him to explain why chem trails, flat earth, and fake moon landing are all real ;)
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[FIXED] HUD: A picture is worth a thousand words?
Wags replied to randomTOTEN's topic in DCS: A-10C Warthog
Correct a good post. I've attached a couple real world images that illustrates the limitation of a 2D view. Thanks -
Hello, In TWS, there will always be an L&S. Even when first selected, the highest rank contact will be set as the L&S. In TWS (with no DT2), the undesignate button cycles through the filed contacts as the L&S based on priority. Thanks
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The focus is first on the AIM-120. Thanks
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Later, it is a rather low priority compared to other tasks. Thanks
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A HARM should not loft in SP and TOO as there is no range data. Only in PB would it loft. PB will be coming later in early access. Thanks
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These will be included in the reports, and I think you will be pleasantly surprised. Thanks