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Everything posted by Wags
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Hey everyone, I want to give you a little Hornet update on the targeting pod and other items coming to the F/A-18C. After talking with the team today, the Litening targeting pod will need a bit more time in the oven before we can release it. Given how integral this feature will be for the product, we want to further flesh it out before releasing into an open beta. We do apologize for this delay. Please note that all dates and time projections are best estimates at the time and can change. I mention this a bit here: https://forums.eagle.ru/showthread.php?t=244404 In parallel though, other tasks are steaming ahead like new features for the SA page including STEP, EXP, TXDSG, and other elements to complete this system. We are also making great progress on the Harpoon and it went into internal testing today. As noted, before, initial implementation of the air-to-ground radar rendering technology is now being used to create the Real Beam (RB) mode for the radar. Once RB mode is done, we can then use that as the foundation for other modes like SEA, EXP, GMTI, etc. On the GPS-weapon front, work continues on dynamic launch zones for JDAM and JSOW, Track While Scan (TWS) radar mode is underway, and other items and bug fixes. Thanks, Wags
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DCS: F/A-18C Hornet - High and Low Angle Strafe This is a short video on the basics of low- and high-angle staffing in the Hornet. A low angle strafe is generally done at a 15-degrees nose down angle, while a high angle strafe is generally 30-degrees. The higher the angle, the greater the concentration of fire on the aim point. You could go greater than 30-degrees, but controlled flight into terrain (CFT) becomes more likely. When done properly, a quick burst of less than 50 round should be enough to destroy unarmored targets. Here is a great real-world example: Thanks, Wags
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DCS: F/A-18C Hornet - SA Page, Pilot Identification (PLID) In an upcoming Open Beta we will be adding the Pilot Identification (PLID) function to the Situational Awareness (SA) page. PLID allows you to manually set the top half of a HAFU (your identification) for a non-PPLI contact on the SA page. The top half of the HAFU can be manually set to friendly, hostile, or unknown. This video talks about how to use this why you would. - Wags
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Thanks for the kind words, and I'm very happy that the game brings you such good times. In the end, the platform allows me to help make the game I want to play and fulfill my Walter Mitty fighter pilot dreams. Thanks!
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Hey everyone and welcome to this first post of Viper mini-updates! As the project progresses and different Viper elements come online, I’ll be posting here to keep you update-to-date as much as possible. Just like the Hornet mini-updates. One important note: any date or time frame mentioned is only a best estimate at the time of writing. Particularly over the past two years, we’ve been trying to be a lot more open about our plans and intentions. However, due to a variety of reasons like unforeseen technical challenges, staff changes, holidays, changing priorities, etc., plans can and will change. So, while we will try to be open and honest about our plans and intentions, but please bear in mind that these can and will change. The alternative is that we go radio silent until a feature is released into an Open Beta. Anyhow, moving on… For the first academic video, it will probably be regarding waypoint navigation and how it relates to the Data Entry Display (DED), Horizontal Situation Display (HSD), and HUD. Yay, more acronyms to learn! After that will be a talk about bullseye in the Viper. You might be thinking that a cold start video might make sense to lead off the academic series, but you would be wrong Doug Masters. The cold start sequence touches on a many element of the aircraft as a system and many of these systems will be under development from now and until early access release. As such, much of this can change, and coding to make it work now will probably need to be re-written later (very inefficient use of coding resources). Much of the work now is focused on the engine (GE-129) and Digital Engine Control (DEC) with PRI and SEC modes, fuel system, electrical, hydraulics, oil, Jet Fuel Starter (JFS), landing gear, flight model basic envelope, Flight Control System (FLCS), NAV HUD and functions, initial Stores Management System (SMS), gauges including ADI and electronic HSI, external textures, tuning the cockpit, internal and external audio, and completing racks, adapters, and rails. Once the external graphics are where we want them to be, we will release a stellar trailer video. A critical aspect of building a simulation like this is the research. Such a complex aircraft requires a huge amount of data, but this must be in the confines of public documents without export controls. We have though located what we need, and much of what we are doing now is focused on working with Subject Matter Experts (SME) on appreciating the qualities of the aircraft that you never find documented. To that end, I was at Luke AFB yesterday with a retired F-16 pilot with over 4,200 hours in the Viper. He and the other Viper pilots I met at the squadron bar had amazing stories and insights into flying the Viper. I was also scheduled to have an hour in the big dome simulator at Luke AFB, but Lockheed Martin nixed the idea due to my mobility issues, bastards! All in all, it was a very interesting trip and I have more such trips planned this summer, with some Viper simulators time that should work out. Now, if I can just finagle myself into the backseat… Stay tuned for the first academic video in July. Thanks, Wags
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Keep telling yourself that when it's 115 F.
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There is a difference between the core AG radar rendering technology and the implementation of that tech to a specific pod. The latter just started. Thanks
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Two weeks ago: https://forums.eagle.ru/showpost.php?p=3947387&postcount=159 Please consult the mini-updates for the most recent news. Thanks
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For the DCS: Nimitz-Class Aircraft Carrier module, we plan to allow you select any of the Roosevelt sub-class ships. Not just the obvious ship name and number, but also each will have unique deck textures. Thanks
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As mentioned before, many of the processes, APIs, and other tech developed for the Hornet has allowed us to much more rapidly develop the Viper. Our systems team is also much larger than it was during initial Hornet systems development. Thanks
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You know nothing of heat. A Phoenix, AZ resident.
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Once we have interesting things to show, I will certainly start the videos. For now though, much of the work is code-based that does not translate to a video. Thanks
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Interactive tutorial lessons Official and Chuck's guides Wagmatt and Redkite youtube channels Thanks
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The official guide just had a substantial update that is currently going through proof reading/editing and localization. Once that is done, we'll release it into an Open Beta. This new update brings it up to the current software and includes items like IR Maverick, LGBs, GPS-weapons, SA, LTWS/MSI, HARM, and much more. Thanks
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In an upcoming Open Beta we will add (Pilot ID) PLID to the Situational Awareness (SA) page. When pushbutton 2 (PLID) is pressed on the top-level SA page and a track is under the TDC, selecting PLID displays the Pilot ID sub-level that allows you to assign the trackfile HAFU. With no target under the TDC, the PLID option is removed and may not be selected. This can be useful when you have a donor designating a contact as hostile, but you have not used ownship senors to confirm. You can use PLID to set the HAFU as hostile. Next SA page tasks are Expand and Step. Thanks, Wags
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AACQ is still very much WIP. With the more recent inclusion of trackfile ranking, we can now revisit it. Thanks
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Yes, I see the issue now. Very frustrating, this was working correctly just yesterday. Well, this is why we have Open Betas. Thanks
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Contacts only detected by ownship appears as RWS bricks. Contacts detected by donors appears as HAFUs. Contacts detected by ownship and donors appears as HAFUs. Thanks
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As always, we are pushing very hard for it, but we cannot make any promises. The engineer stills feels confident. Thanks
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MSI, AIM-7 loft fix, non-US Hornet issue, and a few other items will be in the next update. We are still trying to resolve the Hornet crash custom payloads in NTTR map. Once this crash is resolved, we will create and release a new Open Beta. Thanks
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While not a huge or a rather sexy item, the team has implemented the declutter options for the SA page. It's based on the following declutter levels from pushbutton 7 that in turn displays the following options: OFF. All symbols are displayed REJ1. The following items are hidden: compass rose, lubber line, and SAM rings. REJ2: The following items are hidden: REJ1 items and Waypoint/OAP/TGT data, and TACAN data. MREJ1: Hide air defense symbols (SAM and AAA) and rings. MREJ2: Hide surface unit symbols (coming later). This is planned for one of the next Open Beta updates. PLID is the next planned SA feature. This will allow you to manually set the contact to friend, hostile, or unknown. Thanks
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Hey everyone, In the Open Beta before last, we fielded the VR optimization; however, we have been getting very inconsistent results internally after building version 2.5.5. Some are seeing significant improvement; others are seeing a reduction in VR performance. We are seeing the same results with clients over the past week or so. As you might imagine, we are trying to pin down this discrepancy. We are unclear if it is based on drivers, VR set, graphics settings, VR settings, missions, etc. As such, we are asking for your help! Using the TF-51D Instant Action mission Flight Over Tbilisi, please provide your average FPS in VR for the first few seconds in the current Open Beta. Then, run the same test in the Stable version that does not include the optimization. This allows us to determine the delta. Please turn of ASW! Please include in your report: - FPS for both tests - System specs - Graphics settings - VR settings - Type VR set used and driver version Please, please, please keep posts to the data requested without off topic and commentary so that we can easily sort through and analyze the data. Posts that cannot follow this direction will be removed. Note: if you are getting 45 FPS in both tests, then in all likelihood, you did not disable ASW correctly. Thanks
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[REPORTED] JDAM 0 meter or 0 foot elevation bug (ctd)
Wags replied to Tj1376's topic in Bugs and Problems
As NL said, minimum elevation should be 1 foot AGL of the target point. Also, in the future, best to post as a question in the general Hornet forum. If it is indeed a valid bug, then it will be moved to the Bugs sub-forum. Thanks -
The Stennis is Courage. Thanks
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Based on our talks with Hornet pilots, this is quite accurate. Thanks