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swartbyron

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About swartbyron

  • Birthday 02/05/1977

Personal Information

  • Flight Simulators
    Started with Flanker 2.0 in the early days. Enjoying getting back into DCS 2.5
  • Location
    UK
  • Interests
    Powered Paragliding, RC Aircraft, Flight Simulation and Aviation in general.

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  1. Again, it’s just an option being asked for here. An option won’t hurt or affect anybody’s realism or take away anything from the SPO-15 modelling we have now. It could be off by default and could be enforced off by the mission creator, so it won’t put anyone at a disadvantage. 4ya servers have their labels, others have them enforced off. Some have external views; others make sure it a as real as it gets experience and enforce them off. It could be the same for a legacy SPO-15 option and would keep everyone happy.
  2. Spawn in to any popular server and all the Flaming cliffs players have basic bearing, search, lock and launch warning information. Spawn in to any popular server and every AI MiG-29 both FC and FF have basic bearing, search, lock and launch warning information and behave and react accordantly. Its only those players in the new MiG-29 with the click able cockpit that happens to have the dodgy SPO-15 that are the only ones without this vital information and left handicapped. Realistic, maybe but not what Eagle Dynamics games have been about for the concomitantly for over 20 years. All those those training missions, watching all those videos and reading all those articles and then practising how to fly advanced BVR, SEAD and missile evasion in the MiG-29 are useless now as they all relied heavily on information supplied by the RWR. Skills I learnt flying the MiG-29 in Flanker 2.5 that I then applied in Lock On and then applied for years in DCS I can no longer use in the latest full fidelity MiG-29. No missions or servers are set up with the the FF MiG in mind and neither are the missions that ship with this module to be honest. While a small percentage of the community were hoping for rivet 456A that came lose after pulling 4G to be modelled in exacting detail. *The rest of us were just waiting for click able version of the aircraft we have spent so may hours learning to fly and perfect and to continue flying it in the manor that we always have and using the skills we have built in ED games over the years. I love our new FF MiG-29, its a dream come true to an old flight simmer like me and it is an absolute pleasure to fly. When it comes to fighting with it and playing the game DCS as I've played it for years, I feel lost, confused and helpless with this new SPO-15
  3. I’ve tried to fly the MiG-29 on a few popular servers this morning and had a constant lock tone from start up to shut down! Can’t it tell if I’m being locked up by an enemy SAM or aircraft since I’ve had a constant lock tone and all bands flashing since I flipped the power switch on the SPO-15 while still in the blocks back at base. Even friendly Tu-95 vaguely pointed in my direction gives me a constant lock with its AG radar from nearly 200 nm away along with the friendly A-50. BVR is impossible against anything that can shoot Fox 1 or 3 because I can’t notch or evade as I cant tell the difference between search, lock, launch or the overwhelming signal emitting from something friendly miles away. SEAD is impossible against anything except short-range IR. Any kind of situational awareness is just impossible. Is that my wingman locking me or an F-14 100 miles away? Maby he hasn’t locked me and is just searching but my SPO-15 being as cleaver as it is thinks he has locked me? Do I evade his search anyway? Is that still the friendly SAM at home base locking me, or perhaps it’s the Tu-95 or AWACS on the other side of the map? Just a local radio station perhaps? Maybe a traffic officer with a radar gun in the village on the horizon for all I know as they are bound to set this thing this off. Do I evade or ignore it? Boom! I guess I should have evaded this time. I find it really hard to swallow that a 1980’s MiG-29 had such a useless RWR installed and just want my old faithful SPO-15 that gives me bearing, search, lock and launch indications restored so I can play DCS in my new clickable MiG-29.
  4. Looking at the pilot model knee board in model viewer, it looks like ED have some really cool stuff planed. Including what looks like a rotating flight computer.
  5. I fold my mirrors away as a rule when on the ground and during takeoff or landing to avoid any fps hit theu may cause. They look to good at 1024 every frame it feels a crime to lower the resolution.
  6. Yes please! Most of these are relics from LockOn and Black Shark and desperately need updating.
  7. Thats what I do and then just flip the AFCS back to off again until after engine start.
  8. I've managed to add a lot of extra commands relative to the MiG-29 and removed all those that don't apply. I can't seem to add wingman 4 with out it crashing though. (Solved) Here's mine MiG-29A FF Radio Menu.zip
  9. Ill have to give that a try. The comms menu is a bit a of a mess at the moment with whole lot of stuff that shouldn’t be in there and quite a lot missing. Hopefully ED will sort it in a an update soon.
  10. Pressing and holding Limiter Override (Y) stops the stick pushing back. Limiter Override is provided to simulate you resisting the push back on the stick and being able to go past the AOA limit.
  11. Nobody is asking for the game to be made casual, you are free to play it as realistically as you please. All that is being asked here is that an option could be made available for those that want it. Nobody would become disadvantaged or have their realism spoiled if this option became available. All the hard core 'real' pilots, will still have their beautifully modelled as real as it gets SPO-15. While the rest of us can enjoy our snap views, labels, easy radios, easy INS, auto rudder and if we are lucky an easy SPO-15 when mission designers allow.
  12. I've been searching for user placeable runway lights for a while and come across this thread. My plan was to place my own lights on top of existing runway lights for use in day time during bad weather. Most maps have the runway lighting off during the day even after calling the tower and ED has yet to provide us with a way of turning them on. I hope somebody can make bright omnidirectional placeable RWY lights that can be used during the day. Even just a placeable bright 360 glowing orb without the 3D model would do nicely as it can be placed on top of existing lights would be great to have. In the mean time, FG_Projecteur by FullGas seems to be the only option and works fairly well. Kobaleti lite in the day time with FG_Projecteur by FullGas FG_Projecteur places nicely on top of most existing RWY lights too.
  13. I had Mode 1 light up today during a BVR intercept, anyone know what it means? I'm presuming something to do with IFF?
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