swartbyron
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About swartbyron
- Birthday 02/05/1977
Personal Information
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Flight Simulators
Started with Flanker 2.0 in the early days. Enjoying getting back into DCS 2.5
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Location
UK
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Interests
Powered Paragliding, RC Aircraft, Flight Simulation and Aviation in general.
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Bombing solution seems to use Barometric Altitude only
swartbyron replied to ldnz's topic in Bugs and Problems
I cant understand why the end users are having to solve this problem? Surly the Fulcrum Dev guys know exactly how bombing has been simulated and have already had this double checked by SMEs? All that is necessary is for us to be told how its meant to work and to be given the correct procedure? End users can then confirm that this works as intended, report it if not and if necessary, challenge it if it differs from publicly available information. -
Special attention to ovoid a repetitive feel please.
swartbyron replied to dsc106's topic in Wish List
I would like to respectfully request that OneReTech dedicate particular attention to reducing repetitiveness and the sense of copy-pasting while creating the Balkans map. The Sinai map, which is truly superb, was perhaps the only map so far that had the potential to challenge the exceptional detail, diversity, numerous unique objects and points of interest found in the mighty Urgra Media maps. Regrettably, the repetitive and somewhat copy-pasted appearance of the fields and built-up areas, coupled with unfinished borders and boundaries really let it down. This significantly detracts from the experience and diminishes immersion for many of us. I have always purchased every new map released; however, given the substantial storage requirements for installation, I, along with many other users, will undoubtedly be more selective when buying future maps if they do not at least meet the high standards of the best what we currently have available. Thanks -
No this mod is very out of date especially with the cockpit scripts and functions and it gets worse with every updated ED makes to the F-16. I've tried comparing each file with those of the latest F-16 to add and update any changes myself but really don't know what I'm doing. Holding my breath in hope somebody skilld at editing lua files will make us a temporary fix until the developers resurface.
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DCS World 2025 Screenshots and Video Thread
swartbyron replied to ST0RM's topic in Screenshots and Videos
Stormy approach to Damgarten -
swartbyron started following DCS AH1G Cobra and DCS Su-22 by VinntoreZ - Mod Developement Thread
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DCS World 2025 Screenshots and Video Thread
swartbyron replied to ST0RM's topic in Screenshots and Videos
The two seaters -
HSI doesn't tell range, and English altimeter in Russian cockpit
swartbyron replied to Lyrode's topic in Bugs and Problems
VSI and Radar alitimeter are not woking in both English and russian cockpits for me too. AEKRAN tape looks a mess and some times unreadable in the english cockpit only I hope we can have a hot fix for this? Ru_Demo.trk Eng_Demo.trk -
Thank you for this info, the COOP switch forward dose the trick and as long as there is no wind, the bombs fire and hit exactly where the I placed the pipper. The COOP switch has no effect on KMGU however and the system seems treat them as normal dumb bombs except when using pre designate, it seems to take in to account the time it takes for the dispenser to open.
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Just been testing KMGU and it works very well using “predesignate” putting bomblets nicely either side of the target or either side of the centre vehicle in the column.
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Not yet as I have never known how to use these correctly. I've had marginal success dropping them down the length of runway with the Su-25 but 99% of time they drift off target with even the slightest wind and always fall very far short even in no wind. Runway denial maybe but how they were meant be accurate enough to destroy a hardened structure I'll never know. If anyone knows how to correctly use the 500Shp, I'm also keen to know.
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It seems with KMGU there is a delay as the dispenser opens. So when bombing a line of trucks, if I release with the pipper on the first truck the bomblets only fall by the time the pipper has passed it and is usually the second or third truck that get the first packet and the first one is missed. To make sure I get the first truck, I need to drop early before the pipper reaches the first truck. I suppose this is correct as as the CCIP is not taking in account the time it takes for the dispenser to open?
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I've just had another few runs on the range in no wind conditions to rule out any effect it may have on the bombs trajectory. FAB,BetAB,OFAB and RBK all land exactly where the pipper is when I release, as long as I'm in release parameters and the laser fires. Its only KMGU where I have to aim short in order to hit the first target in the coloum as they always land long? Before yesterdays patch I had to aim long with everything I dropped. Setting a TGT point in the DTC would help some what but I still had to aim long except in the steepest dives. Post patch it seems I'm still accurate even if I don't set up a TGT point and have a much better consecutive hit rate than I do with the F-16. Personally I'm pleased with the improvement
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I've just gave it anther try with no TGT point in the DTC, even with my rushed and sloppy technique I dropped on target. Bombing_Demo.trk
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Did you place a target point in the DTC? Your accuracy improves significantly. How strong is the wind? Ive been dropping on the mark every time in light wind since the update.
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This has been there for a while and Ive also been meaning to report it. It happens when the visor is up and dissapears when its down.
