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BaD CrC

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Everything posted by BaD CrC

  1. C'est cool. On vole avec des squads espagnoles, italiennes, francaises ou hollandaises des fois. Il suffit d'un flight lead qui parle Anglais, pas besoin d'avoir tout le flight qui sait parler en Anglais. On fera un petit event inter squadrons du coup. C'est suffisamment rare d'avoir des squads helicos exclusivement. (enfin 95%).
  2. Regarding cargos, at the moment Smallard, the only solution is either slingloading them (if you are in a helicopter) or you need to use scripts to simulate picking up crates (despawning them), loading crates (adding weight to your aircraft), then unloading them (spawning the create and remove the added weight in your aircraft). OK, that's not super realistic/immersive at the moment. ED has been focusing a lot until recently on fighter jets so the whole questions of cargo wasn't super high on the list. But with the arrival of the CH-47 and the C-130, there will have hopefully some stronger push for some more realistic cargo operations. We can dream of the crew animation technology they developed for the carrier to be applied to a load master and other logistic personnel on the ground.
  3. Salut Razorback, Vous avez des pilotes qui parlent Anglais dans votre groupe?
  4. No worry. As you might have noticed, flying choppers is a bit harder than flying fixed wing. Taking off is more than full throttle, roll, pull the stick. When "ready to take off" or hot, you should always be full throttle. Choppers engines normally know only 3 states: OFF, IDLE and FULL. If you are starting to see your gauges indicating less than full when you are flying, either you took a bullet in your engine and it's leaking oil, or you are icing, or you are overtorquing. Generally speaking, things are not looking good for the near future unless you do something quick. Setting your engine(s) to idle can only be good on the ground (obviously) when you are waiting and want to save some fuel (but then you'll loose the electrical generation and some of the radios too). For your hardware throttle, when you are spawning in your hot chopper, the in game throttle will always be set to FULL but the game will read your hardware throttle only if one of its axis is moved, even a small variation. This what might happen if your collective and throttles are both on your hardware throttle. The hardware throttles are set to IDLE, you are pulling on the collective and suddenly the game read your throttles positions and set the in game throttles to IDLE just when you want to take off (not good). Second possibility, your hardware throttles are FULL as well as your in-game ones. But you are pulling too quick and hard on your collective. This create an overtorque on the engines that forces them to drop. ("RPM LOW") In general, remember that whatever control you are changing/touching on a chopper will affect all the other ones at the same time. At least the AH-64 is a bit automated so the Fadec will kinda help. For example, pulling the collective will require more throttle, more rudder (left/right depending on the main rotor direction) and a touch on the cyclic to tune the speed if you want to maintain the altitude.
  5. Are you talking about the throttle or the collective? Helicopters throttles are always set to 100% (actually slightly above 100%) when hot. Anything less than that usually means you are in trouble.
  6. Friendlies. KW spots, Apache shoot. The two hellfires the KW is carrying are really for self defense or last resort, like an immediate threat to the KW itself or to immediate nearby ground forces, with no AH around to deal with it.
  7. BaD CrC

    CH-47D

    Looks like the F model. Don't care much. It is a CH-47 in DCS made by ED. Can't be more awesome than that.
  8. Thanks ED! So many choppers in 2021/22/23! I can't complain anymore about too many FW in DCS!
  9. You can hide the units you want in the ME and they won't appear on the F10 view if this works for you. Your flight group will be sent back to good old dead reckoning navigation.
  10. I am starting lately to have to zoom in on a pic to figure out if it is real or DCS. First glance, I can't tell anymore. This is how good you guys did.
  11. That's a very old bug with helicopters on decks. I thought ED addressed that more or less. Our last mission from ship went alright but we took the habit to have them set as hot start with departures from deck to get a chance to lift off before falling into the water.
  12. I know you are always doing a great job man, and with little time in your hands!
  13. Hi Flappie! Don't forget the choppers! AH64 and Mi24 could use a true to DCS in cockpit map more than any FW!
  14. Hello Rotorheads. We are looking for some very special breed of helicopter pilots these days. Not the pew-pew ones but the ones enjoying tactical landings in tight LZ, dropping troops under enemy fire, sling loading heavy loads, navigating with a tight time constraints, extracting commandos from the top of a building, in other words, UH pilots and more specifically Mi-8 ones. If you, like me, are enjoying this marvelous DCS helicopter module and have a good grip on it, please have a go with Black Shark Den. All links in the Sig (Discord and website). See you soon!
  15. Can DCS manage negative altitudes?
  16. Paul Cornu and the first flying helicopter! (adding some context to the picture )
  17. Keep flying her the day it came out and still have to try the Apache in SP. I don't even know how George is working and have no bindings for him on my stick. To be honest I have zero interest in flying the 64 in SP.
  18. Quick update. All the AH-64 waiting list has now been cleared after months of intense recruitment and evaluation for our instructors. The new platoons AH-64 EU and US as well as the OH-64 ones (Reconnaissance) should be much quicker to join now.
  19. ED is aware of the infantry AI limitations and at least said they will look into this. The DCS helicopter community has to go through extraordinary level of scripting for years to improve a bit this critical part of the battlefield and helicopter operations. With the arrival of the 64, DCS RW is finally getting out of its ultra niche audience and becomes more audible with the increased population of pilots. To answer some other questions, no amount of fixed wing experience will really help you in any way to fly a RW in a realistic battlefield environment in DCS.
  20. Thanks. You are missing out. Back seat is a boring position in the 64 compared to the CPG.
  21. Ah OK. Thanks. Did you have ghosting issues too with your export?
  22. Would it be possible that flying multicrew is crashing the game when exporting displays? Anyone here flying MC?
  23. The screenshot was taken from a 5 or 10 ft hovering jumphigh.
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