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Everything posted by AeriaGloria
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No not at all it’s completely innacurate. There is real manual, I can link it in a bit
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I was also confused why Wags set target hieggt in his AG video.
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Updates to be accurate to this patch Edit: damn forgot to put in that you need radar in dummy/EKV to get radar secondary work (such as radar ranging in TP search)
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Yeah just wierd your baro alt is changing range
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It just seems there are two factors it takes into account 1. following the target with pre designation 2. movement of pipper compared to pre designation You can tell pipper isn’t exactly moving normally after pre designate. I had a time I pre designated a moving vehicle on a road, the vehicle made a sharp 90 degrees left turn after the pre designate. I put my pipper on it ( within the 10 second limit) and my bullets we’re just the tiniest bit off.
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It shouldn’t care about altitude setting, the only methods of air to ground ranging are laser and radar altitude, it does. It use radar. Understand once the laser is activated (dive of 10 degrees) it stays on for 30 seconds no matter what. And will afterwards stay off for 32 seconds no matter what.
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Potential mistake in MiG-29A FAQ about R-27ER and R-27ET
AeriaGloria replied to quantum97's topic in DCS: MiG-29A Fulcrum
I believe he is mistaken, mixing it up with salvo fire -
It’s not a button. It’s simply a bind to simulate pressing through the AOA limit which takes about 17 kg of force.
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Mach limits for fuel tank, and ground weapons.
AeriaGloria replied to CrazyGman's topic in DCS: MiG-29A Fulcrum
I have also seen Mach 1.5 limits for the centerline tank. Which is about where you jettison it in my profile/recommended manual profile as well. I have never seen g limits for ground weapons, only speed limits. For example it seems no faster then Mach 0.8-0.9, I’m a bit too lazy to look up exact limits right now. One issue with S-8 is detonation of the rocket motors from aerodynamic heating. -
Thank you that clears up why! After you release lock, is it reasonable that it’s also comparing the spot you pre designated with current pipper position? It seems to atleast do this for motion compensation, as you move the pipper it lags as if trying to provide lead for a moving target in the direction you move your nose. Giving the impression that it’s harder then normal to move the pipper
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Radar losing lock way too easy in all modes.
AeriaGloria replied to LaCiKa's topic in Bugs and Problems
Where did you hear auto mode changes PRF for target aspect? It should just change randomly every second or so, meaning it might not hold long range locks or short range where there isn’t enough closure. 2. P mode has quirks, you can easily get locks to 30-35 km but you need to be above about 3 km altitude. Below 3 km altitude its lock range quickly decreases to 20 km or even less at very low altitude. When range becomes close, especially above 3 km altitude, P is the best mode to turn an STT lock to or engage STT when range decreases to 30 km or less. It can have a smaller notch and you’re only way to receding targets. -
Exactly 3 seconds!!!!!
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Yes, and the Germans explicitly modified theirs for wing tanks
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My apologies. Yes I took too long getting my video out, I intended to get it out the day before the AG video, but life gets in the way. No issue with Wags timeframe, it was impressively quick production for such a long video, which I am very aware can be exhausting to make. Thought I do believe the purpose of pre designate should be added to the manual rather then “do it if you have time.” As Ivan kindly told me, it was only meant for 5 m/s wind or more.
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Yes I have noticed issues with slant range also. As for the laser, once turned on it runs for 30 seconds (unless manually turned off). It then stays off for 32 seconds (can’t even be manually turned on), so you have to wait a bit sometimes.
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Ah you are correct!!! Nice find!!! I did record this the night before the AG video came out, and took way too long getting it out.
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Thanks, not sure about a video just yet. But all that matters is your target, a vehicle for instance. You put the pre designate on the vehicle. Release lock on the vehicle. Then put your reticule on the vehicle. If CCRP just hold fire button when pipper is on vehicle. Without pre designate for CCRP you just cover vehicle with pipper and hold fire button. For example go to end of my video, I do a rocker run. You can set YouTube to play at 0.5x speed or 0.25x speed. I put pre designate on target, release lock, then cover target with pipper to fire.
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But whenever I read combat employment it never mentions tracking target, only releasing lock on target and waiting 2 seconds? Huh, in German manual I see “hold pre designate on target for 3 seconds.” I wonder why it’s not in combat employment? Thanks for info on wind speeds!
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I think it’s working. You’ll notice when HMS is 30-45 degrees it won’t lock IRST at all but only R-73 giving you the dashed cross. R-73s might take a moment to get ready anyways
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So, I’ve seen a lot of confusion about Pre Designate. The ED manual doesn’t explain it’s true purpose as they just say “do it if you have time.” I made this short video to explain its true purpose and other random air to ground things. It is actually for wind and target movement compensation, and seems to work very well on both accounts. I almost completely sure Wags demo in his video was slightly misunderstood, you don’t need to track the target for 2-4 seconds with pre designate before releasing lock button (EDIT my mistake, found an obscure German manual saying to do so for exactly 3 seconds). You only need to put pre designate reticule on the target and release, and it’s 2-4 seconds AFTER you release lock button that you have max accuracy (there is minimum time of 2 seconds after releasing lock button before corrections can be completely computed.) This is why if you pre designate and move nose away, the reticule lags because it’s compensating lead for target movement. Anyways no need to watch my video, but if you want every scrap of air to ground knowledge go ahead lol
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I can double check radar close combat. As for helmet it is as the notes say, you cannot lock with radar as primary sensor from 30-60 degrees off nose. You have to lock with IRST as primary from 0-30 degrees then switch to radar. The switch to radar might be automatic under some conditions such as exceeding IRST gimbal limits.
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You’re laser isn’t on and radar altimeter ranging won’t work at high dive angles. Once off the laser needs 32 seconds to stay off before it can be used again. And if triggered will stay on for 30 seconds (you can turn it off early with target acquisition depress). Wait until you can use laser and see the “A” on the HUD
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Radar and IRST will now pick up each others lost locks. In TP mode you get radar ranging, pressing lock transitions radar to STT as does laser range. You can fire Fox 1 from TP mode. Radar STTs in close combat modes. Not fully implemented for helmet, still won’t lock with radar from 30-60 degrees from nose. What I didn’t expect, if your in radar mode, and switch to TP within IRST lock range, it will switch to IRST leading. Similarly if you enter Radar leading from IRST lock, switching SUV knob further right to close combat will switch to IRST leading and then you can switch it back to normal TP scan if you don’t want it to STT beyond laser range and instead have radar ranging. However can’t seem to transition from IRST leading to radar by moving SUV knob, it drops lock. It seems you can be sure radar is in STT with IRST leading when you get the rhombus/diamond. However it allows you to use HPRF, so that hasn’t been implemented yet. It seems coop has functions with radar still in ILLUM, but you can’t enter radar ranging mode with IRST unless radar is in DUMMY/EKV. Oh and a bad side, even if in IRST mode and you activate radar STT or radar leading, you won’t get IFF and friend/foe switch won’t drop lock on friendly. You need SUV knob in radar mode for that
