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Everything posted by AeriaGloria
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	Pretty sure you can remove eyepiece entirely in special options
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	Could you tell me any of the procedure differences?
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	Central Washington university? What do you mean? It gets RSBN, ADF, and dead reckoning in fast align mode
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	That would change the language of the user interface of the software, not the module buddy. Only time will tell. I mean, did they even have Natasha in German?
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	The beacon. If you press it it overrides WP/AD. Press it again to deselect it
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	Not sure I understand but there is more then waypoints and aero dromes. There are also 3 beacon points
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	They originally used a synthesized voice I believe, before some squadron got a radio personality to re record the lines Points are just like a pre set. Once you make a point, you can use it for aerodrome, waypoint, or beacon. It’s just a convenience thing so you have a pool of points to assign to whatever without needing to make new ones for each tab.
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	There is alcohol to cool the radar…..
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	What I care most about is keeping Betty/Nadia/Rita/Natasha in Russian. The English one sounds horrible in Wags videos, like a robot
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	I’ve also seen a passage in one manual that says going to ground mode could cancel the current program. If true, you could start a program, move to ground mode during start of 5s pause and back and restart the program to be able to spam flares. In such a case it would be more worth it to set up a long program that possibly repeats.
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	Why would you plan to have the program repeat itself so you get consistent flares every 5s for a certain amount of time, or increase the amount of flares in each salvo so you just have more release in one 5.5s cycle? This programming, and the three way switch, give a huge amount of options
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	You could always have enemy light up rear light, then turn into them just until the 50 light turns on. That will put you in a notch. Best we get is 50/50 flare/chaff with every press. Just remember the total is 60, and as I outlined in my first post here, you can exactly precise launch one at a time like in FC3, but anywhere from 2/4-32 then waiting 5 seconds. It also depends if we keep the large flares we have in FC3, or ED gives it the smaller half as effective flares.
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				Who wants to make best Mi-24 mod ever?????
AeriaGloria replied to AeriaGloria's topic in DCS: Mi-24P Hind
It’s a good idea! But we gotta set our sights higher R-27ET - 
	You’ll have to usually notch with EWR. On SPO-15, the 90 degree light only shows at very close range.
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	Well, that’s standard SARH battle. Then there’s the closing to the merge
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	It doesn’t matter if I could load chaff, I would still take all flares
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	Not going to stop me from using as much as I can. With 12-40 km range, radar range finding, gain knob, I think it will have good use in right situation A lot can happen at 12-40 km, and I imagine it will be very useful when you use up your R-27Rs and have only R-73 left. It’s quoted for 12 km reason track against MiG-21 head on, hotter planes will be detected farther and side and rear aspect should be detected up to 60% further at the least. And this is in Mil power, go in AB and you get a track from much further away. Your search scan zone is pretty big also, 30 degrees by 60. And with gain adjust to fight clutter and radar ranging, I’m going to have a lot of fun
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	In the latest video, Wags showed in the DTC that we will be able to adjust the countermeasure system, which is great because there is a lot to adjust! You will have to be careful with it becuase you can just spam single flares like FC3, you have to choose a programming that uses them quickly or slow for the whole flight with some breathing room! It works on the basis of doing two salvos. Then a pause then two salvos again. We can adjust how many flares in each salvo, from 1-4. then in the middle are two delay knobs, they decide the time between the salvos, and the time between the salvo pairs. If you set them to their lowest value to facilitate spamming, it’s a 0.5 s gap between salvos and a whopping 5 seconds between salvo pairs. Then we have two dials on the end that determine how much the salvo pair is repeated. The thing is, there is one for air to air and another for air to ground here why On the front dash, in front of the stick, right above the flare counter, is a 3 position switch titled “ Ground/front hemisphere/rear hemisphere.” This changes between 3 flare programs. If you keep it in front hemisphere, it is exactly what you program into these dials. If you set it to rear hemisphere, it doubles it. So 2 flares in a double salvo become 4. AND, both these programs double themselves if your altitude is above 6,000m. Which will mean you won’t be able to spam flares at low altitude as much as you up high. So, basically if you set switch to rear hemisphere below 6,000m, and front hemisphere above, your flare program won’t change becuase you the front hemisphere setting will halve the flares as you go above 6,000m which doubled them. But will take some mindful work. Then we have the ground setting. It is not altitude dependent as far as I can tell, and will be triggered when you also press the weapon fire button. Know earlier how I mentioned the dials on the right end are for determining how much the double salvos repeat themselves? The air to air one goes from 1-8. So setting it to one you get your double salvo, wait 5 seconds, and you can flare again or not. However, the dial for air to ground mode goes from 6-32. Even setting it to 6, gives you over 30 seconds of constant flares. With only 60 flares, that will burn a lot! However, I think it will be useful when at say 20 km to an enemy plane, to ward off any long range sidewinder shots and allow you to not have to hit the flare button over and over again. Then once in WVR switch to rear hemisphere for max flares. I expect many people to hate it. If you set it to the lowest value for all you get Ground- 12 flares over 33 seconds Front hemisphere below 6k meters; 2 flares (separated by 0.5 s) then 5 second pause. Rear hemisphere below 6k meters: 4 flares (2 at once, 0.5s, then two more), then 5 pause Frint hemisphere above 6k; 4 flares then 5 s pause Rear hemisphere above 6 k: 8 flares (4 at once, then 0.5 s, then 4 more,) then 5 s pause. You will have a light by right elbow that tells you when the 5 s is over. As I have thought about it I really think this “lowest setting” I describe above is the best as it is more flexible. But as things happen I might have to increase the amount of flares in each salvo (maximum 4, 16 if in rear hemisphere mode and above 6k meters, a quarter of your flares!) Also enclosed pictures of the switch above the flare counter and flare status panel
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	What he simply meant was how you use the 3 beacon points The normal before spawn method only allowed you to assign 6 points, but not the 3 beacons. With DTC, you can assign beacon points. What he meant was that they don’t have to be beacons, you could make them any spot you want and it will work. But I don’t think he really went into why you shouldn’t do that. Your whole dead reckoning nav system is pretty inaccurate and only with RSBN correction is it “good.” So if you want to have correction when at the front, you will want to assign those 3 points to beacons proper. That’s all it was.
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	Be careful what you wish for. MiG-29K adds more weight then thrust, performs overall worse
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	Not to mention altimeter is properly inaccurate
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	What about Sparrow? Against Phoenix, atleast you have missile tag that estimates the closure of a long range missile
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	Would love to know if they plan radar overspill to RWR to be modeled on release so we will be unable to use radar and RWR at the same time And if we will ever get launch warning against Sparrow missiles. Perhaps with the “automatic” setting described above while stock doesn’t, to simulate the waveforms having been acquired and uploaded to its threat library
 
