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AeriaGloria

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Everything posted by AeriaGloria

  1. If you lock someone with deltaH -6, outside missile range the circle will guide you to fly -6000m under them. Close to missile range, you get Gorka (r) and the circle will move to target altitude so you equalize altitude. It is saying you keep deltaH 0 after lock. There will be no sudden change in circle height as you approach missile range
  2. The variables are current fuel consumption. It divides remaining fuel by current fuel consumption and uses TAS to find distance flown until tank empty
  3. Not a line: that’s just on the picture to describe HUD symbology. It shows as a director dot with range, occasional commands, and when turn radar on automatically selects it yes unfortunately, why I hope we get a flexible Lazur implementation
  4. Is it not possible for two different manuals fire different audiences to say slightly two different things?
  5. I don’t think UTG supported any armament
  6. ??? Our version does get Lazur. It shed up on HUD as both HUD left. HDD right
  7. IRL gun circle should cover target at 1600m
  8. 1. EKV/dummy is an auto mode, if you put Reese there it should turn on automatically when needed 2. yes HMD symbology is same for radar or IRST lock. Two dashed circles. And right now it’s impossible to use radar with HMS. Manual
  9. Yes the ranges are off……… but I like it
  10. It is just unfinished and all effected by range scales Normally cursor is 8 degrees wide 5 km long With TWS is 8 degrees wide and 10 km With scales changing from 50-150 km. You can see what happens
  11. The entire airframe is very different
  12. The reason TWS mode exists is specifically for when flying without GCI or datalink, since you don’t get target speed info, TWS does it for you
  13. Well TWS works off speed divided by range. Whichever target has the highest is highlighted. It should still work in ZPS
  14. I mean, I will try this, but the thing is down is still TWS for ZPS/MPRF/Dogon/Pursuit mode
  15. Did you turn compensation switch on? I know it’s supposedly unavailable but just wondering
  16. I think it’s just unfinished so far. A lot more will come, like COOP mode
  17. Yeah, I always thought it was a three position switch. So no idea how to turn TWS completely off.
  18. They have said “advanced” IFF will come in the future
  19. You would use depress to manually turn off laser, or initiate invisible asynchronous
  20. You have automatic setting
  21. If target has jammer at all, it will transition to HOJ Z if lock fails
  22. Engines are surprisingly efficient. Better SFC then Hornet engines in Mil
  23. Target Range dial is on throttle I don’t know if KMOD is activated, it requires HUD symbol, and you to turn left and right repeatedly
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