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AeriaGloria

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Everything posted by AeriaGloria

  1. Not on auto start, but they aren’t needed. All you need to do is press the rocket fire button an extra time to finish the salvo. It’s something they could’ve not simulated and no one would care. As for the four loaded lights, yes if they go out and you don’t jettison/fire the station , then it’s because the pylon is damaged. Sometiems Petro won’t fire ATGm If target is obstructed, and you wil get a text message saying so
  2. If you press “rocket” arm it will turn on two rocket armed orange lights on weapon panel. All this does is reset rocket pods to start at first rocket. I think in DCS, if you don’t Press it, it will start halfway through the first salvo
  3. Whether these gun changes are more realistic or not, which your evidence definitely suggests is the case, I do think it will be more “fun” having a more accurate 37mm and less accurate 23mm. It makes sense the Soviets would intent the crews to have higher standards on the low ROF 37mm that was truly meant for long range bomber pounding, vs the faster firing 23mm Also I was finding bullet alignment charts and instructions for MiG-19 also: they are identical. So it’s sight likely has same 25’ (0.4 degree)) down turned sight
  4. 1. This is a behavior known by the Russians as “Podkhvaht” or “pick up.” It is a blend of two things A. Mushing: this is what happens when a helicopter at high speed experiences high enough G load that AOA becomes positive, and up flow of air through the rotor causes it to stall, causing RBS like symptoms as you lose control and thrust B. The wing is installed at 19 degree angle. Not coincidentally, the wing also stalls at 19-20 degrees. This means almost any positive AOA will stall the wing. The wing is also quite a distance behind the rotor mast and center of gravity (CG), this means that the lift it creates (up to 25% in cruise) also causes a pitch down moment. It also means that any payload on the wing moves CG back, which increases AOA and thus wing lift. This is one reason that loading weight on the pylons has so little effect on it in cruise. So when increase G load between 1.4-1.8 G, at some point the Angle of Attack will transition from above your nose to below, your rotor will get up flow and begins to stall and your wing is also stalling. The first part of the rotor to stall is the right side, causing a pitch up. The wing being behind the CG/rotor, is causing a lot of pitch down force with its almost 3,000 kg of lift. Now that it’s stalling, suddenly the force pitching the nose down goes away and makes the pitch up worse. So it’s a cascading intermeshing of issues, that all happen to be caused at around the same time. There are three ways to recover or prevent this happening! A. this always happens at a certain G-load, I will post the G chart, a good rule of thumb at medium weights and altitudes is don’t exceed 1.6-1.8 G. If in a level turn, this is around 50-55 degree bank B. Decrease collective pitch 1-3 degrees. This will un stall the rotor. You might be surprised how fast it can snap back after just 1-3 degrees less collective. C. Full stick forward! Also. If your are nearing the ground, decrease roll angle during recovery. The less your bank angle, the less altitude you lose while this happens Also. Manual recommends to increase G to desired load in a turn over the course of 2-3 seconds. This makes a big difference for me There is a real G chart for this, but has a huge margin of safety for speed. I usually ignore the speed restrictions, it will always happen at the same G, but the faster you are the more violent it will be. You can get a really good feel for this by doing 50-55 degree angle bank turns. In my experience, weight, altitude, and collective decide what your max G will be There is dot in the G meter at 1.5 G, it is good reference for minimum G you can sustain at all altitudes below about 2,000m. I made my own color coded picture with yellow/red as danger zones Also: the effect of the entire podkhvaht/pick up was made smoother in a patch recently 2. Your second issue, tail authority My first suggestion if you you are not overweight or at too high altitude, is watch your Yaw AP. Your AP can add/subtract anywhere from 18-118% authority, and trim you without your consent. Check if you have an option “Pedal auto move” on. You want to have it off. Turning it off means that if Yaw AP runs out of its 18% authority, it will trim your pedals to use as much authority as it needs. Having it on means that pedals will trim you anytime heading moves more then 7.5 degrees from the heading it’s trying to hold I tell most new flyers to keep Yaw AP off. And to only play with it once you are ready to play with the microswitch and all the microswitch options the change the Yaw AP from heading hold to dampening. If you are interested, let me know. I have also written large guides for weapons and autopilot and translated an aerodynamic manual for it.
  5. Kuznetsov updated model did come with Supercarrier? That was whole reason for Su-33 bundle
  6. If you mean original R-77 RVV-AE and R-77-1, I haven’t seen anything but speculation about the wings folding. Is there any evidence?
  7. This is fantastic! You found some amazing sources I haven’t seen before!!!! BRAVO BRAVO!!! Do you think you or I could make a separate report on dispersion for main player aircraft? Right now dispersion for 37mm is something like 13.6 mil for 80% circle. Your source says it ranges closer to 5-6. Also, NR-23 I think currently has 5.6 mil dispersion for 80% circle, but your source says 9.6 mil! Would swap rolls of the guns, making 37mm the accurate one and NR-23 the wider spray, which makes sense considering it’s rate of fire
  8. Anyone know what the installer angle of the gun is on MiG-21bis? It seems to often need to be aimed a mil or two above the center of the fixed grid when firing on targets even 700-1000m away. On 15/17, sight is pointed down 0.5 degrees to intersect Arc of bullets. On 19, guns are tilted 0.3 degree up for same reason. Wonder what it is for 21bis, I wonder if it would have clearance if it was pointed 0.3-0.5 degrees up
  9. I will try this mission with and without the alt/speed. I not only want to see a difference between the mode on and off, but also want to see pitch channel deflection: it should be very obvious and move pitch channel 100% for 10 kmh deviation
  10. This is just Hydra pod. You can see rockets do not stick out enough. This picture was taken at 43rd Paris artifice salon 1999. APKWS wasn’t flown until 2005. This upgrade was sold to India and is basically today there modernized Mi-35 “Akbar” Other excerpts from Yefim and article on Indian Hinds https://airpowerasia.com/2022/03/10/akbar-nama-story-of-mi25-35-family-with-the-indian-air-force/
  11. What’s your Petrovich auto handover setting? It is likely Petro
  12. You can with FC3 MiG-29 and Su-27/33 right now. Change CSID of one weapon you don’t need much (say FAB-100, RBK, R-27T), to another weapon. Then one it’s spawned with that loadout or weapon chosen, the new weapon is chosen. I believe some servers already do this for HARM. GS server already does it to add PL-12/SD-10/PL-8 to J-11A
  13. I have seen the same thing since the clutter simulation was added. I believe Lazzy Seal worked very hard and also had us at BSD give times of how long it took us to pick targets with periscope in cluttered areas. Maybe it needs toning down a bit, and sometimes I think “if I just have Petro look here for 10-15 seconds maybe heI’ll find it” but only happens occasionally. I think it was a really good addition and Petro is still better then human in a few areas, but just might need some tuning
  14. Yes they are both about 24 volt. Apparently rectifier connects to battery bus when battery is low, but can’t find anything out beyond that. Probably have an electronic schematic around somewhere…
  15. I’ve had tracks work quite well for me the last few patches. I think there was a patch note a few patches ago that mentioned adding periodic syncing to tracks. I have successfully run back multiplayer missions with 20-30 players no issues, only occasional client/server desync you would see live
  16. Also of note, the article you quoted mentions vertical scan area when under Beryuza/Lazur guidance, I believe in other modes it defaults to a 10.5 degree 4 bar scan while it often does 6 bars under GCI guidance. It’s a shame we’ll get it after release
  17. I would personally prefer a 9.12S/9.13S add-on. Make a pure 9.13 and call it Aerges level 3 plane add on
  18. Manuals explaining the 14% detection increase from N-019 M have been around a while and often referenced. ED won’t change it unless they have a better reason. Regardless this is about 9.13S which we will not get full fidelity yet with 9.12A A few simplifications, you can pull 9 G with it with the limiter. Dont know where they get 7 G, MiG-29 can hold 9 G sustained on the deck.
  19. I would say to definitely expect ER/ET. EP/EA are the “experimental” ones. Don’t even know difference between EM and EA. If an ARH one exists somewhere, it’s an EA I bet
  20. Raduga gyros have limit of 30 degrees bank and about 10-15 degree/s nose movement while doors are open. Never seen the gyros topple within those limits. Tracks work really well for me as of a few patches ago, especially if played on the same version they were recorded. Yeah it might be inconvenient to set up a shorter mission, not exactly like MP conditions. But you can always use Google drive or Dropbox to link a larger track file. ED will accept it no differently
  21. Any helicopter works on a bell curve, and the least power needed is usually around 100-150 kmh. You need most power in hover or at max speed For Mi-24P, the speed for least power needed is usually 140 kmh at lower altitudes. You will see here that collective needed is usually around 6-7 degrees and EPR gauge shows around 5-6. Around hover, you might need 8-10 degrees collective depending on weight and altitude, and if you really pushy either or both you might need the full 14-15 degrees. EPR will show anywhere from nominal to take off power Around cruise at 260 kmh, the collective is at 8-10 degrees collective and EPR will show cruise or nominal power levels. Once you get to 11-12 collective degrees, you are at 300 kmh territory often and EPR showing near max take off power It will perform better with not only less weight and altitude; but should Also perform best around 17-22 degrees Celsius. EVU will decrease power a few percent. Loading wing pylons helps move CG back and make wings lift more by increasing AOA, so this can also increase performance. Loading nose gun also does the opposite. Firing your gun ammo I think moves your CG back about the same amount that shooting two rocket pods moves it forward.
  22. If you need anything specific, let me know
  23. Yes. Everything is shown on HUD just like radar/IRST target, you see range and target mark, steering circle, DLZ of missiles, and instructions on HUD for afterburner/dive/climb/fire/new target/left/right. IRL, it was also used for ground targets, to give good interdiction route and easily find targets. Who knows if this will work in DCS
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