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Yoda967

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Everything posted by Yoda967

  1. What unit are you using as a JTAC? Can you post your mission .miz file so folks can take a look?
  2. I suspect that your 4NM limitation is because that's as far as DCS will allow the ship itself to detect objects ashore with its own sensors. Instead of designating a target unit, fire at a point. That's actually how it's done in RL.
  3. The way a naval strike works in RL is with a specific tasking order that equates to a triggered event in the ME. I've made it look like the Normandy is conducting Naval Gun Fire Support by creating a triggered event for Fire At Point and placing the aim point triangle over the target, then creating an 'AI Push Task' trigger to get it started. How you trigger the AI Push Task is up to you. I've done it with a 'Time Since Flag' with the flag set at the beginning of the mission and by the player aircraft entering a trigger zone. The Fire At Point action allows you to specify weapon type and the number of rounds. That method allowed me to set up a mission where the Normandy steams back and forth along the gun line three miles off the beach and periodically fires a single round or two, then ten or twenty rounds, just like it's done in RL. The same method works with Tomahawks.
  4. Thanks for this, mu110!
  5. I think he has most of them marked as "ASW Missile Site" though there is one Silkworm site included near Bandar Abbas, IIRC.
  6. I stand corrected. It's the other way around. The point is that when you enter the info as provided by the JTAC, what appears on the data page is not the same digits entered, and a conversion is necessary.
  7. Works like a champ for the Hornet, too. Key thing to remember is that it isn't giving you numbers for direct entry into the Hornet's UFC. It's giving Degrees.Minutes.DecimalMinutes vice the Degrees.Minutes.Seconds you need to enter in the Hornet UFC. For example, if JTAC says my target is at N25.40.28 E057.49.29, I would enter N25.40.15, E57.49.16. That said...with laser guidance, all you need to do is get the bomb in the ballpark, and the Paveway package does the rest. I did three passes for three hits with the target info entered exactly as the JTAC passed it.
  8. 60. 0 through 59. Three waypoint sequences of 14 waypoints each.
  9. All the mission data cards (NAWDC/NSAWC calls them KBCs -- Kneeboard cards) that I've ever seen were custom made with Excel and mission area specific. Strike, CAS, SEAD...all have their own KBCs. I've never seen one available from publicly-accessible sources.
  10. Those will work great against a target that isn't defending itself.
  11. Truth. In the early-to-mid 90's when I was an Over-The-Horizon Targeting guy, we had a matrix showing how many Harpoons or TASMs it would take to score a mission kill, a mobility kill, and a K-kill for each opposition ship by class. There was a point where K-kill went off the charts into "How many missiles you got?" territory. For an idea of what effect you might have an Neustrashimy with a Maverick, take a look at what happened to USS Stark when she was hit by two Exocet missiles without defending herself. Two Exocet AM39s would be 724 pounds of total warhead weight, or about 2 1/2 times that of an AGM-65F. It was a long night for Stark's well-trained crew, and for a while it was by no means certain that she wouldn't burn to the waterline. Survive she did, though, and she was able to steam under her own power to Bahrain for initial repairs. An Exocet did sink HMS Sheffield during the Falklands War. In that case, the firefighting and electrical systems were damaged, and even though the warhead didn't detonate, the subsequent fires eventually forced the crew to abandon. She remained afloat for 6 days, and finally sank in heavy seas while being towed for repairs. A later inquest determined that Sheffield's missile defences were inadequate. I once spent a night aboard a Russian destroyer, and was shocked at the poor condition of her firefighting equipment. My hosts told me that their ship was about on par with the rest of their fleet, so I'm inclined to think that Neustrashimy is likely to suffer from the same poor material condition that I witnessed. I'd be surprised to see her handle a missile hit as well as Stark did. I'd expect her to go the way of Sheffield...if indeed you could score a hit. Which brings us back around to Neustrashimy's defensive capabilities, which are substantially better than Sheffield's -- it will take a lot of you to punch through those. When I played around with taking out an SA-15 TLAR with LMAVs in DCS, I found that he'd shoot two missiles for every pass I made: one at my Maverick and one at me, timed to intercept at about max SA-15 range (6.5 miles). If you're quick, you might get to Mavericks off on a pass, but it's risky. You don't want to be inside his range ring. If Neustrashimy does the same thing, your 4 AGM-65Fs will take you 4 passes, and lead him to shoot 8 SA-N-9s. He carries a total of 32, so it doesn't take much math to ballpark your mission kill sortie requirement at 5 Hornets with 4 Mavericks each. (As I said, bring lots of friends.) There might be a more elegant solution than my sledgehammer approach, but there it is.
  12. I don't think there is one. Unless the fire control system is based on an optical tracker, there's very little skill involved in a particular SAM engagement, since most processes are automated. The human part of the equation is the decision-making process: 1. Does this contact meet the engagability standard set by my ROE? 2. If the answer to #1 is 'yes', when do I shoot? Everything else is about how the system is designed and how well it's being maintained.
  13. It wouldn't be realistic to get the job done even with 4 AGM-65Fs on a ship that size. I was once involved in a SINKEX where the target was a retired Coast Guard Medium Endurance Cutter about a third of the size of Neustrashimy. All told, it took 4 war shot Harpoons, 2 Skippers, 2 cluster bombs, and 162 rounds of 5" to put the target on the bottom. That's more than 16,000 lbs of ordnance. By comparison, your 4 AGM-65Fs offer about 1,200 lbs of explosives, and as you point out, you have to get them past those SA-N-9s (Navalised SA-15s). Bring friends. Bring lots of friends.
  14. Well said, Eduardo. Darcaem, have you tried staggering the start times?
  15. That's a brilliant solution, Darcaem. If memory serves, there are eight "parking" spots (spawn points): 1 on each of the catapults, and the 4 deck spots you've shown as blocked in your first screen shot. Have you discovered more? Are you getting aircraft to spawn in other spots?
  16. I use a 2D screen and have encountered this.
  17. All I've seen around the forums about grass airfields is that they're still WIP.
  18. 1. Not yet. You can put a waypoint over an intended target in the ME, and then designate that waypoint as a target in the HSI (Box "WPTDESIG", I think), but the AUTO delivery mode isn't really working yet. Also, you can't enter targeting quality position info with the Hornet's UFC yet...it only accepts LAT/LONG input with accuracy to the second, which is as much as 100 feet off target. We'll get MGRS 8- or 10-digit entry in time for GPS-guided weapons. 2. Which AGM-65 version? I hate to say it, but if you're hitting sometimes, then what you need is practice. Keep at it. 3. In your screenshot, the TACAN is not turned on. Press the ON/OFF button. Also, to change the channel, type the desired channel number in and press ENTER.
  19. IIRC, Duke Cunningham wrote about a failure in his F-4 that locked the jet at full nose up trim. They were feet dry over North Vietnam at the time, so he had to get them out over the water to bail out...what worked was a continuous series of rudder rolls. Good on you for figuring out a solution that got you home, whether the failure was "realistic" or not.
  20. LOL. I was thinking of starting a carrier-launched mission off with the Air Boss' 5MC safety brief ("On the flight deck, aircrews are manning up for the 0715 launch. The temperature is..."), which last about 30 seconds and ends with "Start 'em up!" Sorta ruins the impact when my wingman lights the fires at 12 seconds in, and I'm pretty sure the Air Boss would have a few choice words about it.
  21. Is there a way to delay the AI wingman's engine start? I've tried the UNCONTROLLED box and that doesn't work.
  22. greenmamba, as drag80 mentioned, you can create extra waypoints to use as markers that will show up on your HSI. One of the key extra waypoints I often use is BULLSEYE. I start by creating my planned route, and then add waypoints after my intended landing point. For example, let's say that my flight plan involves a PUSH point, a CP, an IP, an Egress Flow Point, an Egress Control Point, and landing. That's 6 waypoints. After my landing point, I add a waypoint 7 at BULLSEYE to my flight plan. If I have a divert airfield, I add that as waypoint 8. My mission timing always allows me a few minutes before takeoff to do some cockpit admin, and I use part of that time to modify the waypoint sequence that's automatically built in the F/A-18C. I remove waypoints from the first sequence that are not part of my actual flight plan. They'll still show up as a point on the HSI but won't be part of the auto sequencing. Your idea for creating waypoints over key threat locations is a good one that you could implement the same way. Just tack them on to the end of the flight plan and remove them from the sequence. You can also help identify them by using the waypoint name field (max 5 characters).
  23. Apparently, AI wingmen are overly sensitive to IADS, and if there are any enemy IADS units located anywhere on the map, an order to your wingman to engage will be met with "negative." Have you tried going into the group's Advanced Actions panel > Set Options > Reaction to Threat and set "Passive Defence"?
  24. I commissioned a cruiser, too, as a weapons chief. Those 5" guns are fun. Joojoo, when you set up a cruiser to attack a shore target with guns, put it on a race track parallel to the beach, between three and six miles out. Use a triggered action to PERFORM TASK > FIRE AT POINT. Set the ZONE RADIUS to 165 feet, the weapon to "-Cannon", and check the ROUNDS EXPEND checkbox. Set the rounds count to 10. Give the triggered action a name like "FIRE MISSION AA1001". Under triggers, you can set a flag however you want so that when the flag is true, AI PUSH TASK for "FIRE MISSION AA1001" is executed, and BOOM, you've just put 700lbs of ordnance on target.
  25. It's a question of realism. I served as a gunfire controlman aboard an OLIVER HAZARD PERRY-class frigate as part of her commissioning crew and never once did we train to or practice putting any kind of rounds ashore. Is she capable? Technically, yes, with her 76mm gun, but direct fire (line of sight) only. The FFGs were most definitely not capable of launching land attack cruise missiles. Anti-ship version of Harpoon only. (The Navy tested, but did not buy the surface-launched land attack capable version of Harpoon.)
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