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Yoda967

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Everything posted by Yoda967

  1. Darcaem, I've had the same problem. The issue is that you have to report IP INBOUND **BEFORE** you fire. JTAC will then give you clearance to fire and you can shoot.
  2. When I was on active duty, we called it "Awfully Slow Warfare". Over The Horizon ASuW isn't much better -- I hunted an OPFOR cruiser for 33 hours before we met ROE for the shot. For his part, he never saw it coming.
  3. There is, and has been for years. Formatting requirements call for the use of Courier New 12 pitch font. Scanner technology has improved a bit in eight years, as has the electronic signature process.
  4. I've wanted to do this, too, and haven't been able to find the model viewer. Where is it?
  5. VT does indeed mean "Variable Time". A VT fuze is a proximity fuze, usually emitting an RF signal and designed to initiate detonation at a particular distance from the ground. As you say, it's set mechanically on the weapon itself, and not controllable inside the cockpit. As a pilot, you'd be briefed on the setting of the weapon, would confirm the settings during your preflight walk around, and then configure the aircraft's computer via the stores page on the DDI prior to launch.
  6. The short answer is that it depends on the mission. If it's an air intercept mission, it'll be under control of either AWACS or some ground control intercept entity (GCI). A strike mission would be under the control of the Strike Lead, which would probably be the AWACS. You're correct that there are international guard frequencies (121.5 FM and 243.0 AM) that you'd transmit on, "in the blind", meaning, "not knowing if the person you want to talk to is listening". That would not be the intercept aircraft, but the control agency (AWACS or GCI) making the call to an opposing contact. It's actually a series of calls, with each one sounding more serious. If I remember correctly, the calls sound something like this: LEVEL I: "Unidentified aircraft at latitude yada yada, longitude yada yada, altitude XX thousand, heading XXX, speed XXX, please respond." LEVEL II: "Unidentified aircraft at latitude yada yada, longitude yada yada, altitude XX thousand, heading XXX, speed XXX, you are standing into danger. Turn right/left to new heading XXX and stand by for further instructions. Respond on this frequency." LEVEL III: "Unidentified aircraft at latitude yada yada, longitude yada yada, altitude XX thousand, heading XXX, speed XXX, you are standing into danger and will be taken under fire. Turn right/left NOW to new heading XXX and stand by for further instructions. Respond on this frequency."
  7. Disregard. Figured out the problem.
  8. Florence, I have a fairly neutral US accent and can do some VO for you, too.
  9. I'd also like to see another WWII terrain, but with a focus immediately to the north of the Normandy map and without the permanently placed ALGs, with airfields in Kent and at key positions on the Continent like Abbeville. That would be in keeping with DCS map size limitations and allow for the development of historical missions and campaigns from Summer of '42 to early '45.
  10. +1 I also agree with the OP.
  11. Reflected, As I understand it, you switch on the pressurization cock when you have a low fuel pressure light at high altitude. One of its functions is to prevent the fuel from boiling off when the air pressure in the tank gets low. Come to think of it, that might cause your engine to quit the way you've been seeing it.
  12. I was wondering the same thing.
  13. This should be a sticky, for sure. Great post, Bunyap!
  14. Yes, to all of this. The ability to fly RAMROD and CABRANK missions would add much-needed depth to activities on the Normandy map.
  15. A little bit of good news: "Spitfire Epsom Campaign. Update to all 12 missions that adds drop tanks and bombs to Spitfire flights where appropriate. It also adds a section on dive bombing tactics to the mission 2 and mission 12 briefing." https://forums.eagle.ru/showpost.php?p=3585716&postcount=21
  16. Yes, those too. At least eight digits.
  17. It's a work in progress, it seems. Not fully implemented yet.
  18. If you're taking lat/long info off the F10 map, you're not getting anything close to targeting-quality position information. One second of latitude is about 100 feet, and because of the polar convergence of the lines of longitude, the distance between seconds in longitude varies quite a bit. We need tenths of seconds (preferably hundredths) to really provide targeting-quality coordinates for accurate bombing. The best way to use auto bombing mode right now is for cueing...use the target symbol to get your eyes in the vicinity of the target, then switch to CCIP.
  19. This is a great thread! I'm still trying to get my arms around the "language" of the ME, and it's tough. I worked for the military as a war game scenario designer for more than 20 years, so I have plenty of ideas...but the way I *think* something should/can be done isn't always how DCS lets you do it. Some things I consider essential apparently can't be done at all. "In real life, would a single actor have a major [and] continued influence over the entire campaign?" My take: No. The average fighter pilot isn't going to be a decision maker beyond their own mission planning. Conceptually, EPSOM gets this right. A good campaign should have things going on outside the player's scope and control. I agree with Wags' "hand crafted campaign" ideas to a point, but I think the best possible campaign experience lies in the middle between the well-crafted script and the dynamic. I like the idea of a story-driven campaign, as well. Immersion can be greatly enhanced by creating characters for the people players encounter in the campaign, and if your wingman gets shot down in mission 2, you should have a different wingman for the rest of the campaign, which means a different voice saying "Two" and a different side number on the aircraft in formation with you. In campaign scripting terms, that means creating multiple, nearly identical missions to account for aircraft losses AND the objectives met/unmet during prior missions. To use EPSOM as an example again, the first mission launches with two flights of 4 aircraft under the player's leadership. To avoid "magical" replacement of aircraft losses and account for a single Spitfire lost in mission 1, the campaign designer needs to create as many as 8 versions of mission 2 (one for each position filled by the replacement aircraft). If there were two losses in mission 1, there'd need to be 16 versions of mission 2...but as a campaign designer, there's no way of knowing how many losses the player may suffer. At some point, you run out of replacements, and that's part of the campaign scripting process. How far can you continue with those limited assets? I get the desire for video briefings, but that would require a MUCH higher level of effort to produce than the simple slide shows we have now. Do we need an actor to do the briefing? What sort of costume does he or she need? How will the slides be integrated? What are the production values on the set? Will it look like a carrier squadron ready room or a shore-based briefing room? Will there be other actors visible in any of the shots? I think the objective of a DCS campaign designer should be to create exactly what animaal describes in the Viggen Red Flag campaign, where the player feels like part of a large team, playing a small but important part of a much larger, largely invisible whole.
  20. You might consider learning how to create missions and campaigns yourself. It's quite a challenge, and I'm still learning myself, but definitely worthwhile!
  21. LOL!!! Yes, it was good, though where I saw it, the projection was out of focus just enough to be annoying. Amazon says the DVD and Blu-Ray versions will be released on 10 September, so you don't have long to wait. Well said. Well said, indeed.
  22. Ah, damn. Anyone who saw "Spitfire" last week will know what a delight she was. Thanks for the news, HotTom.
  23. Works for me.
  24. Yoda967

    BullsEye

    Nope. You're just deleting it from the SEQ1 list.
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