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etherbattx

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Everything posted by etherbattx

  1. Some nice VR Improvement coming! if everything can be split between the cpu cores, are looking at a 400% increase with old processors and 800+% for some of the newer cpu’s?
  2. RAM speed question you mean VR uses more system RAM or more VRAM? its possible, but i don’t understand why it would need more main system RAM (the part you say needs to be sped up). in VR you send geometry to an api, same as non-VR.
  3. RAM speed question i don’t understand why ram speed makes so much difference in DCS compared to other games or software. all software and games require the CPU and all the data (and code instructions) the CPU needs comes from RAM. so won’t any software title that uses data and instructions benefit just like DCS? DCS doesn’t even load the CPU as much as some other software does. so how can it benefit more?
  4. it has to be. it’s the only fast card developers can test with.... and the only fast card users can buy. how can it not work? there are no other options.
  5. who’s going to go first? not me
  6. RAM speed question so i kinda got lost in these posts... based on real tests, we are saying a 50% ram speed increase is worth 2-4 FPS? but only if you are in VR?
  7. 3300 ram is 55% faster than the 2100. how much of that 55% increase translates to a FPS increase? i.e. do you get 1 extra FPS for every 10% increase in ram speed?
  8. ok i’ll bite. how do you propose they move to multiple cores? what work can be done on other cores that does not introduce locking and stutter?
  9. 2.5 Drive Load In Tests (1 SSD vs 3 SSD Raid) i think the test was great and it provided good real info. i was just friendly jabbing at the guys who live and die by 7 seconds. it’s barely enough time to shotgun a beer!
  10. well, that happened.
  11. not a bug. it went through the usual dev and qa cycle.
  12. 2.5 Drive Load In Tests (1 SSD vs 3 SSD Raid) if you make your living at $80/hr (166,000/yr), a savings of 7 seconds means a reduction in downtime of 15.6 cents! sign me up
  13. DCS getting too big on my SSD, files to delete? there are some good deals out there. i picked up a 1T (1000GB) ssd for $99 usd two months ago. that should be enough for most DCS installations
  14. you know the famous saying, “there are benchmarks, and then there is real life”
  15. that’s great news. can you run the numbers when you get a chance?
  16. AMD system for DCS? if you don’t need it right away, i would wait. there has been much hope and many promises over the last ten years and they haven’t always come true. give it a few months and see what gets delivered to the stores. fingers crossed, we will have a new king.
  17. i keep all the bling stuff on my buddies computer ( not mine! ) works great for me... for him, not so much. lol.
  18. no chance of keeping both your OS and DCS on the ssd? i’d hate to have to choose. but if push comes to shove i would let the OS have the ssd. you spend more time in the OS than in DCS
  19. best preload radius even if you don’t have the ram, windows will load the relevant data when DCS needs it.
  20. MS gives DX12 to Windows 7 could be. post EOL support contracts are expensive. and often very profitable (not much goes wrong after 10 years).
  21. Test: Setting CPU Affinity DCS uses threads to execute its tasks, it’s those threads that are scheduled, by the operating system, to run on a core(s). DCS has many threads but uses 3 threads for most of the work. enabling hyperthreading just means the operating system can schedule more than one thread onto the same core. it’s useful if you are core limited and don’t have enough cores for the threads to use, but keep in mind a core can only do one thing at a time. if you schedule two threads into the same core, one of them has to wait for the other. i am surprised you see better performance by limiting the cores (compute resources) you are allowed to use.
  22. isn’t Win7 at end of life?
  23. only if you turn on v-sync
  24. more likely a technical limitation than malice
  25. anything mentioned here in the forum :)
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