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Everything posted by Blinde
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I don't care about the actual price and promises. I expect that the sounds are made properly and doesn't have bugs and shortcomings like it now has. Sounds are pretty important part on simulation.
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Any fix for this to work after the latest patch?
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I really wonder how hard is it to accomplish this. Other modules have pretty decent sounds and at least you clearly hear difference when the canopy is open and not. It works with the Phantom also.
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And still the wrong sounds in F-14.
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Apparently the new fixed sounds didn't made it to the new patch?
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Are there any plans for damage model improvement? It's been like this for years. Pretty much every time when plane gets hit by missile it just rips both wings off and plane starts burning. If you get hit by AAA there are holes in stabilators and bottom side around the engines but both engines work just fine, so those are only cosmetic holes. Sometimes slight trim is maybe required. Most of the other modules have much more realistic damage model with various problems.
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With what setting do I get these? Cirrostratus?
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Better Smoke V22 for DCS 2.9
Blinde replied to Taz1004's topic in Utility/Program Mods for DCS World
Working with the new update? -
So, what do you think about the new F-14 sounds? There's some good but also some bad ones in the new mix. Afterburner sound is pretty weak and the old afterburner lead in just sounds wrong now.
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I thought dlsstweaks was broken with the latest update. I'm using the latest dlss dll but it's still way too blurry.
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DLSS is too blurry, even with max sharpening set in dcs settings. DLAA is better but then again it doesn't give so good fps.
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I'm using Quest 3 and I'm a bit lost with these Openxr settings. What should I use with my Rtx 4070, CAS, NIS or FSR?
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Just a small tweak on afterburner textures and they look a lot more real. How about some adjusting @IronMike? All I did was add HB_F14_AFB_B.dds texture layer with 70% opacity to HB_F14_AFB_Y.dds.
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https://www.digitalcombatsimulator.com/en/files/3326818/
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What do you mean? I already made Finnish Airforce pack.
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In the Phantom release trailer at 1.23 there is quite a bit familiar looking lightning in there. Is ED using this mod or what?
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Yes, I want to add smokepod to my existing entry.lua file.
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Not quite, I need the code line for the smoke pod to add in the entry.lua.
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How do you add smoke pods to payload list? Is it to Entry.lua?
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I might have my mod messed up since I have Aim-9 captive missile on weapons but it has no pylon.
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Aim-9 is missing pylons.
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How do you turn off that red control indicator box on upper left corner? I't came with v1.1.
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Where can I find this 'Unlimited Fuel for Wingman'?
