All, is there a way to know or command where AI will taxi to on an airfield? I'm trying to have vehicles meet a plane and then surround it after it taxies.
We've been testing a couple of missions and the command centers from the static section seem to be indestructible. Has anyone else experienced this or have a workaround?
it is and it isn’t. I’d often stand on top of the turret or sit on the TCs hatch while inching forward with Bono’s to see over the IV line without exposing the turret. Less than what we have today but you’d be surprised how often we would find targets that way, among others and pop up already laid on to shoot.
I believe that translates into we dont feel like doing it or we are balancing to prevent having something have to much capability depending on the context.
Amazing as always. Two thoughts: Any way to get them with adjustable bort numbers? And second, any chance you'll do such fine work on the WW 13th and 14th FS units?
Keep it up, you're very talented and I'm thrilled you share with the rest of us!
I recently heard a podcast that said they still had the equipment on them but would have to pull the EW gear off and mount the A-A equipment.
But I'll say I spoke to a number of out aviators in 1-227 Aviation before we had longbow and after. Every one of them to a individual did not worry about an enemy helicopter. Every one of them were very confident in running them down and gunning them. Not a single one said they would turn away or use a hellfire.
Hi all, I am attempting to do the same thing with a mission and I am struggling somewhere along the way. Could I send a miz file to one of you to check out? I think the important parts are the last part of my triggers and could fling it through discord. Not sure about taking enough screenshots to make it clear what I've done and where I went wrong. The radio message populates but does not seem to pull anything.
I'm sure it is in front of me but could someone help me out with a way to call a radio message based on a flag? What I am wanting to do is have players be able to hit the F10 radio message and ask what target area is currently active.
Is there a way to force aircraft to use the liveries chosen with the loadout in mission editor for MP missions with AI?
Thanks!
whoops I think this is in the wrong place.
I would like to ask for a mission editor feature to allow popping into and out of a 3D view without loading the whole mission. To check for unit placement and to see buildings that might be used for reference or targeting. Something like that would be really helpful as I've been getting into mission design.