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victorlima01

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Everything posted by victorlima01

  1. this might work in DCS but not correct procedure. Correct procedure is to drop gears and full flaps as soo as 250 is reached during the level break. The aircraft will balloon like crazy and this is something that is expected but not as much as what we currently have (according to two rw sources). You'll really have to maintain fwd pressure on your stick to compensate. About 2.5 to 3 seconds of constant trim should get you very close to AOA/on speed. To be fair to Gierasimov, I used to do it just like he suggests. Much more manageable. But I'm a stickler to rw ops. I'm sure if the jet behaved the way it does in DCS mayeb they'd change procedure to look something like what he's suggesting. So what technique to use really will depend on what you're looking to emulate
  2. very likely classified stuff and covered only in the rag syllabus. Good luck finding it. I suspect most rw pilots don't know much about it anyway - they probably know it for a time during training and start forgetting things since it's probably never used. Things have to really go south with your jet for you to resort to that.
  3. I wonder what the hell went wrong for this sudden bug. It's worked well for so long!
  4. DCS forums these days feels like Groundhog day. Same old threads and same old posts. I've been a DCS user for little over 18 months, and I certainly share everyone's frustrations. But there's more to life than waiting for the Hornet to be completed. Whilst I do not regret buying the EA version of the bird because of the countless hours of fun its provided me, I am starting to question just how healthy this business model is for the consumer-end. But let's be honest - although the plane is far from being complete, there's no full-fidelity sim coming even close to what they've achieved. And this is a niche business - therefore risky business. For the time being I stand by ED and hope for their continued success. And while I want to say that I won't entertain EA products anymore, I have to confess this might not be true. How much I'd have missed this past year if I hadn't bought the Hornet! Am I contributing to the problem? Maybe... but there's just no right answer here.
  5. I'll be damned if it isn't world-fanous Javier! Glad I bumped into you so I could thank you for all your effort. As stated above, I woud've never had as much fun without your work. Well done man!
  6. If you mean BFM and ACM, there's a plethora of YT videos and some unrelated stuff that can also be used, such as judicous use of countermeasures and SAM avoidance. I am now at a stage where I can beat most AIs on 1v1 but I'm always exploding on the pvp servers - usually due to lack of SA or losing sight in a turning fight. Hope you fair better against the air quakers.
  7. Yeah I know, I was just messing around. My grooves are unfortunately waaay too long. Other than that I could totally land a real hornet on the boat :doh: BTW, its Doc from Lex's Discord
  8. Holy sh!*&@t Greg, if that's way lig for you thank God you didn't voice the LSO bit for the new carrier comms. I'd be screwed :megalol: Hope Jell-o's more forgiving!
  9. Everything's a tradeoff, and I think most guys don't use the goggles, but I've heard some guys do.
  10. IIRC in the US Navy, when deploying from the boat, jets are assigned start times which are put together by the squadrons' operations officers and the wing opsos and airboss. Thus there is no radio coordination. Pilots simply start their jets when they're expected to do so. I believe land-based ops are the same. However, someone who actually served might be better suited to confirm this.
  11. Great to hear that wake turbulence is forcing DCS flyers into doing it the real way. Intercepting and joining up on bearing line like the pros do it is one of the most satisfying things to learn in immersive military simming. And its as crucial a skill to master as AAR and flying around the boat. I personally take great joy from the admin portions of the flights. Keep at it and in no time you'll be a pro. It took me months but online missions with my virtual VFA helped tremendously. I either had to get that fuel or I couldn't go tactical and had to fly back to the boat alone. Did happen a couple of times lol
  12. I don't recall them using ground radar for the missions in Raven One. Would be pretty cool if DCS could simulate GPS degraded environments though.
  13. If that's the case I owe him an apology: sorry Maverick. To be fair, I was not trying to sound condescending. It's just that we have precious few hornet drivers helping us along and most people don't know who's who.
  14. Maybe you aren't aware but G B is a naval aviator, LSO, and flew hornets and rhinos for most of his career. I'd surmise he might've even seen it been done. Take his word for it.
  15. I've looked for a detailed explanation of the blin codes, their meanings and what actions to take when you get one of these either in flight or on the ground. I failed to find the information however. There is a section covering it in natops but it is unsatisfyingly concise. Maybe its classified information...
  16. Do you only have one shot or can you waveoff with only one engine?
  17. That's pretty awesome. Thanks for clearing it up.
  18. I had no idea DCS radars could simulate so may variables from real life. Just to be clear: in DCS cross-section, aspect, altitude, terrain masking and all that jazz actually matter? I had no idea it was simulated to that extent
  19. longitudinal Trim only works with flap switch in the down position. Not sure if gear handle plays a part. But in auto longitudinal trim does nothing.
  20. Indeed waiting to go full flaps makes the ballooning effect much less noticeable and easier to handle. However, you did say you were going for full realism. Thus correct technique, whether on field landings or around the boat, is to go straight from auto to full flaps as soon as you hit 250 kcas, which should happen theoretically during a level break. And on DCS at least that means really pushing the stick forward to compensate while speed drops to your Vapp. Apparently it's not that bad on the real bird according to those who did it for a living - they just did some of that pilot sh&*%#t and dealt with it. My two cents: start doing it the way you described above to take a gradual approach but aim towards developing the actual technique
  21. In my humble opinion nothing is more important than this to make the Hornet more authentic and immersive, specially for those who fly actual missions and not just death matches on MP. If I were a stakeholder in ED, this is where I'd focus the team's attention. Alas, I'm not... and I'll patiently await its development which doesn't seem to be that important to most here.
  22. I don't understand. You'd like more realism out of the tomcat but won't mind trapping at 43k lbs in the hornet - something that's never been done.
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