-
Posts
774 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Callsign JoNay
-
F-14B afterburner makes plane tilt up & down
Callsign JoNay replied to PatientMental76's topic in DCS: F-14A & B
Do you have altitude hold AP on? -
Missing F14 Probe Light on latest Beta
Callsign JoNay replied to TEMPEST.114's topic in Bugs and Problems
You could roll back your install to the version of the game where think it was working differently. Or share an older screenshot or video from a previous flight (even if it's someone else's video). Or at least show us some kind of picture of it not working in your current install. I showed you a picture in your other identical bug report that my probe light functions. It's terrible, and isn't helpful at all, but it functions the way it has always functioned in previous patches. -
I used to use ATC too, just because it was fun/different, but it doesn't play well with DLC. If you DLC forward to kill some lift, the ATC automatically adds power which is the opposite of what you want in that moment, and visa versa if you want to use DLC aft to add lift. I'm not sure if that's realistic? Seems like Grumman would've been smarter than to design it that way, but what do I know? ATC became not worth the hassle for me after the burble was implemented, so I just use manual throttle now.
-
Unbound RIO controls affecting Pilot cockpit?
Callsign JoNay replied to Callsign JoNay's topic in Bugs and Problems
Further testing, the bug seems to only occur in multicrew. Unable to reproduce in SP. Can anyone else who plays in multicrew confirm? -
Hey guys possible bug discovered. I fly both pilot and RIO seats, and while RIOing for a friend today I noticed that any buttons/switches on my Winwing HOTAS that are not bound to something in the RIO pit still control what they are mapped to in my pilot controls. I was able to extend/retract the nose strut, the hook, the landing gear, the parking brake, countermeasures/DLC, and many other functions all from the RIO seat. I've never modified my keyfile and I don't use any SimApp software. I just plug my Winwing into the USB slot and play.
-
Missing F14 Probe Light on latest Beta
Callsign JoNay replied to TEMPEST.114's topic in Bugs and Problems
I haven't noticed any change in the probe light at all since I started flying the module 2 years ago. I shared a screen shot in the other identical bug report you created, and I did night time AAR yesterday and the light functions. The light sucks, and doesn't point at he basket or the tanker, but it technically functions the same as it always has. Share some pictures or video demonstrating the before and after difference you're seeing. -
It also hasn't been mentioned enough that the DCS Phoenix is also still quite susceptible to chaff, even the C-model. 7 to 10 chaff gives the opponent a pretty descent chance to spoof the missile. I still don't understand how a radar can be susceptible to both notching and chaffing. It seems we have the worst of both worlds.
-
The most recent sets of BVR testing I did within my virtual wing indicated that human opponents can notch the overhauled Phoenix quite easily too, and the missile is dead after the first instance of a notch, probably due to the evasive pull-up it performs. Sadly, the 54 is just not a threat that needs to be taken seriously in it's current state.
-
-
DD_Fenir's first two points are Phoenix problems. The same two that I reported in the Weapons Bugs forum. In this post here here I asked the question why a PDSTT lock from the AWG-9 is unnotchable in the perpendicular aspect, but the PDSTT lock from the AIM-54 is so easily trashed by a perpendicular aspect. Naquaii responded "Beacause one of those things we have control over and the other not", which to me indicates the Phoenix is not working as intended and/or that HB and ED are not in agreement about how it should work.
-
ECM Burn Through Ranges for Fighters...
Callsign JoNay replied to Callsign JoNay's topic in Weapon Bugs
Bump. Any clarification on how the above ECM burn through evaluations are being made? -
AIM-54 Notch Behavior...[Track File ADDED]
Callsign JoNay replied to Callsign JoNay's topic in Weapon Bugs
How will I know when that work is done? -
I reported a bug here on Nov 1: It has not been replied to by any ED representatives, or marked as "investigating".
- 43 replies
-
- 12
-
-
I just paused while taking fuel and was able to resume no problem. Are you able to reproduce it?
-
C47 is the best, IMO. Best counter measure resistance, goes active on it's own if you drop a lock/track, and mostly smokeless. It's a good opponent against other Fox-3 carrying targets, but we don't dominate them like we used to. AIM-120C out classes all 54s. The biggest problem is how easily the missile is notched. I still don't understand why the AWG-9 PDSTT can't be notched (perpendicularly), but AIM-54s are so easily notched.
-
RIO Cockpit Lighting Bug: Red Light Toggle Hotkey
Callsign JoNay replied to Callsign JoNay's topic in Bugs and Problems
Bump again. I guess nobody on the HB team flies in the RIO seat at night, but this bug is still present and annoying for 9 months now. -
Sudden turbulence/wind exploding aircraft
Callsign JoNay replied to roobarbjapan's topic in DCS: F-14A & B
Dude, WTH? It was mentioned so many times on this forum that the wake turbulence was stacking on ED's and the HB team kept saying nope, ED fixed it, and that is was in our imagination. By the way, I don't have any option in the special area to disable wake turbulence. null The only option for wake turbulence is under gameplay, and that will affect all other non F-14 aircraft. So if a user flies more than just the F-14, they'll have to remember to check/uncheck that box every time. -
One of our recent joint ops from the perspective of a Harrier flight:
-
In 2.8, CTD every time when one of us trying to join as RIO.
Callsign JoNay replied to Amarok_73's topic in Bugs and Problems
I was surprised and disappointed that there was no mention of a fix for multicrew in the November 17th patch. Anyone know if this is the official November patch? Or is this more of a mid-month hotfix? This is going to suck if we have to wait until late December for working multicrew. -
F-14B V Su-27 ACM Guns Only Caucuses Instant Action Mission
Callsign JoNay replied to bonesvf103's topic in DCS: F-14A & B
IMHO the new BFM AI is actually more abysmal than the original AI. It's harder to kill, but flies so strangely. It's so determined into 1C or 2C strategies, and never cashes in angels for angles when it has an advantage. It will just turn in a perfect flat circle endlessly even if it has a 2000ft advantage to cash in on. So you can really cheese it out with low yo-yos. The jinking is super weird too. It doesn't play with speed or try to force overshoots, it just stays in full AB while it tries to jink endlessly. OP is right that you have to pin the AB and chase it down at 600+ knots while it makes silly turns back and fourth. The hilarious thing is the 27 will actually jink its own wings off if you just stay behind it long enough. It happened to me the other night, and I thought I must've damaged him on one of my earlier snap shots, but then it did it again the very next round without me even shooting at him yet. -
Request: Add new F14A/B callsign - GHOST RIDER
Callsign JoNay replied to TEMPEST.114's topic in DCS: F-14A & B
Thank you. "Negative Enfield, the pattern is full" just doesn't have the same ring to it.
