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Callsign JoNay

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Everything posted by Callsign JoNay

  1. Here's the first time I saw it, back in March.
  2. I've seen that once before. I have no idea what I did to make it happen.
  3. I suppose that's true, more speed needed for more lift, but we're talking like 20-30 knots difference maybe.
  4. The Tomcat has a max launch weight of 57,000 lbs? I've never heard that before, is that a real thing? Even so, why would taking off over weight cause the pilot to black out? The jet is not accelerating any faster just because it's heavier. It's clearly an unintended bug.
  5. I'm still getting nothing on Blue 3 in this mission as of today's OB patch.
  6. Well, I am finally able to log in and test, thanks to ED's authentication issues today. I was eager to see what was changed about the EIG. It still looks crazy-bright at night. What was changed about this? null
  7. Hello everyone, We are gauging interest from the community about opening up a RedFor division within the 51st Virtual Fighter Wing. Recruitment is not officially open yet, but we are putting feelers out to see if there is enough of an appetite for it. We are seeking: -English speakers -Probably North America based, (or at least available during the evening hours of NA time zones). -A passion for RedFor weapon systems and tech. -Flanker series (27, 30, 33) pilots are what we are most interested in, as well as RedFor rotary, and Su-25. -MiG-29, 21, JF-17, F-1, etc will also be considered, but the airframes in the above bullet point are the priority. Our goal is not to use RedFor as cannon fodder or punching bags, but instead to create interesting and plausible scenarios where Blue and Red can interact through parallel objectives, weapons hold ROE and rising tensions, communications monitoring/jamming/encrypting, explore elements outside the game like spying and intelligence gathering on discord, and occasionally full-on combat when the tensions hit a boiling point or ROEs are met. Our goal is to create an environment where RedFor can compete, thrive, and stand shoulder-to-shoulder as equals with our established Eagle, Viper, Hornet, Warthog, Harrier, Apache/Helo, and Controller squadrons. With that being said RedFor pilots should be OK with being outnumbered and out-teched by the more developed and more popular BluFor airframes. (That's just the reality of DCS). We already have a RedFor discord role, which we use to bring in friends and guests of the wing to add a PVP element to some of our main wing events, but we are testing the waters to see if there are enough virtual RedFor pilots out there to establish something more structured. Ideally we would love to stand up a RedFor squadron, (or sub-wing?), within the 51st that has their own CO and XO, instructor pilots, their own initial qualification and training program (IQTs), standardized operating procedures (SOPs), and tactics. If this is something that interests you, please join the discord (https://discord.gg/51stvfw) and reach out to me via DMs. There is no official application for RedFor at this time, we are still in the brainstorming phase. Thanks! JoNay | 51st VFW
  8. I'm late to the party, and just doing my first play through of the original Raven One campaign. Is mission 4 broken? I'm not getting any prompt to check in with Blue 3. I've watched some play throughs on youtube, and it looks like there should be a prompt to check in with Blue 3 as you approach WP2/Station. In the brief it also mentions that rig calls will automatically happen on Wizard as you overfly boats. I put Blue 3 on Pri and Wizard on Aux just to cover both bases, and I'm overflying boats at 500 feet and not hearing anything on the radios. Anyone else?
  9. Do they? Or are they finally acting the way they should after removing the crazy ground friction we've had for the last few years?
  10. There's a bug report in the bugs forum about the Cat shot black out. It seems it's caused if you're over 60k gross weight.
  11. I dunno, I just do. You don't have time to think up there. If you think, you're dead.
  12. Meh. I don't coordinate turns based off the needle or string, I learned to coordinate (as best I can) through muscle memory. I only use the needle to trim out slip from an asymmetrical load, and the needle is responsive enough for that. Your custom view is nice, but we still have to remove the HUD camera to see the string, which I'm not a fan of. The default head position still works best for me. I can see ahead of me, and no part of the analog gauges or displays are hidden from my LOS. As to the OP's post, I would also welcome some increased range of motion in the mirrors. Not that I'm using them to look for bandits at my 6, but the current range of motion is so limited that the feature is basically just novelty at this point.
  13. Yep. I heard they will be transferred and re-uploaded to a new channel, The Fighter Pilot Podcast IIRC. Not sure when though.
  14. I think you need to check your math. A Tomcat with full tanks is several thousands of pounds over max trap weight even without bringing back any stores. Edit/Add: Yes the Tomcat could carry six Phoenix, but it can't trap with them. Max takeoff weight and max trap weight are not the same thing.
  15. If you raised the head 10-15cm the canopy bow would be directly in your line of sight. You wouldn't be able to see forward. I'd rather be able to see forward than over the nose. Also you wouldn't be able to see the heading tape/bug in the VDI. The only downside of the higher POV is you can't see the yaw string, but we have the slip indicator anyway. Default view also gives acceptable visibility over the nose for CVN recoveries.
  16. Here's a video of a recent mission from our current Anvil Strike campaign: Thirty players in F-14B, F-16C, F/A-18, AV-8B, A-10C II, AH-64D, F-15C, all coordinated by controllers on LotATC. Join us at https://discord.gg/51stvfw
  17. Should be 29 nm for most fighters. 23 nm for some blessed fighters, and most of the attackers. 12 nm for strategic bombers.
  18. Watch some real life night ops youtube videos. They don't turn on lights until they are ready for the cat shot. And turning off the lights is the first thing they do when they trap, even before raising the hook and clearing the LA.
  19. I flare my Tomcat sometimes. It's no big deal and not difficult to control in the rollout with that little extra bit of speed. You don't even need anti skid because it aerobrakes so well with the spoilers, flaps, and stabs deflected.
  20. 0.4s in a 60 frame/sec video should result in 24 frames where the RIO visibly ejected before the driver. In a 30 FPS video, it should be about 12 frames. I played the clip back in Sony Vegas. Sony Vegas uses a 30 frame per second counter, located in the bottom left of the attached images. The first frame where the RIO's head goes missing from the cockpit is at 3 seconds and frame 13. The first frame where the driver's head goes missing from the cockpit is at 3 seconds and frame 15. So there's only a two frame delay between the RIO and driver's ejection sequence when it should be more like twelve frames if 0.4 seconds is desired.
  21. Is there a bug to report here, or are you just commenting on how challenging it is to trim the Tomcat? Practice, get gud, etc. Also, are you making sure to be under max trap weight, 54,000 lbs?
  22. I'll have to check this out. What about when you have a human RIO? Does this mod override their controls like the HCU for example? Or does their presence in the backseat block these controls from functioning?
  23. Thanks. Although it will almost surely nerf performance, it will be nice to finally need to factor pallets into the max trap weight.
  24. I wouldn't call it cheating, because you are getting the same spotting ability that 1080 users and many VR users have had for years.
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