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Kazansky222

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Everything posted by Kazansky222

  1. I would be fine with a subscription as long as that money was earmarked for only dcs core improvements.
  2. yea JSDF F-15 or F-4 would be really awesome.
  3. Oh yea everybody is on their own squadron discord doing coordinations, and then the intra squadron coordinations are usually via chat, Just ask for a discord invite from one of the squadrons you see when you're on.
  4. I see it fairly frequently on the team I'm on, there are some dedicated guys out there. I'm not sure your timezone, but generally speaking if you see a bunch of dudes running on the server in the same squadron just ask'em for an invite to their discord or something along those lines, and you can work with them to accomplish whatever they're trying to do.
  5. Transport module... Man thats a tough one... I think I'd prefer something older, like WW2, a Ju52, maybe He111, or C47 because.... DC3's are cool. But if it must be more modern, I'd be happy with a C-130 or An-12, I guess I'd be partial to the An-12 only because it represents the Soviet bloc and China, whereas the C-130 only represent the western block.
  6. Actually, that is a great mission design. Rewarding teamwork and coordination in the multiplayer server, thats what its all about. Have some buddies pushing away airborne threats, somebody fires the ARMs to shut down the radars, then runs in with clusters & rockets to take'em out, and then follow on strikes to finish off the objective. You should join a squadron or just be active in discord/srs to make buddies with people to coordinate with.
  7. I really hope they do an early version of the F-4 and then a later variant afterwards.
  8. Please no, I've actually played a game in VR where you actually do have limits on head movement, its a really jarring and uncomfortable experience. The fade to black thing might be workable, would have to test to see for sure.
  9. So I just tested it again with the latest update 5800X 4.7Ghz 64GB 3600Mhz Ram RX6900XT at 1100mv 2650mhz, Core, 2150Mhz Mem. Pimax 8kX in native/90hz mode. In game settings is everything on low or off, PD 1.0 Running normal DCS without the FSR hack, on the Syria mission in the Mig-29A Freeflight, staying straight and flying over the city, I got 65-70fps (nothing blurry) Running with the FSR hack at Ultra Quality I got 50-55 fps. (distant objects blurry) Running at Balanced 68-80 fps (distant,/mid HUD blurry, cockpit a little bit blurry but readable) Running at Performance 78-90+fps (everything blurry, HUD unreadable, cockpit unreadable, shimmers everywhere) Since there is no motion smoothing/asw with 6000 series AMD GPU's, pretty much every setting is unplayable. You can run in 60hz mode, but then everything becomes blurry from the low refresh rate whenever you move your head even the tiniest amount, 75hz is... ok but still a bit blurry from the lower refresh rate like 60hz, but not as bad. The best setting I've been able to find is running is "quality" not ultra quality in 75hz mode, but tbh its not really any better then just running with the FSR hack and turning down the steam SS a little bit.
  10. https://github.com/fholger/openvr_fsr I got it working via this. At Ultra Quality it looks ok, doesn't really save any performance that I notice. At Balanced it saves alot of performance and looks like crap. So, for me at least, its not a game changer. Couldn't play DCS comfortably before, and still can't.
  11. Thank you for being forthcoming with whats going and also tempering expectations. I hope you guys get the docs you need, I may or may not have some Mig-29SMT / SMP stuff laying around if you want...
  12. That is really cool, I had no idea there were so many. Heres a cool little resource that shows some maps with SAM placement in East Germany as well. http://geimint.blogspot.com/2008/08/ddr-air-defense-cold-war-case-study.html
  13. tbh I'd be much more interested in an Su-17/20/22
  14. <64>Kazansky Mig-29
  15. Ok so I just tried something. While playing DCS, its choppy and jittery, just kind of a mess. But if I Alt-Tab to make DCS not the selected window, then it comes butter smooth. Although I can't control the airplane, just look around. So it has something to do with DCS being the active selected window I guess.
  16. I'm sorry I'm not familiar with HAGS? is that the USB power settings? Ok and I've also reached out to the SteamVR staff, and they are saying its a pitool issue. Here some more system info, in the very rare chance that somebody from ED actually tries to address this. The frame time graphs are on the Syria map in the Mig-29A, the rolling file is doing aileron rolls, the level one is just flying straight and level with the autopilot. As you can tell, there is no reprojection happening, at all. simulator-rig.nfo
  17. Sorry, I just saw this subforum for VR problems. I just upgraded from a 1080ti to a 6900XT, and it seems that motion smoothing no long functions, if full hmd refresh rate isn't achieved it becomes very choppy. If I turn on the pitool smart smoothing with the 6900XT the game becomes "smooth" but its a blurry mess with a "double" image being put into both eyes making everything just extremely blurry. Its a DCS specific problem (I haven't experienced it with any other software), I've already reached out to the pitool support staff and they say its a DCS issue. https://drive.google.com/file/d/1EYStx3bfIDk08esTvx_iBHjvSiqDMpUG/view?usp=sharing https://drive.google.com/file/d/1kJROPHgWxzPSleMEq8UpRdi_nBDVYWBL/view?usp=sharing https://drive.google.com/file/d/1RmsCt7paPAIfzvUepwzuze8VG1dBw8jm/view?usp=sharing
  18. So I upgrade from the 1080ti to the 6900XT, but for some reason motion smoothing doesn't work in DCS, but it works in other titles, its get jittery and choppy when hmd refresh rate isn't achieved. Also when I turn on the Pimax smart smoothing feature that is supposed to smooth out the game like motion smoothing, it makes the game extremely blurry like a double image is being put into both eyes. This only happens in DCS, other titles work perfectly fine. https://drive.google.com/file/d/1RmsCt7paPAIfzvUepwzuze8VG1dBw8jm/view?usp=sharing https://drive.google.com/file/d/1kJROPHgWxzPSleMEq8UpRdi_nBDVYWBL/view?usp=sharing https://drive.google.com/file/d/1EYStx3bfIDk08esTvx_iBHjvSiqDMpUG/view?usp=sharing
  19. The purpose was the intercept nuclear bombers. So not meant for fighting things that shoot back. In fact if my memory serves right the GCI could even turn on your radar, lock the target, whole shebang, everything except release the weapon. Those old school intercept designs were definitely purpose built. But the system in those old F-102/106 planes was alot more advanced then an autopilot that just flies straight, it would literally fly your entire flight plan, all the way to intercept, all the way back, the computer in it was really big, like, it took a very large volume lol.
  20. Well yea, you're correct for certain time periods, I only mention Air Superiority and Air Supremacy because thats what your average flight simmer knows and thinks, the discussion isn't about US/NATO style air doctrine, but Soviet style, and how Lazur fits in. And the PVO is unique for its organization as a separate branch from the VVS, and its different organization comes from a different mission, hence a different doctrine, and differently equipped aircraft. If you want to argue that the VVS and PVO have the same doctrine, you are completely wrong.
  21. So to really understand Lazur, you first have to wrap your head around the difference in doctrine between the western "air superiority" or as we like to say nowadays "air supremacy", And the Soviet PVO doctrine which was strictly defensive in nature. The backbone of the PVO wasn't really its aircraft, but rather is IADS/EW system, which was arguably the best in the world throughout most if not all of its existence. Interlocking webs of different air defenses to cover strategically important areas. Now the Soviet Union was also very large, much bigger then would be economically or technically feasible to have good EW and IADS coverage for the entire nation, at least not on the level that they deployed around important areas. Enter PVO aircraft and Lazur, now if I'm not mistaken Lazur was specific to only PVO assigned aircraft not VVS aircraft for the reason that the Lazur system wasn't controlled by a GCI in the western sense, which can be used as an offensive as well as defensive tool, but it more turned PVO aircraft into "mobile sam sites" They were to plug holes and gap in coverage over this huge landmass that the PVO had trouble defending. Also you could do some interesting tactics with the ground based sams and PVO aircraft used in close coordination "mobile sam traps" and the like. So Lazur was a very simple system from a pilots standpoint, the GCI really got to have all the fun. Input the pilot receives is based on airframe, for Example, the Mig-21 had an indicator to turn left or right, and to climb or descend. In the Mig-23 I'm not sure if it was a HUD cue or the same as the Mig-21, but in the Mig-29 I'm almost certain there was both HUD cue and indicators on the HSI. Su-15, Mig-25, Mig-31, no idea. I've heard the Mig-25 setup was similar to the Mig-21, and the Mig-31 setup was more similar to what we know from the Su-27, with a screen with visual representation, rather then a Dial or a HUD cue. Oh and there was Light or cue that would turn on when it was time to engage the afterburners For this reason I was really excited when ED announced the IADS thing..... 2 or 3 years ago? (but never said anything else again) Because to really simulate redfor, you need IADS and when I say IADS I also mean Lazur, as its just one of the many branches off of the main system IADS system (EW/ECM/ECCM ect...). High fidelity aircraft, Low fidelity combat environment is the name of the game in DCS.
  22. Fun fact, in the US the F-102 / F-106 interceptors could be flown by the GCI from take off to the target and all the way back to landing, with the pilot only pressing the weapon release. From an interview this was not done in practice too often, but it was designed with the capability and it worked.
  23. Bombers, Attack Aircraft, can't simulate a WW2 air war without them. After there are some WW2 naval assets in the game, then some Naval aircraft would be nice.
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