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Everything posted by Kazansky222
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I see what you're saying, but I mean, But you have to admit, it is odd that when you simulate single engine fuel flow at the Mig-29 design speed and JF17 design speed, provided by your time data, that fuel flow seems to match up almost perfectly with the RD-93 when speed is taken into account.
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hmmm.... never tested it with AI jf17, but I know for player flown ones they def to not appear in the inner ring at 100nm :) Sounds like a bug to me.
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Probably just going to run them out of life before upgrading to newer engines. Thats what I would do anyways. saves money.
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What mode did you have the RD-93 in in your tests? I've noticed higher fuel flow when in "combat" mode rather then default or training mode. Just using your test data to make some comparisons between the fuel flow, speed, and fuel capacity between the Mig-29 and Jiff Fuel flow appears to be almost identical (single engine comparison), Its just one plane is alot faster then the other.
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Guided bomblets for russian planes
Kazansky222 replied to ResonantCard1's topic in DCS: Flaming Cliffs
I've often hoped for this also, using the unguided RBK500 is not the easiest thing in the world to do, especially against targets with shorads/manpads ect.. around them. I'd be happy to be able to CCRP a SPBE RBK500 from a Mig-29 :) -
Well I remember ED saying something about IADS a long time ago, since lazur was part of the IADS system maybe it will come with that rework... but its been quite sometime and no news on that front so, chalk it up to, I wish this would happen, should happen, won't happen.
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Triple Fuel tank problem. (maybe bug)?
Kazansky222 replied to Kazansky222's topic in MiG-29 for DCS World
Yea having that circuit to drop the center-line separately would be great... ED please? :) -
[REPORTED]Interior cockpit lighting 2.5.6 too strong
Kazansky222 replied to cro_mig_21's topic in MiG-29 for DCS World
oddly enough fro my in VR the cockpit lightning in the 29 looks better now then ever, maybe even still a little to dim. -
<64>Kazansky MiG-29A
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I was watching this interesting video that brought up a good point about FW190 G loading. The pilots legs in the FW190 A-8 are almost stretched straight forward, as opposed to most fighters where they sit more traditionally, one could surmise that it would lead to better G tolerance from the pilot.
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Try running at 120hz either small or normal fov, I found that running at anything other then 120 the gpu catalyst causes crazy judders. I know it doesn't make sense, but just try it.
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Try it both ways first, for me, if I set to 90 or 120 fps then it judders hard the entire time. But set at 60 it only judders when cpu frametimes randomly spike or when GPU frametimes drop bellow 60. But when set to 40 it almost never judders. I know it makes no sense, there is some funky software magic happening in the background that nobody here is going to really understand.
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Credits to A hamburgler for giuring this out, I just want to make a separate post so it doesn't get lost in the 157 pages of the pimax thread. For your info my system is an 8600k at 5.1ghz and a 1080ti, 32GB 3200mhz CL14 mem. So first watch this video Do what he says. Then watch this video Do what he says. Then make your DCS settings this with 1.0 PD https://drive.google.com/file/d/1BtHIMo4S_xV4U66WPxgvGeJm2mOCG3-_/view?usp=sharing Then open up your pitool and made it look like this https://drive.google.com/file/d/1spxebKmDgpX9VmpgaBhKtKQkhOVgfac_/view?usp=sharing https://drive.google.com/file/d/1oQ5s4AQYilq93Pvdk0mUkSkDWu1Jc6R1/view?usp=sharing https://drive.google.com/file/d/1ehSNmm8SA6Ql4VjfLJpKP0qFCqWcA9UO/view?usp=sharing Then apply and save. Then make your steam VR SS look like this https://drive.google.com/open?id=1N6shGyyKoOLqtaGbwACz1AyHHjD6LXOO TBH I'm found that anything between 36 and 42% runs ok. depends on which server you play on, BFPG destroys your CPU frametimes so you can run a little higher on it, but not too much. but if you play in SP or a server with less crap going on destroying framerate adjust accordingly. Then make your Nvidia CP look like this https://drive.google.com/file/d/1Fg4OiRrnmoLcmyjOWqrPVldonyRbzfka/view?usp=sharing https://drive.google.com/file/d/1__Ba4TCXa2X79M78b98yBX8gxTkN4K5Y/view?usp=sharing https://drive.google.com/file/d/1RSlGz5RREDTbrK9h8MdfmqHe7-qXK_Zl/view?usp=sharing Then restart your PC, and note everytime you adjust your Pitool GPU Catalyst you need to restart your PC for it to work right. They say just reboot the HMD, but I've found that only makes it work half the time. I took a screenshot of me sitting on the ramp started up ready to go in a JF-17 on BFPG with like 40 players online getting 60fps ASW butter smooth no drops, but for some reason VRFPS doesn't show up on my screenshots. *edit* So my buddy was experimenting with my settings and found that judder can be completely avoided by setting nvidia FPS to 40, in game you still run at 60 ASW 99% of the time but when it can't maintain 60 it will drop a bit but as long as it stays above 40 you won't get the judder. Also I'm now running 1.5 on pitool setting, and 38% on steam VR SS. So far a quick SP instant action looked a little better then old settings and no judders yet. Need to test MP.
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I did exactly what you did, and I am getting locked 60 fps now, feels very smooth, but I'm getting double vision in both eyes, as in, even if I close 1 eye, that single display is doing double vision. *edit* fixed double vision by setting nvidia control panel pre-rendered frame to 3
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Yea my thoughts exactly. I would absolutely love to have a HMD, but only if its been retrofitted onto the Jf-17 that we fly in DCS. which I think it was planned for seeing as their is already a switch for the HMD on the AAP panel. (not to mention a switch for the IRST on the same panel) *edit* Also if they want to put it on as a "fictional" just make it an option to set in special options or something. If you want to fly the PAF jiff, you can, if you want to set it in special options to have the jiff fitted out for everything i twas meant to have given an unlimited budget, your choice.
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Suggestion for an early introduction [Early access]
Kazansky222 replied to falcon_120's topic in DCS: Eurofighter
No, release like Deka did, with the Jiff feature complete, bug fixes after. -
Fitting Eurofighter into 2003-2007 timeframe of modern DCS
Kazansky222 replied to bies's topic in DCS: Eurofighter
Fitting into the time frame? Welcome to how the Mig-29 and SU-27 drivers have felt since forever. Personally I would have been happy if ED made 1989 or 1991 the cutoff date. But that didn't happen so here we are. -
yea....
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yea thats what I figured.
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I just read the newsletter and faq real quick, didn't see anything about weapons, specifically meteor, thats really all I care about. Has anybody seen anything said about that? Meteor = hype no meteor = new plane, same air to air weapons... cool.
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[Old] FAQ Eurofighter Typhoon - Guided Discussion
Kazansky222 replied to DashTrueGrit's topic in DCS: Eurofighter
Meteor Missile?! -
DCS: MiG-25RBT Mod Announcement
Kazansky222 replied to cosmicdoubloon's topic in Flyable/Drivable Mods for DCS World
No you! ;) *ahem, Mig-25PDS please* -
It used to take 2 hits to kill OHP, but since the 802 and LS-10 warhead updates it takes 6 now. in MP at least, can't say about SP.
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Sim Skunk Works, please please please, develop for DCS, G91, F-104S for DCS, please!!!!