Jump to content

Leviathan667

Members
  • Posts

    333
  • Joined

  • Last visited

Everything posted by Leviathan667

  1. I’ve documented and reported the issue to ED. support They replied they will forward it to the developers but their answer will take time. I am sorry for the inconvenience.
  2. Hello all, DCS updates have made the campaign difficult to play. For example, AI aircraft won’t take-off roadbases anymore. I am investigating the issues and will keep you updated. i am very sorry for the inconvenience.
  3. I kept trying different settings and could narrow down the issue. 1. I restarted the PC an used track IR instead of VR. And tried to fire the gun and it worked. 2. Restarted the PC and tried against in VR. No luck. Then I checked the settings and it can be back to me that the day before yesterday, in "Special", I unchecked "simplified firing safety logic" I checked it again. Then loaded the Caucasus dogfight with canon mission and could fire the gun. To sum up: If ""simplified firing safety logic" is not checked, it is possible to fire the gun with when not in VR and not possible to fire the gun when in VR If "simplified firing safety logic" is checked, it is possible to fire the gun in non VR and VR.
  4. Hi, Since yesterday I can shoot neither gun nor launch ir missiles nor rockets. I did not attempt to shoot EM missiles or bombs. Before yesterday, it worked. Meanwhile, I did not update the game. Nothing changed. The steps I undertake: Master arm switch to on C+M Fire A green light on the side of the sight appears. The sight itself changes and shows the gun reticle. I also tried the following: Master arm switch to on Canon air Fire AND Master arm switch to on Gun 300-600m Fire For rockets and missiles, I follow the required steps per kneeboard. E.g. for IR missiles: Master arm switch to on C+M Fire OR Master arm switch to on EXT.D or G R550 or SW missile switch Fire BUT When I press the gun button on the joystick, nothing happens. In the control menu, when I press the gun button, I am shown the gun button action. Same goes with bombs, rochets missiles and sight recorder. This issue is reproducible in every mission I fly in the training menu and the quick missions. I attached three trk files. Thanks for your helop Mirage_F1CE_lesson_04_ground_attack_guns_rockets_EN.miz_12012023_19-57.trk Mirage_F1CE_lesson_04_ground_attack_guns_rockets_EN2.miz_12012023_19-57.trk Mirage_F1CE_lesson_04_ground_attack_guns_rockets_EN3.miz_12012023_19-57.trk
  5. Hi, The AI Viggen in this training mission does go full reheat on the ground but won't move an inch. It won't take-off. This mission used to work well. How to fix it? I am especially interested in the fix because my custom campaign relies on the same trick to make AI units take-off from the ground. Thank you
  6. Hi, does anyone know anything about the following: How long does it take for the F-4E INS alignment to complete? How many waypoints can the F-4E Nav system handle? Can the nav system manage offset points for loft bombing runs? Can the nav system calculate ToT and show cues on the HUD?
  7. Thank you all for your answers. i am preparing a custom land based QRA mission and will follow ironmike’s hint: start the engines then align then stop the engines while keeping ground power on and then wait for the signal to take-off.
  8. In all the other planes, INS alignment is possible before the engines are on. Is there a way to make jester align the INS before spooling the engines?
  9. Hi, The dive bomb option has disappeared: Has it been moved elsewhere? There's no information about it in the changelog.
  10. Hi, I am looking for a way to design briefing material for custom made missions. I need to be able to work on the mission map and add geometric forms like vectors, circles, race-track orbit shapes, text, etc. Thanks for your advice
  11. Allow the editor to make a section of 2 to 4 AI planes take-off in formation, even after having taxied from their parking soot to the runway make single AI planes t-off from one of two sides of the runway in order to allow a human player to take-off in formation with an AI); do the same for landing Make the AI do the most common patterns before landing (e.g. the navy overhead over an airfield) thanks
  12. thank you @IronMike As I am developing missions for the future F-4, I'd like to know if the AI will be able to land (on airfields) following the overhead pattern?
  13. Adding the possibility: to set the turn radius and/or angle of turn after or before a waypoint for AI and human players. to determine taxi paths at air bases + runway to use determine angle of dive in advanced action dive bombing allow us to use a numerical value for direction from in advanced action
  14. thanks IronMike. I checked the F14 dir. Found proxy_device.lua. But the content of it is difficult to understand. For one, the arg 10015, 10016, etc. found in the May 18th update are absent from it. The rest of it seems to relate to commands for the pilot rather than the RIO. See example: Is there another file I should check?
  15. Hi, I'd like to know if the F-4E module will work the same way the F-14 does when it comes to the RIO/WSO. E.g. can we expect the X: SetCommand with value action to work the same way? Also, will the F-4 be equipped with two radios (VHF controlled by the RIO/WSO and UHF by both pilot and RIO/WSO)? Thank you
  16. Thank you I found the update thread here: Do we have a full list of SetCommands for Jester somewhere?
  17. Hi, I'd like to create missions where given a certain condition is met, Jester will do something like switch to channel 11 on the VHF (without the need for the human pilot to ask him using the wheel). I've been searching clckabledata.lua and other lua files without finding anything. Can someone help?
  18. Hi, thank you for making the Sinai map. I'd like to suggest that you map in high detail a few areas outside the projected square-shaped detailed area: Luxor and its air bases Ras Banas with its air bases and naval base. This would enable mission makers to recreate many IAF long range strike missions from 67 to 73.
  19. Hi, I noticed for the ATC RWY 9 is the only departure RWY no matter where the wind blows. RWYs 27, 11, 29, 15 and 333 are never used (by the AI). Are there plans to address this issue?
  20. Thanks @Rudel_chw I've made use of the X:COCKPIT ARGUMENT IN RANGE in a past life. It does work but it's quite a complex setup especially if you have to handle multiple frequency changes. So I was looking for something simple. @IronMike Does a parameter exist for the radio state (to be used with "Cockpit param equal to") and if not, can one be easily added (please )?
  21. Hi, I'd like to know what is the name of the main and secondary radios (FR22/24) for use in the mission editor with the "Cockpit param equal to" condition (see images). When I use Param: FR22, FR_22, Radio 1 or Radio 2, it does not work. E.g. I'd like to a message show up when the main radio is set to 250.00 MHz. Thank you nullnull
  22. I put a vehicle on the other runway to prevent it usage. At take-off, the AI uses the « secondary » runway and at landing too until the very last second when it flares. The track files show that strange behaviour.
×
×
  • Create New...