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Everything posted by Ironhand
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fixed internally ΑΙΜ120 - Always miss targets near ground
Ironhand replied to Skyron's topic in Weapon Bugs
I notice that the aircraft in the video are all F-16s which is an incredibly small aircraft. Even a MiG-29 is bigger. I wonder if that has something to do with what you’re seeing, especially in the presence of countermeasures. It’d be interesting to test against other aircraft with and without countermeasures. -
[BUG] A10A Autopilot not working again
Ironhand replied to Fanki 17's topic in Flaming Cliffs Bugs & Problems
Unless there is a problem with the joystick itself, there is normally only one reason for this to happen—a duplication of the rudder command somewhere that is being activated. If he unplugs his joystick, are the rudders still hard left? -
How to start playing DCS (and not ruin your bank account)
Ironhand replied to Suchos's topic in General Tutorials
Not exactly new to the sim myself but thank you for the time and effort you put into this. -
Su-25 Clean, No shaking beyond high speed shake at around TAS 900 k/hr, M 0.76. Su-25 Dirty, Shakes right down to TAS 360 km/hr (probably further but that's where I stopped) (TRK of this attached) Su-25-Dirty_Shake with Air Brakes Extended.trk
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Your favourite way to get someone off you six?
Ironhand replied to windsurfingstew's topic in DCS 2.9
After the first fight devolves into a two-circle fight, you’ll get an excellent idea of what the Su-27 pilot would be seeing… -
If you simply want to practice, you can do what you're looking to do on the right map. Nevada, for instance, because of the higher elevations involved. I tried Groom Lake with Overcast 6, 1300 meters. That worked pretty well. Use a lower base and It'll be right down to the ground, though there might be clearer holes here and there depending on cloud structure. You can also use the old clouds for a more uniform effect, if you prefer. There's something odd going on with the cloud bases because, once in the sim, you either have the cloud bases far enough above the ground not to suit your needs or right down to the ground on airfields with runways below 900 meters altitude with nothing in between.
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[BUG] A10A Autopilot not working again
Ironhand replied to Fanki 17's topic in Flaming Cliffs Bugs & Problems
Excellent. Wish I had realized that there were three steps, not two, sooner. But at least you and your team have that squared away. Enjoy. And thanks for letting me know. -
[BUG] A10A Autopilot not working again
Ironhand replied to Fanki 17's topic in Flaming Cliffs Bugs & Problems
No, there's not. Just to make sure we're on the same page, do the following. Do your startup procedure and take off. Once established in flight, select EAC Arm (LAlt+4). Next select LAAP Altitude/Heading Hold (LAlt+2). Finally, LAAP Engage/Disengage (A). Did it work? EDIT: It's been a long time since I've been in the A-10A pit. I realized this evening that there are three steps, not two as suggested in my previous post. EDIT 2: Forgot to mention. Make sure you’re in fairly level flight before steps 2 & 3. Not sure how finicky the AP is. -
[BUG] A10A Autopilot not working again
Ironhand replied to Fanki 17's topic in Flaming Cliffs Bugs & Problems
I assume the instant action is an air start? If so, that's why. The EAC is already on in an air start. If you're starting dark and cold, you need to turn it on (keyboard "A" toggles it on/off). But another question is what AP function are you attempting to engage? There are only two: Altitude/Heading Hold and Path Hold. A third option, Altitude/Bank Hold, is listed in the controls listing but doesn't exist in the sim. Not sure why it's there because the A-10A sim manual only refers to those first two. -
I seem to recall an “official” training mission that advised placing the pipper slightly ahead of the target because of the delay in the bomblets dispensing. But I could be imagining it all.
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All very interesting.
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I didn't count. However, in other situations where I have counted, the number has always been correct. I'm uploading short videos made from each TRK. They'll be available later today. I suppose you could pause the video and count. Then you'd know for sure. Each video is less than 1 minute long. BTR-80: MBT T-90
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Whether correct or not (I don't know and am not going to research it), the RBK (PTAB 10.5M) disperses in a doughnut shape with the submunitions in a ring around a hollow center. To make matters worse, they tend to clump rather than be evenly dispersed. Dropped at high speed/low altitude you'll get a fairly tight pattern that's roughly 25x15 meters making it tough to kill more than 1 vehicle. Dropped in a steep dive from 5500m altitude, you'll get a more circular pattern 30-40 meters wide. Given that knowledge, you can get, maybe, 2 BTR-80s. You'll get a T-90 if it's unlucky enough to end up under one of those clumps. TRK files attached. PTAB BTR-80-Views.trk PTAB MBT T-90.trk
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None that I’m aware of. As silverdevil notes, you might be better off with a modifier button, rather than a switch. I have used switches but only for entire categories of commands ie. A2A, A2G, Enroute. But I still prefer modifiers, since there’s nothing to forget. The modifier is either pressed or it’s not. When pressed, it’s active. When not, not.
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If your plan is to use a radar guided missile, you still have to use EOS as primary with its FC3 limitations. Select boresight. An IR missile will be automatically selected. Press lock. Whether or not the target is locked, switch to the radar guided missile. Now when the lock is established, EOS passes the target off to radar and your radar missile is launched. This means that you will probably be well within visual range before a missile comes off the rail.
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I don't know. When you set similar lighting and contrast conditions, it's not all that different: Given that the Caucasus climate runs from temperate to subtropical to glaciated mountains, it'd be impossible for one set of seasonal trees to cover it all, as draconus notes. So compromises needed to be made. My "complaint" would be that autumnal leaves remain on far too many trees. But I don't imagine that's going to change anytime soon.
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MiG-29's BFM characteristics / doubts
Ironhand replied to Top Jockey's topic in MiG-29 for DCS World
It has everything to do with AI FM. The new General AI FM will replace their current FM with one which is realistic. Currently they can defy the laws of physics. And this is based on what? Just curious. -
ModelViewer2.0 - loading custom skins how? - SOLVED
Ironhand replied to jackd's topic in DCS World Tutorial & Help Requests
I think the easiest way to load the skin will be to add it to whatever folder modelviewer2.exe is already at for that aircraft’s skins. Obviously, the above mofication instructions no longer mirror what is currently in the lua file. -
According to your screenshot, you have the right and left engines tied to the Warthog throttle. Remove those and see what happens.
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You won’t see it for at least as long as Russia remains Putinesque and, then, several years beyond.
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solved "Warning Autopilot" cant turn the AP on
Ironhand replied to PSYKOnz's topic in Su-33 for DCS World
Excellent!