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Everything posted by Ironhand
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Missing "Expected target range" keybinds
Ironhand replied to Mike_Romeo's topic in Flaming Cliffs Bugs & Problems
If you look at your screenshot, you’ll see that they’ve changed what they call it to: Radar scan zone increase, radar scan zone decrease. No idea why it was changed to that of all things. You’re manually entering the range to the target, not changing the scan zone. -
That’s something you’d have to ask ED about unless you bought it twice.
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https://www.digitalcombatsimulator.com/en/support/faq/709/ Once you start it, you’ll have two options. Select “check all files (slow)”.
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Any modules purchased through the DCS website should be listed in the module manager to be downloaded and installed. Any mods would need to be downloaded and installed again, unless you can find them somewhere in the path “F:>Saved Games/DCS.OpenBeta/…” or wherever you were instructed to place them. EDIT: If you are missing pieces of purchased modules, do a slow repair. That has fixed a multitude of oddities for me in the past.
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In the simplest of terms: Select Multiplayer from the main menu. Peruse the server list for one that suits your needs. Highlight a server and click Join. From the menu that appears, select your coalition and aircraft. Click Briefing. After reading the briefing, click Fly. After entering the cockpit, relax and enjoy yourself.
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We can only hope.
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It's the launch permission setting plus your use of the jammer. The default, which is what you have set, is for the F-15E to launch at a random point between max range and the no escape zone. With this setting, plus your use of the jammer, you almost guarantee that he won't launch until the NEZ. By then you'll have a missile well on its way to him. I edited your TRK so that the launch permission is simply "max range". Now he launches and cranks as soon as he burns through--which, in DCS, is the same time you burn through. And you eat a missile. See attached TRK. CommandT_Edited Bandit does not crank or shoot.trk
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If it works for you, it works for me. Depending on how you want to organize the Missions folder, you can add folders to it as you wish and reorganize things however you want. Here’s a portion of mine: I have to say, though, that your installation itself seems entirely screwed up.
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R-27T/ET Tactics - How to use correctly?
Ironhand replied to CommandT's topic in DCS: Flaming Cliffs
Yes. It’s in Russian. Check PM -
To check where DCS is putting files, start the sim and, from the main menu, go into Options (the gear wheel in the top bar). Select Controls. Select the UI Layer in the drop down menu on the left. Highlight the column for your joystick and click the load profile button. In the window that opens you will see the path to the correct folder in Saved Games along with its name. That's the folder that will contain the Missions folder along with a number of others such as Config, Data, fxo, MissionEditor, Movies, ScreenShots, Tracks to name several. And that's the folder to use. And that's the folder to which you can add additional folders in order to organize your missions. And that's the folder that you will access when you select "My Missions" from the Mission button in the Main Menu. If, for some reason, it's putting things into your actual installation folder, there's a way to change that but let's not go there unless we need to.
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That’s my question. Why would the OP be confused as to why missions weren’t saved to Saved Games/Missions, if he selected a different location in the first place, unless there’s an issue of some sort? And the 2nd question is why there are any folders at all in Saved Games/Missions unless he put them there?
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Only with the "Folder Browser" check marked. Otherwise it automatically puts you into Saved Games/Missions. From there you select the user created folder in the Missions folder you want it to go.
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That is really odd. Why would it be saving missions you created in the core installation? It's not supposed to do that. It should be putting them into your Saved Games/(Your DCS Installation Name) folder. You can organize that folder any way you want and that organization will show up under "My Missions" when you select Missions on the main screen.
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R-27T: Fails to track even after LA is given and well within max range
Ironhand replied to Pavlin_33's topic in Weapon Bugs
Judging from the image, I’d say it was due to this: -
Had the same thought years ago. No. It saves right from the beginning.
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Unfortunately, until something is created to replace what we currently have, what you are requesting is an impossibility. The track file must start at the beginning and play through in sequence. It’s simply the mission itself with your mission environment and control inputs packaged into it for playback. So a video clip is your only option for now.
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Do a slow repair and see if that fixes the problem. Something in the ME might have gotten corrupted during the update. EDIT: Just took a look at your mission file and it calls for mods. Two things: 1) Does the same thing happen in a mission not calling for a mod? 2) Does the problem remain with the mods uninstalled?
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Sudden lost lock, Unable to Launch, Unable to lock
Ironhand replied to Soulres's topic in Flaming Cliffs Bugs & Problems
Have either you or your friends run a slow repair, since this started happening? Just to rule an installation issue out. It’s a place to start and something that most probably can be done while you sleep. -
R-27T/ET Tactics - How to use correctly?
Ironhand replied to CommandT's topic in DCS: Flaming Cliffs
In the sim, yes. Or it seems so. Then again, the sim's depiction of the interaction between the radar and EOS (IRST) complexes is somewhat hazy. In the real world pilot's manual, there's a brief section on what each complex does. The radar complex deals with radar homing missiles. It specifies issiles with "radar homing heads", does not simply refer to "missiles", and makes no mention of IR missiles. EOS is specifically depicted as interacting with IR missiles. Again, not the generic term "missiles". So there seems to be that dichotomy in real life. If so, you would not be able to cue an IR missile using the radar. But the radar and EOS work together in real life. With radar selected as primary, radar provides EOS with the target's angular coordinates (and vice versa should EOS be primary). EOS then tries to obtain its own lock. If successful the EOS lock indicator would also illuminate on the annunciation panel in addition to the radar lock indicator. In the sim, however, I have never seen those two indicators illuminated at the same time. It may be that this interaction is actually "modeled" but there isn't the cockpit cue to inform you that it's happening. That some sort of interaction is modeled is obvious in that you will, in certain situations with radar as primary, suddenly have the EOS/Radar cue appear on the HUD even though you only have radar selected. So it may be that things are modeled to work as they would in real life but without the additional cue. Or it may be that they simply model the radar as cuing IR missiles where to look. I prefer to pretend that it's the former. Then again, it could be that the radar complex really can cue IR missiles where to look. -
correct as is Can't get the F-15C to spin...
Ironhand replied to greyseal494's topic in F-15C for DCS World
Not. According to the real world manual, with CAS on or off, you will not get a nose drop. There will be no spin. You might get some wing rock and yaw until you release the stick. -
R-27T/ET Tactics - How to use correctly?
Ironhand replied to CommandT's topic in DCS: Flaming Cliffs
You’re not missing anything. The limiting factor is that the missiles’ IR seekers have to have their own lock on the target. The IRST is just telling the seekers where to look. So, in the case of these missiles, range is simply a measure of how far it, technically, can fly. -
fixed Bug: LA incorrectly given for IR missiles
Ironhand replied to BlackPixxel's topic in Su-27 for DCS World
Hopefully it’s an easy fix and won’t have a bottom dwelling priority.
