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Everything posted by Ironhand
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R-27T: Fails to track even after LA is given and well within max range
Ironhand replied to Pavlin_33's topic in Weapon Bugs
Judging from the image, I’d say it was due to this: -
Had the same thought years ago. No. It saves right from the beginning.
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Unfortunately, until something is created to replace what we currently have, what you are requesting is an impossibility. The track file must start at the beginning and play through in sequence. It’s simply the mission itself with your mission environment and control inputs packaged into it for playback. So a video clip is your only option for now.
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Do a slow repair and see if that fixes the problem. Something in the ME might have gotten corrupted during the update. EDIT: Just took a look at your mission file and it calls for mods. Two things: 1) Does the same thing happen in a mission not calling for a mod? 2) Does the problem remain with the mods uninstalled?
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Sudden lost lock, Unable to Launch, Unable to lock
Ironhand replied to Soulres's topic in Flaming Cliffs Bugs & Problems
Have either you or your friends run a slow repair, since this started happening? Just to rule an installation issue out. It’s a place to start and something that most probably can be done while you sleep. -
R-27T/ET Tactics - How to use correctly?
Ironhand replied to CommandT's topic in DCS: Flaming Cliffs
In the sim, yes. Or it seems so. Then again, the sim's depiction of the interaction between the radar and EOS (IRST) complexes is somewhat hazy. In the real world pilot's manual, there's a brief section on what each complex does. The radar complex deals with radar homing missiles. It specifies issiles with "radar homing heads", does not simply refer to "missiles", and makes no mention of IR missiles. EOS is specifically depicted as interacting with IR missiles. Again, not the generic term "missiles". So there seems to be that dichotomy in real life. If so, you would not be able to cue an IR missile using the radar. But the radar and EOS work together in real life. With radar selected as primary, radar provides EOS with the target's angular coordinates (and vice versa should EOS be primary). EOS then tries to obtain its own lock. If successful the EOS lock indicator would also illuminate on the annunciation panel in addition to the radar lock indicator. In the sim, however, I have never seen those two indicators illuminated at the same time. It may be that this interaction is actually "modeled" but there isn't the cockpit cue to inform you that it's happening. That some sort of interaction is modeled is obvious in that you will, in certain situations with radar as primary, suddenly have the EOS/Radar cue appear on the HUD even though you only have radar selected. So it may be that things are modeled to work as they would in real life but without the additional cue. Or it may be that they simply model the radar as cuing IR missiles where to look. I prefer to pretend that it's the former. Then again, it could be that the radar complex really can cue IR missiles where to look. -
correct as is Can't get the F-15C to spin...
Ironhand replied to greyseal494's topic in F-15C for DCS World
Not. According to the real world manual, with CAS on or off, you will not get a nose drop. There will be no spin. You might get some wing rock and yaw until you release the stick. -
R-27T/ET Tactics - How to use correctly?
Ironhand replied to CommandT's topic in DCS: Flaming Cliffs
You’re not missing anything. The limiting factor is that the missiles’ IR seekers have to have their own lock on the target. The IRST is just telling the seekers where to look. So, in the case of these missiles, range is simply a measure of how far it, technically, can fly. -
fixed Bug: LA incorrectly given for IR missiles
Ironhand replied to BlackPixxel's topic in Su-27 for DCS World
Hopefully it’s an easy fix and won’t have a bottom dwelling priority. -
Actually, I got the subscription primarily to read that interview. My impression of what's being said and/or hinted at by Eagle is that they want to eventually get to a point where they do the underlying work once, and spread it across various products. So the same AI, the same maps, same weather environment, etc.
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Then you should have little to worry about. Steel Jaw, though, will still consider it arcade:
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Out of curiosity, what does an arcade environment look like?
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Ahh… hyperacusis.
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From your lips to god’s ear… Oh, FC3 will disappear someday. Maybe not soon but someday.
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Well…for better or worse that’ll be the quandary. Eagle wants to have DCS and MAC as two distinct simming experiences. If you want FF, you’ll be in DCS. If your primary ride is one of the FC3 RedFor aircraft, you’ll be in DCS and nothing has changed…for as long as FC3 exists in DCS. If you want more relaxed gameplay, you’ll be in MAC. Once FC3 is thrown out of DCS, those cockpits will likely only be available in MAC for the foreseeable future. For me, personally, that’s when I’ll migrate to MAC as long as the MAC experience is at least as good as my current experience in DCS. If the experience is less, then after 25 years of an unconflicted time with Eagle, I’ll have some difficult choices to make.
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Not unless there’s been a change in plans, they won’t. When MAC is released, it will come with the aircraft it comes with. The plan going forward is to eventually reduce certain FF aircraft to MAC level and make them available for MAC as an additional income stream. But, I suppose, anything can happens. Plans can change.
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That depends on your target audience, doesn’t it? If you’re asking the hard core DCS crowd, that statement is obviously correct. If not, then the answer is far less obvious. But, since FC4 is not happening, all of this is moot.
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A bit late to the party. Interesting video. In case it helps people to find stuff, here is a timeline (more or less) to the DCS content: 5:20 Discussion of AI in general and plans for DCS AI in particular. 15:00 It’s a game. Don’t want total fidelity. Bad guys can use it, too. 27:00 At this point can only look back in time for additional aircraft to model. So ground forces will be the new arena. 29:00 Ukrainian map too sensitive tight now as is Taiwan. 29:30 Dynamic campaign still in the works. 30:00 Chinook is next in the pipeline and coming soon. 34:00 For any aircraft, etc, must be able to demonstrate that the data for it came from legal publicly available documents. 36:00 How we decide what module to do next. 41:00 How do issues (“bugs”) get fixed? 43:00 The need to be very careful with documentation and what elements are included. 48:00 Viper radar lock loss bug. Also talk about real world failures and whether to include them in sim. 50:00 Hornet flight dynamics being reworked. 51:00 Full briefing room coming for the carrier. 52:00 Super Hornet not likely and reason why. 53:30 DCS sufficiently modeled that can be used to teach. DCS compared to real world military simulators. 57:00 Did Top Gun 2 help with sales? 58:00 Possibility of destructible trees. 59:00 Additional carrier crew coming soon. 1:00:00 Looking for air boss voice actor. 1:01:30 Wags’ game preferences. 1:02:40 Korea and Vietnam maps. Not now but will come. 1:05:00 Full DCS C-130 will eventually be made. 1:06:00 An entire logistics system is in the works and it’s application to the dynamic campaign. 1:07:00 Difference between DCS and real world experience in the cockpit. 1:12:00 Kola Peninsula map. Whole world map. 1:15:00 Eurofighter. Kiowa. 1:20:30 S-3 possible but far down the list. 1:43:30 Any chance of a Gripen or Rafale? The docs are the issue. 1:44:30 Possibility of FF Su-27, MiG-29, plus more on type and sources of information they can use.
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In the DCS folder, Yes
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You don't see it because, in Microsoft's infinite wisdom, your system is set to not show it. It's a "hidden item". Select your C : drive, select the "View" tab at the top of the pane, and check the box labeled "Hidden items".
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Are you trying to convert the track files to video? Or are you simply trying to watch the track file? If you only want to watch it, the “Replay” button is what you want to use to load the track. EDIT: If you are trying to use the “Record AVI” function in the Mission Editor, try using the “Replay” button first and see if the track file loads there. If so, it may be simply that the “Record AVI” function in the Mission Editor is broken. I don’t know if anyone still uses it. The last time I used it was back in the LOMAC/Flaming Cliffs 1.x days.
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Yes. The centerline tank empties first.
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