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Everything posted by Ironhand
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MiG-29 Landing Bounce and Gear Struts Overstressed
Ironhand replied to Tin_Rat's topic in Flaming Cliffs Bugs & Problems
Looks like you’re right about that right tire. I didn’t check from that side. From the left side it looked like both stuck. At first I was going to protest that those images weren’t from my track but then I realized that I was using a custom Ukrainian skin. So, of course, you’d see the default Russian skin. Watched your video. From the cockpit, you’d never know that the tires left the ground. -
MiG-29 Landing Bounce and Gear Struts Overstressed
Ironhand replied to Tin_Rat's topic in Flaming Cliffs Bugs & Problems
Well… it’s not guaranteed that you’ll bounce. I was both lighter (40% vs 70% fuel) and careful to do this landing pretty much by the numbers (height and speeds over outer/inner markers, threshold etc). TRK attached. If time allows, I’ll try again this weekend with the heavier version. MiG-29A Senaki-No Landing Bounce.trk -
MiG-29 Landing Bounce and Gear Struts Overstressed
Ironhand replied to Tin_Rat's topic in Flaming Cliffs Bugs & Problems
I’ll add this track as well. From the cockpit I had no sense that I’d bounced. MiG-29A Landing Bounce.trk -
Add the Ability to Save and Load Mission Progress
Ironhand replied to SharpeXB's topic in DCS Core Wish List
Still…Anything is better than nothing. Great news! -
No. You’re not going crazy. I checked from a different angle and the tires definitely leave the runway: As draconus suggested, it’d be best to create a new thread in order to report it. This isn’t the thread to leave it in. Include your track and, if you want, link the above video which is made from your track. Edit: I thought I had posted this 3 hours ago. Just came back and realized I had written it but not posted it. Anyway, I don’t think you have much more chasing to do.
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Yes. Over use of the afterburner can boost you into the next century.
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Of course. But Section 2-9 in the 1986 revision uses 350 for both profiles, not 300 for one and 350 for the other. That’s why I was curious.
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Can't edit a mission to be multiplayer, need help.
Ironhand replied to Ulrick31's topic in DCS World Tutorial & Help Requests
Are you making 1 or both aircraft “clients”? Any aircraft you want to fly in multiplayer must be a client aircraft. -
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There are two versions, aren’t there? One from around 1974 and another around 1984. Which is yours, the latter? Edit: Oops. Didn’t notice draconis’s post until just now.
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No problem. I had double-checked myself before making the post to Gilligan. So much info to keep track of.
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No I didn’t. Both are climb at 350. The difference is the Mach number at crossover.
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No. More like 40-45 minutes, I think. You’re dealing with IAS and the higher you go, the more speed that number actually represents. Assuming you’re at 35,000 ft, that 250 knots (IAS) would translate to somewhere around 580 knots at sea level. Edit: 250? I thought the climb was at 350 to M0.9 and M0.9 thereafter. Regardless, it’ll be less than 1:45.
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Welcome to the Core Game Wish List Section
Ironhand replied to NineLine's topic in DCS Core Wish List
Ditto. Great way to handle it. -
It’s no different than the RedFor radars. A general search is a general search. The only time you would set the estimated target range to anything other than the default would be under direction of the controller. Otherwise you scan with “0” altitude difference for longer range BVR targets and + or - “1” for closer BVR targets. If you are using an altitude differential of 2km or greater, you are already WVR in most cases unless you are flying extremely low or extremely high. Beyond that, in the Su-27, especially, your SA is as good as the F-15’s because of the HDD. You know which bogies are higher or lower and roughly how much. You know which are faster or slower and roughly how much. And you also know where their noses are pointing. The MiG-29 cockpit, unfortunately, is less helpful in the SA department.
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Unfortunately, no. Over the years, replay has become worse and worse. And it’s my impression that it’s more of an issue with 3rd party aircraft than ED aircraft and more of an issue with more complex aircraft than simpler aircraft, and more of an issue with complex missions than simple ones…in that order. Also tracks made online suffer more than single player. All that being said, my tracks play back correctly more often than not simply because I fly mostly single player in FC3 aircraft. My aircraft of choice would change, if we ever got a full fidelity Su-27 or MiG-29 but I fear I’ll either be in my grave or well into senility before either of those things happen. One thing you can try is to restart DCS before you play the track. Sometimes that seems to help.
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How they behave and how they are supposed to behave are two different things. If this were a FF aircraft, it’d be a bug. As an FC3 aircraft…it’s not something I lose sleep over.
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Yes. Same dial controls both. The same is true, for instance, of the weapon release mode switch (on the panel that includes the Master Arm switch) with its SINGLE-PAIRS-SERIES positions. The first two positions apply to both A-G and A-A weapons. What I don’t know about the TARGET BASE switch is whether or not it actually changes the estimated target distance displayed on the HUD. Either I haven’t translated far enough into the manual yet or it doesn’t specify.
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I did RTFM:
