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Ironhand

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Everything posted by Ironhand

  1. As already mentioned, the air brake will not extend with the landing gear extended in green real aircraft. This is by design. If this is the only time you have an issue, that is why. The MiG-29 is a very slick aircraft and you need to fly it accordingly. If making a straight in approach, your RPMs should be dialed back early and your speed brought down to approach speed before you start down the slope. Almost any turning approach is easier because you simply convert excess speed into Gs and don’t concern yourself with the air brake at all.
  2. Sure. Under your logon (3 bars in upper right corner) select “My activity streams”. You can configure what you’re looking for there.
  3. Correct as far as DCS models the interaction. That entire encounter was rather strange from start to finish. You initially got LA with the target more or less flanking in afterburner. He killed AB and turned into you and the LA remained. You were able to launch even though you shouldn’t have the authorization at that point. Finally, after you had turned away, you still had the target locked on radar even though he was to the rear your left wing.
  4. Yes, the problem is that you occasionally get launch permission from the radar prior to the the seeker itself locking the target. The radar should not be giving you launch permission because it has no idea if the seeker has a lock.
  5. In the past, they have been two completely separate systems. That may possibly be the intention going forward but it’s not there yet. And, currently, “light scattered” is the default static weather setting. So if it was currently set to use the static setting, you should have some clouds somewhere. EDIT: Just as a double-check I set static weather to one of the heavy overcast options. No difference.
  6. The OP is referring to weather generated via the Dynamic Weather tab. Something there has definitely changed in that, while it still generates wind patterns that move across the map, clouds are no longer generated.
  7. You’re right. Clouds are no longer generated in dynamic weather. Don’t know if this was planned as a prelude to something new or a bug.
  8. No. You were using it right. The clouds aren’t being generated since the last update. Only the wind is. I don’t know if that is by design or a colossal bug. So all you can accomplish with it for the present are winds that vary with time across the map (assuming, of course, that the systems still move across the map like they used to).
  9. The Dynamic Weather tab no longer seems to generate weather. Just tried some settings that would normally generate clouds and rain. Nada. EDIT: To clarify, it generates the wind patterns but it looks like the clouds have been removed.
  10. Well...unfortunately, decoupling in the ME does not decouple them in the mission. Create a mission with a 1 m/s cross wind at 10 m for takeoff. Set the 500 m wind to the max. Take off and fly up through the levels. There will be no noticeable difference in how the aircraft handles.
  11. ??? Why would you have to roll back to June, if the problems exist in the present? Just set up a quick 2 a/c mission to create a short track of the issues.
  12. When I follow the link, it says that the item has been deleted. ???
  13. You can do it with TrackIR. To address your example, though, the easiest way to do it would be to set up an AI vehicle to overtake the “target” vehicle and use it as your view platform.
  14. If by “new clouds” you mean the current clouds, it’s not set up for them. It still uses the 2.5 clouds or something similar. However I haven’t checked after this last update.
  15. Those old tutorials are still valid in the sense that nothing has changed with the dynamic weather tab. What changed were the clouds with v2.5 of the sim. You can still get rain, etc, it just doesn't look the same. Here's an example of the same dynamic weather setting pre- and post- 2.5 using the same TRK. You can still generate rain, it just takes more editing and, often, you end up with sun showers because of the “new” clouds reduced density.
  16. Wrong place. They’re in your Saved Games folder. You’ll find it under your Windows user name.
  17. Both simply allow the two aircraft to use the R-77 which neither can do without the modified files.
  18. To illustrate what WarbossPetross is referring to, here’s something I began years ago but never published. If the link works correctly, it’ll bring you in at the right point. EDIT: Just wanted to mention that, since both Search (Scan) and TWS provide info such as speed, altitude, and velocity vector, the practical distinction between the two is that TWS allows you to designate your target. Once designated, the radar continues to follow it as it changes altitude, etc.
  19. In your installation’s DOC folder. Or here, if you’d prefer to get it online: https://www.digitalcombatsimulator.com/en/downloads/documentation/dcs_user_manual/
  20. From the DCS User Manual:
  21. Engines off and parked on your coalition’s airbase.
  22. I believe it was Chicz who stated that the behavior was correct in the sim and based on the real world. It was in some thread but not sure where. It may have been on the Russian side of the forum for that matter but I think I was reading English at the time so…
  23. Yes, it can.
  24. Given the subject of the post he was responding to, I imagine it’s similar to what we have now—or used to have, anyway—as long as you are willing to edit the LUA file that you can save using the dynamic weather menu. For instance, currently you can set up “cells” that work together, or against each other, to produce a weather front with rain occurring somewhere along that front that moves from west to east with winds that vary in direction and intensity in locations as the cells move across the map. To achieve this takes a lot of editing as well as trial and error. It’s very time consuming to create and place the effects you want where you want them when you want them. I imagine their goal is to allow something like this to happen but without the editing and with much less trial and error.
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