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Snappy

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Everything posted by Snappy

  1. Wow according to the newsletter this launch is shaping up even worse than anticipated. I thought ED had learned from the F-16 release debacle. Apparently not. This looks to me like jED is simply rushing out the most bare-bone alpha/beta version possible into sale as quickly as possible. Very sceptical of this. No force trim (I mean its a helicopter after all ?!), not even training missions until later in EA ,no NVG. Its not even mentioned whether the damage model will definitely make it into release or come later in EA. Personally I don't think this is a good look, this trend to further eroding EA minimum feature standards.
  2. Its not completely up-to-date (for example the cockpit art overhaul has already shipped into DCS and so has the F-4E module) , but simply for reference: https://trello.com/b/HsMiJggJ/heatblur-public-roadmap
  3. Could it be a global issue based on core DCS environment? I.e. that the actual gunsight solution calculation is correct, but things like the air density profile in DCS atmosphere differ very slightly compared to real world air atmosphere, resulting in tiny additional bullet slowdown during flight. It would only need be a tiny bit off to cause this. Or muzzle velocity being slightly low. I don't know. But I also noticed it in other modules (Mirage F1 for example) . Its a small issue , but annoying. Would be nice to see this fixed. Many of the real-world photos taken during training combat, showing various aircraft in a gunsight with pipper on would result in misses if it was like it is in DCS.
  4. Hm no.Its a benchmark, yes, but not so much in the skill of BFM flying. It just says you know how the AI works and how to reliably trick/exploit it . It’s not that difficult, since the AI in DCS is very dumb and predictable. That the Israelis had success in the low speed regime with their F-4s likely had a lot to do with the huge disparity in training&profiency compared to their opponents. It’s like the exchange ratio for the F-15.The hundred something to 0 sounds super impressive at first glance, but it completely ignores the opposition’s equipment and training . Had it have to fight against a near-peer or peer adversary also equipped with F-15s or something similar that exchange ratio would look a lot different. That is not to say the Israelis aren’t high quality pilots or the F-15 is not a very capable air to air fighter. But it’s useful to look at things in context. Regardless of that I agree that it’s good to strive to be able to fly the aircraft well in all regimes , not just the most favourable ones.
  5. There are two separate things. The initial OP asked about a different thing: He/She was asking about about a cockpit texture update for the existing FC3 aircraft, that was published earlier by ED for free for existing FC3 owners (unrelated to the FC2024 thing). The FC2024 product is a different thing. A "new" FC version that includes 3 additional aircraft (F-5,F-86,Mig-15) that have been dumbed down to Flaming cliff standard (i.e. no clickable cockpit switches, dumbed down navigation,radios, radar etc). This will be available as a paid upgrade for existing FC3 owner for 9.99 or as a new standalone product for new customers that dont have FC3 at a higher price. When it will actually release I didnt track and neither did I check wether the 9.99 price offer times out at some point. Hope this clears it up a bit
  6. I agree with your initial OP on this . Was this ever officially acknowledged or tracked as a bug?
  7. Very good, thank you very much for your work !
  8. It’s an acronym for “radio magnetic indicator” , a more generic / civilian term for this type of instrument as it is common in IFR equipped larger transport aircraft. But you’re absolutely correct in the context of the F-14 it should be called by it’s official name, BDHI @scommander2 For me the list is fine as well, as long as you put with a disclaimer that it is not complete.
  9. Two things I didn’t see on your list: -Jester currently not visible anymore in Jester Selection wheel , only empty aircraft ( on MT) -model error : In pilot cockpit , on the RMI, the top left orientation marker is not placed at the correct 45 degree interval between the 270 and 360 degree markers.
  10. Ok, understandable , thanks for your quick reply! As far as I’m aware it increases air to ground weapons damage radius to somewhat more realistic level to offset DCS‘ simplistic ground unit damage modelling. Have a nice weekend! Snappy
  11. Quick question, does the server use the splash damage script?
  12. Agreed, would be really nice to see some love going to the Viggen again. Some annoying bugs and issues at the moment present.
  13. No, it’s long standing issue, but not a classic „bug“. As far as I know it has to do with how the RB-04 and RB-15 were designed (in DCS ,not in reality!) back when the Viggen module was developed. It was new territory. They were made differently than other guided munitions in DCS in order to give them their sophisticated capabilities , but the drawback this brought is the limitation you noticed. When the launching aircraft gets destroyed,the missiles disappear. regards, Snappy
  14. Hello, as you can see in the attached picture, the brightness reostat for the target pipper reticle is only affecting the outer ring, the center dot stays bright, regardless of the setting. You can see the outer ring dimmed, the center dot is not. Regards, Snappy
  15. Did you read that I specifically wrote "I set the drop tanks switch on left console to „air refuel“, prior to tanking" ?
  16. Agreed, would be really nice to see some progress on the older models and fixing of bugs.
  17. Apparently the fix made it into the patch, but not into the patch notes. But havent gotten to test it yet myself.
  18. Hey Alpenwolf ! Very much looking forward to flying on your Cold War server again ! I appreciate the inclusion of a decent amount of Caucasus missions for those who don’t own so many maps! Best of luck for your return endeavour! kind regards, Snappy
  19. Thank you @Vibora! Can you also look at the other drumtype indicators in the cockpit for correct texturing/animation? Because they all seem to be textured „inverted“: -the main and standby altimeter kollsmann window for the hectopascal setting, -the digital fuel quantity indicator drum on the CE: the Navigation indicator distance readout, the distance and bearing windows for the additional vector. ( I assume it’s the same on the BE Variant) on the EE: the Distance readout counter on the navigation indicator -all frequency and TACAN channel indicator drums and the omnibearing selector course window readout. Thank you very much and have a nice day! regards, Snappy
  20. Has anyone else the problem that you never get the „transfer complete“ message during air to air refuelling? I get „contact“ and „ you re taking fuel“ , but never „transfer complete“ , even though the fuel indicator shows no further increase after a while and I even stayed connected longer . I‘m talking about the standard included instant action mission for aerial refuelling. I set the drop tanks switch on left console to „air refuel“, prior to tanking.Tried several times, same result. I even tried and jettisoned the drop tanks and just refuelled the internal tanks. No „transfer complete“. Any ideas?
  21. In addition to the libyan manual I also found this old french documentary video, in there is also a short scene with a F1 simulator, which, at least from the looks, seems to use the same altimeter type as our Mirage models. At 5:45 , the pilot is in a descending and if you look closely at the altimeter, you can see the digit drum rotating upwards during the descent, i.e. the lower digits come up from below. In the current DCS version, its the other way around.
  22. Hi, the altimeter digit drums seem to be textured and animated the wrong way around. In the DCS Mirage's altimeter drum, the higher numbers are below the lower number, not the other way around. Unfortunately I only have the manual for the libyan Mirage F1 ED variant, but there the image of the altimeter also shows it to be conventional, like in most western built altimeters , with the higher numbers being "on top" of the lower numbers on the drum. I attached to pictures to illustrate. In the DCS screenshot the "30" value is topmost and then higher numbers "40" and "50" are "below" so to say. In the libyan Mirage Manual the altimeter is shown to be conventional, so the lower number, in the picture its "00" is at the bottom, with the higher numbers "10" and "20" on top. So oppposite than in the AERGES Mirage. Unfortunately I couldnt find good high resolution cockpit photos of the spanish versions to check, but I assume Aerges has access or has a spanish manual. Maybe this can be double-checked, if its modelled wrong, or if the spanish air force has a special non-standard variant of Altimeter built into their aircraft. Kind regards, Snappy
  23. Have you checked the sticky how-to-win-at-BFM thread here in the F-4 section of the forums?
  24. Probably really just me being dumb, but now I’m confused: Why does radius increase on the way up and decrease on the way down? I thought , given a more or less steady pull ( assuming still enough G available ) , the radius decreases as speed decreases on the way up, reaches a minimum at the apex of the egg and slowly increases again as speed is regained on the way down?
  25. Hi @fausete& @chichowalker, Thank you both very much for your quick replies and explanations! It really helped me getting a clearer grasp on the envelope when to deploy the combat flaps and to which purpose. Kind regards, Snappy
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