

Bob_Bushman
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Everything posted by Bob_Bushman
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I have definitely been frustrated, and probably honestly "two weeks" where I learned it was probably the third attempt at trying to learn it followed by long break. I have had the hornet for almost two years now and this was something I started getting a handle on around this summer. I have definitely rage quit, shot the tanker, crashed with the tanker many times before then too.
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If you need to make cool videos, just learn it right, might take a few weeks but in that time it went from "Dear lord this is impossible! To "hang on I can do this, just gotta focus real hard". Now I find myself refueling at a tanker rather than landing and having to do another realign. As for video capture I'd recommend flying it, save the replay and recording that. As for easy mode it's already in, you can fly with unlimited fuel.
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talk me into water cooling
Bob_Bushman replied to Harlikwin's topic in PC Hardware and Related Software
After my h115i starting exhibiting some rather odd behaviour I too am no longer much of a fan of AIO's. I suspect I knocked loose a bubble when cleaning the rad, and first noticed spiking reservoir temps, then out of the blue cpu could spike from 28c idle to 100c and auto shutdown. I switched to a Dark Rock emergency cooler and, yes it is slightly higher than the massive AIO, it is well beyond good temps. If I was to go water again, I would go the more custom loop route with a reservoir and clear hoses so I could actually see flow and have a reservoir larger than a thimble and half. Although strictly speaking, water cooling is just air cooling with extra steps imo. -
I do exactly the same, a little low and from the side. But for learning I don't think it's wrong to make things a little easier for yourself, often by having the tanker go a little faster. I think the first few times I managed one the tanker was doing a godly 350kts. Now I'm good even if the tanker is going 200kts in a circular orbit.
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I got two virpil stics for just that, but it's not saying you won't want a throttle as well. twin sticks is great for combat and fine control, but beyond that if you just want to lazily fly around a throttle is the device of choice. And if I had a second or the new virpil throttle with a proper analog slew on it I wouldn't really need the second stick whatsoever. And for flightsims, I honestly find the throttle unit to be more important than the stick itself. So it's not like dropping it is an option.
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The oculus SDK reports a render target to the game, that is then altered by the debug tool multiplier. So if you in game also add a pd of 1.4 it is a compound multiplication not just an addition. Take the Rfit-s it's native render target at quality setting is 1648x1776. With Debug tool pd at 1.4 that target is 2340x2480, and you then add the game multiplier on top of that.
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Well it's been said many times. Kickstarter is not a store. You might try and call it an investment, but it's not even that. In short, you are giving the company a gift with a few caveats and you 'might' get a gift in return. The real value for kickstarter is to gauge real market interest, to entice investors with real money, who gets the real dividends. As for the device itself, it looks great, I'm sure it works great. But it's $200 too expensive. Same as with the vpc box.
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axis-mapping template for all Aircraft
Bob_Bushman replied to Lemmi's topic in PC Hardware and Related Software
Honestly, it's such a mess not mapping anything at all would be an improvement. But no, i forgot to unplug my gamepad and every main control interface is going nuts. -
Just making sure. Are you on a carrier?
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Someone Please Invent a BETTER Headtracker
Bob_Bushman replied to Cpt Cuckoo's topic in PC Hardware and Related Software
Where I am, a track-ir costs exactly the same as a Quest 2. -
Headroom is never bad. Will you run that at the ragged edge, no, but a KW PSU is probably the most efficient at around the 800-900 watt range.
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I'm just mentioning that running the S, like I do with a PD setting of 1.3 is a resolution of 2144x2304 this is actual a couple hundre pixels higher than the 1x render target of the Reverb and this is fine for me on a 1080ti. I crank these settings cause we CPU bottleneck anyway, so getting native full fps in DCS is not going to happen anytime soon. I got a G2 on order, and hoping to snag a 3080 soon. I used to be sensitive to the ASW, but managed to get over it. I just simply can't play DCS on a flat monitor, the fish eye lensing of the screen FOV there would make me sick to the point of needing a bucket.
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No, no disassembly required, Nopt that I would be unvilling, but I susepct that would be a costly thing for your design team to take into account considering the amount of devices out there. What I would invision was perhaps a simple, throttle grip with a main axis vase in whatever shape you could design to best accommodate your design and cost options. If you can forget about a base with 30+ buttons and take the cost of that into any type of improvement in the grip and the options there I'd make that trade in a heart beat. Maybe a base plate to conform with the warthog base plate, so it could have that placed underneath, my Virpil throttle uses those same dimensions as well. And you could for those who want it make a separate button box. An additional suggestion. Have you perchance looked to the arcady spacesim group? They might not be all that sold on an f16 replica on it's own, but I personally play a lot of Elite Dangerous, who is about to get another huge update in a few months, and offer a player base far larger than those who play DCS. Yes most of those players just use keyboard and mouse, but some, myself included actually bought my Virpil kit because of it, that then brought me to DCS. And a highly ergonomic, grip with a solid axis would be right up the ally for a lot middle aged men like myself remembering their wing commander hay days, it might not be a group of the same mindset as simmers, but they are potential customers with cash ;) Ps: I wrote this in a parking lot on my phone, I'll be looking over speeling when I get to a computer.
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Not sure if this has been mentioned, or suggested. But I wouldn't mind just having the grip and the main axis, and forego any additional buttons on the base. I have a dual throttle with buttons already, also there are plenty ways to get button units either throug diy or something else. Or you can offer a button box entirely as an optional addon.
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One thing to be aware when reading reviews and current tests about the quest 2 link feature. Is that until after launch, the link feature is the very same as for the original quest, so they only render at 32fps(?), interpolate on the HMD snapdragon at the quest 1 resolution. So testers with the quest 2 are seeing a downsampled image and reports on that. Naturally that should be taken into account for when comparing it with the Rift s, or tethered sets.
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For me what it would come down to is if you can tell the difference between directly connected and Oculus link. I know I'm a huge nerd, and is trying to reduce my nearly insane hatred for artefacting. I can see the compression artefacting in direct feed HDMI and displayport cables even. I can get over it, at first ASW was nearly inducing physical pain, now I don't really care. If Facebook would have been able to promise full resolution and full framrate on quest 2. I'd quite likely get that. General VR considered, there is no doubt a standalone unit like the quest or quest 2 is the far more likely to see widespread adoption. I still might get a quest 2 later for what that offer. But I and us here aren't really a general use case. I do however suspect or even expect that the quest 2 with fully employed link can offer even a better pc vr experience than the Rift-s. But for now, even though nothing should go bad with the S I currently use I have a pre-order in for a g2. Problem is, now I have to scrounge up the funds for a 3080... And as for price difference, after getting the Elite strap, case and link cable, all almost considered must haves the price difference between a quest 2 kit and a g2 is barely $150
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Yeah the "2x of previous generation" is RTX hyperbole. but against my 1080ti it showed per review 80-100%, especially higher res stuff. And for a g2 or quest 2 that could do very very nicely.
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Honestly I have said it before, if I had a 2080 I would wait, at least another year for the next cycle on the 30 cards. If you are on a 9-10 series card, it's a decent time to upgrade.
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GPU-z and windows etc list allocated RAM and that is only the memory the game asks to be reserved and most games are greedy in this regard. Same with page files and windows, it asks for memory to reserved. And this reserve is more like your credit card than anything else, you have the credit available but you most likely only use a portion of it.
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Why? You are just twice as likely to have an engine failure with two engines.:megalol: I bought both.
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Testing Impact of Monitor Res on Graphics Card in VR
Bob_Bushman replied to flameoutme's topic in Virtual Reality
I'm my personal unscientific testing I have noticed a lot less microstutters if I decreased my cpu frequencies from a stable 4.9 (i7 8700k) to around 4.7. Every test etc ran fine on 4.9 so by any measure it was stable. But dropping down a few hundred Hertz though did nothing to impact frame rate an reduced stutters. -
I hate to say it, but now, you can get a 2080ti for $400.
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I'm just guessing here mostly, but I think the 3090 would only manage to go near the limits for pci-e 3.0 (at 16 lanes) if you are intending to play at this new monitor tech of theirs at 340+ fps. Most games have in-engine limitations at around 250 or less even. And is really not an issue. Just make sure you are running the GPU at 16x full lane utilisation, employing to many NVME's can trigger a downshift to 8x as well as running SLI. But honestly SLI is dead and done now.
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That's the golden info I needed :D Since on a god forsaken rock of a nation, only about of a third what's on amazon even ship here, and if they do I'd get rogered in shipping and VAT. I did find a bundle of connectors, so I can start some experiments and should have a handle of the crimper I need if I really get going :) Thanks guys !