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Everything posted by Ali Fish
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new vid canopy monitoring system, appropriate lighting, fantastic i says !
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i wonder if total biscuit would be interested in rogue system ? he could be a big help to RSys if he was.
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thanks for the info.:thumbup:
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Fantastic Kickstarter video there. as soon as i can ill be poppin my interest in the pot.
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so what can we add to the the p51 lua to allow this to work?
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indeed. ive seen edge related to in other similar aspects too. edge shhould not have anything to do with any parts of the aircraft. it would make 3rd party modding incredibly inefficient. Edge will be of a modular variety, just like your aircraft. Edge will be designed that way for 3rd party purposes i presume.
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clouds. sky features. anything thats out there. combined with the end of the runway. i personally use clouds for this. but i understand your argument on clear sky days and there being no clouds. i always fly with some clouds though.
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yes please ! nope they dont work. but they look like they could lol.
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anything is possible with the right coding is it not ? it is definetly the holy grail of interactive flightsim experiences that i seek. one day... one day... and what a marvelous addition to any training expereince that could/would/should be.
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a couple of folks with this error. http://www.star-made.org/content/socket-exception-error my new ship
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[ATTACH]77011[/ATTACH] hope this helps. its the launcher.
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there was 2 updates over this weekend, not sure if that caused problems...
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thx!
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had a nice session on it today in coop, quite extensive ship building ! you can dual control ships. found some turret computers which should be fun for faction fighting. and "cloaking devices" mwahahahah ! i think self controlled deflector shields mounted on a network of turrets will be just brilliant ! alot of ship items need hooking up system wise which isnt easy without branching visual indicators, but the textures do get animated to show you the systems connected. its got space for so many unique items, way more than MC without modding. modding should be really good in starmade i reckon. one aspect i really like is the "mass" weight aspect behind powering shielding and generally equiping your ship. its fantastic. big lumbering hulls i envision massive massive massive deathstar battles with many players per faction having to coordinate their overall ship attacks. im going for a galactica design. or maybe some real CVN real ship in space. with fighers docked on deck !. seriously, this is so much more more than MC could ever be. wow
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its on Steam Greenlight if anyone would like such a thing available via steam.
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well its a building game like minecraft whilst being an exploration of space game i guess with slappings of multiplayer through out. this will be big, it may even be more popular than 0x10c and surely a minecraft equal.
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its really good imo, if you`re minecraft inclined ofcourse. but its so much more than mincraft, todays update see`s angled blocks,more harvesting, the star systems (infinite / 10K hours flight from 1 side to the other.)
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yeah, thats what caused me to start flipping that cube. well ive tried everything i can to understand these changes, i cant. issues must be in the model. if the devs could use all white textures to balance the changes it`d be worthwhile. work with maximum shader performance then you can actually see what occuring. i think there is an attenuation problem possibly. HDR enhances all the problems too.
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:) dumm.dum dum de .♪.....♫.♪..dum de dumm. u must be humming it too (SW tune)? lol
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yep you got it ! scratches and smudge/smears next ! try darken the specular width channel, it helps with the white sides and reflection knockout that happens in present update.
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i get a sudden change onto cloud cover or overcast modes. but its fine when above the clouds. i reckon any fog inclusion is definetly giving you the issue where its removed the reflection permanently. i never use fog..... and it seems to work intelligently enough bar that sudden change to overcast style. but with the blue reflection at height issue you have i dont get what you get with the sudden change. i think graphics card differences have alot to do with it too. btw your rivett detail is incredible! edit. i do get changes at roughly the ceiling height of the clouds,without cloud in path of the light. ie not below the clouds at least. the sudden changes comes from the how the clouds and sun graphics are done. kind of on / off siituation because it might not read the transparency aspect etc.
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Engine management guide?? 1.2.2. short review.
Ali Fish replied to WildBillKelsoe's topic in DCS: P-51D Mustang
unable to provide you more rep for your intentions, but ill be interested in this guide for sure wild bill. -
that is a nice plane for sure. lots of differing aspects in relation to most liveries.
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that cube provides (for me) about 10% of the overall look of the bird. usually these cubes are used at say 70-100% in older tech, so this cube is used, i think to place other reflective elements upon the model. so its change is negligable. and yes we should continue to use the current cube, its my bet next scenery has more powerfull realtime relfections anyway. is not just the cube or reflections that i complain off its the shadowing and somthing else ! that is off for me. blaze`s tinkering just provided a new effect. and with clouds on its hardly noticable. it is the white that is displayed over the aircraft, its wrong wrong wrong ! and serves no purpose in the real world as stated in the other thread there is no such thing as white light without transparency.
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the white underside of my plane has no reflection what so ever. the white is either overpowering it where it should be darker, or its been removed for some reason. but its only part of the problem not all of it, and i believe its this that is affecting what rudel complains about too. that being the reflection when it is active ! well my work shows anomolies the developers will not even see obviously because they are not uttilisiing the power that thhe engine can produce in this area.. with my work i provide the maximum out of the shader tech. i realise that it is a contentious issue. and my work whilst accidental may not be intended by the developers. but the changes are NOT physically correct. what i mean is is you were on jupiter or somehwere else they might be, but not from our world and i believe i know this to be true because of what i do. It in essence is a fantasy effect imo. now there could be the possibility that light has been widened regards specular to these great proportions that the viewing angles of materials has been over emphasised to the extent that they are not physically correct. ill try some tweaks see what i can plunder around with. dark is the NOT the opposite of light, its the absence of light and its not getting dark enough in the right areas for correct shadowing, and displaying white light in ANY FORM is physically incorrect. there is no such thing as white light in real life. The light we see COMES FROM THE OBJECT and should NOT BE APPLIED upon the object in such a format or manner without transparency associated in terms of 3d rendering. take note of the sun position via the shadows and contemplate why there might be white light ? or a completely knocked out reflection. rudel pm me when your on please i have a plan..