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Ali Fish

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Everything posted by Ali Fish

  1. ooo its all space goodness these days. lol here is a quality space simulation party game ! featuring comedic action or simply serious sim fun. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the "main screen", while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. http://www.artemis.eochu.com/ heres all 6 independant stations. im hoping it get the full monty with full voip support and multiplayer. it may have. not looked far enough. but thought this worth an other sim post. It has win all over it as far as im concerned and well its gota be better than rockband or some wii crap.
  2. i`ll do texturing for this possible project if anyone wants.
  3. cant wait till this is out, i`ll work some good metal.
  4. i been trying mwo, but its just like all other shooters for me, not very interesting anymore. recently in my search for some competitive gaming ive been trying natural selection 2, game of a mod of a game, and its defentily better than mwo.
  5. i see i see. ive been under a rock it seems ! cant wait to work with it like the p51.....
  6. good info. i asked you this in a pm sometime ago which led me to believe it wasnt going to be so dynamic in appearance. .cant wait to paint a shinney one !:)
  7. materials, i dont see much in the way of any dynamic materials on this plane. i think it looks dissapointing for 2012/13 and especially alongside the p51. really want to see something special thats all, in terms of its looks.
  8. iam presently on a DCS haitus for the moment. ive not released anything. but welcome and thanks. maybe soon when the weather sucketh bad and longboarding becomes a chore ! i did love doin them. i think this was the last i made of decent quality.
  9. cant wait to try some shinny metallics on this jet.
  10. really miss that, i remember the discussions on it too. "there shall be no vapours". it is time imo.
  11. im pretty sure there is still an issue over the top of the right wing too around the mid section. btw rudel whats graphics card you using?
  12. you are partially correct megohm, i realised i did have rudder assist on as i was testing it with the wind . but game mode! thats blasphemy lol!
  13. Airwolf/Bearitall your the one that advocated hatred not me. hypocritical hatred at that ! why do you require 2 accounts for your forum personality? good luck all :thumbup:
  14. good luck to all who join, and well done wolf, your gona listen to people. very well done.
  15. C:\Users\*yourname*\Saved Games\DCS\Logs
  16. if the default texture has an alpha channel associated with it, then use DXT5 if not DXT1 should be sufficient. DXT5 ARGB 8 bpp | interpolated alpha edit: also its set on volume texture in your image, set it to 2d texture for saving. and as it is a cockpit texture select the no mips check box.
  17. ahem... thats pretty darn epic !
  18. good thread this, for when the bird is finalised i would like to see some compilation by a dev detailing the ins and outs of failures. too long have we been flying this without failures, i think were all going to need to re learn a great many things. which is just excellent to do all over again. :joystick: to:helpsmilie:to:book:
  19. are they presenting the playing field on a globe ? because thats just a bit of RTS genius imo, much nicer than this flat plane action were used to. with a bit of LOS involved that idea alone could be just sweet in its own pseudo scale way.
  20. a little yes but your alright, much worse out there lol. took me a week just to take off in a dcs prop. we all went through the same. very easy to do things a little wrong and not realise their impact let alone understand it. and for me thats why its so wonderfull, the technique the physics. its just lovely when you get it right. have you got any aids in the settings like, take off assistance and automatic rudder on ? they will help at the start. but id just go for it without.
  21. your using to much power, once your off the ground, try level it out asap and reduce the RPM and throttle. 2 different things! your constantly full throttle so to speak. also you have not removed rudder trim after takeoff. and for this present build only need to use 2.5 degrees not the full 5 as it say in manual (LETS assume its a bug for now 2.5=5 degrees).... you are flying ball central but its wrong like that. also look at your temperature guages, way off the scale. hence too much power being used. i made this off the cuff video a while back. http://www.youtube.com/watch?v=gRZLPHAcNNs, think ill re do this video for this build.
  22. my first reaction to your comments are that you are not trimmed. what do you mean by maxed out trim, because that should not be as so. keep your power low, 35 manifold, and about 25 rpm. check your axis settings also. and ingame press right CTRL + Enter/Return key that will show you where your stick rudder and throttle are set. the contanstly going up charactersistic means there is definetly something wrong somewhere, and i cant state its the beta build because its just worked as intended all the time for me. upload a Track or TRK file for me here and i can have a look. after a single player flight on the briefing screen you will see options to save track. with that i can watch ingame what you did in the flight.
  23. wow, just realising how good that mechanic could be in a RTS game. brilliant.
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