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Everything posted by HC_Official
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@Grimes https://wiki.hoggitworld.com/view/DCS_func_getDrawArgumentValue is there a corresponding set value command in the scripting engine? I was wanting to trigger the cargo doors opening of a mi-8 from a script, is this even possible ?
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this would be a nice feature, Currently I use a batch file that gives multiple options on how to start DCS and which config to use
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some dimensions available here http://www.havoc-company.com/forum/viewtopic.php?f=30&t=1386&p=9242#p9242
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https://wiki.hoggitworld.com/view/DCS_func_circleToAll
- 9 replies
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- dcs api
- f10 map bug
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Yes it is a feature added in 2.5.6 I tested it out using 2.7 DCS World
- 9 replies
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- dcs api
- f10 map bug
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2.7 lua api documentation?
HC_Official replied to cazub's topic in DCS World Tutorial & Help Requests
https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation -
ah ok , you not have drop box of google drive or some other file sharing facility ?
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you best post the mission and maybe we can help you fix it
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I observed some weird behavior when looking at F10 Map in multiplayer, shapes were drawn on the F10 map but weird stuff started to happen when zooming in and out , they were not being scaled properly video showing what is happening
- 9 replies
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- dcs api
- f10 map bug
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Real time weather (METAR) on your server missions HOW TO
HC_Official replied to Johnny_Rico's topic in Multiplayer
ok I took a stab at updating it to use new clouds (see first post) there is also a new feature with the date, there are still presets available but I have also added a parameter of new eg dcs_weather.py D:\DCS_Missions\Weapons_Training_v2.11.2.miz KLAS UGSS new ^ use 2 airports and use the current month BUT pick the night with a FULL MOON this was designed for our use we run the server for 6 hours at a time before restarts, so you get about 4hours of evening as it gets darker then 2 hours of dark with a full moon see the read me for more info see how it runs for you I have done some basic testing ............ -
Real time weather (METAR) on your server missions HOW TO
HC_Official replied to Johnny_Rico's topic in Multiplayer
It is being worked on to use the new clouds presets based on how the METAR data comes back with cloud info -
Please provide optional LUA syntax checking in DO SCRIPT and DO SCRIPT FILE
HC_Official replied to cfrag's topic in Wish List
Until this is implemented, if you want to quickly test out code in a fast way without wasting time check out this tutorial ^ Use this to test out your scripts, then when it is all working just move the code into a doscript trigger -
I would like the ability to both create (which we can with trigger command) - but it does not return a reference object (which would be needed to destroy it later) or the ability to assign a name to the created object (also another way to destroy the fire/smoke object) eg: info here https://wiki.hoggitworld.com/view/DCS_func_effectSmokeBig trigger.action.effectSmokeBig(Vec3, 3, 0.75, "mysmoke") or local smoke_object = trigger.action.effectSmokeBig(Vec3, 3, 0.75, "mysmoke") And Also be able to destroy the created big fire or big smoke object at a later stage in the mission eg: Unit.getByName('mysmoke'):destroy() or smoke_object:destroy() I would also like this to work in both Single player and Multiplayer
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they need to be connected to the server BEFORE the smoke triggers, if the connect after it triggers they will not see it, it has been like this for years with DCS
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ports and protocols used for DCS world
HC_Official replied to BIGNEWY's topic in Multiplayer Server Administration
HI Newy, can you please confirm something for me For multiplayer game traffic DCS uses both TCP and UDP on port 10308 For Voice TCP and UDP on port 10309 the 10309 Voice port , is it hard coded at 10309? or is it derived from the main server port + 1 eg I run a server on port 10310 , then the VOIP would be 10311 ? just curious to know -
[SOLVED] - Dedicated Server crashing a lot 2.7.0.5118 build
HC_Official replied to HC_Official's topic in Multiplayer Bugs
Sorry about that @USSR_Rik it was an old config file that did work prefectly fine for the last couple of years hosting DCS dedicated server 2.5 -
Issues with f10 map and removing the notifications
HC_Official replied to GR00VYJERRY's topic in Mission Editor
1. dunno 2. server setting control this, edit your /Config/serverSettings.lua file to enable or disable these messages -
Am I missing something? I do not see a link to download this on the first post ?
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[SOLVED] - Dedicated Server crashing a lot 2.7.0.5118 build
HC_Official replied to HC_Official's topic in Multiplayer Bugs
@USSR_Rik I just want to thank you for taking the time to help me out with this issue -
[SOLVED] - Dedicated Server crashing a lot 2.7.0.5118 build
HC_Official replied to HC_Official's topic in Multiplayer Bugs
Oh hang on , I deleted the options.lua file has re-created its own new one -
2021 (and earlier) DCS Newsletter Discussion Thread
HC_Official replied to NineLine's topic in DCS 2.9
As our online community grows and grows, we recognise that ensuring a level playing field for all has become an important matter and therefore, on popular demand we have locked the LUA files relating to weapon systems. @BIGNEWY @NineLine Can you guys link me to the thread where this popular demand was requested by DCS users please? Is not the job of online IC supposed to deal with cheating ? -
[SOLVED] - Dedicated Server crashing a lot 2.7.0.5118 build
HC_Official replied to HC_Official's topic in Multiplayer Bugs
I am sorry I do not understand @USSR_Rik can you show me what my options.lua should contain please ? -
[SOLVED] - Dedicated Server crashing a lot 2.7.0.5118 build
HC_Official replied to HC_Official's topic in Multiplayer Bugs
log dcs.log-20210422-210515.zip