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HC_Official

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Everything posted by HC_Official

  1. @Grimes https://wiki.hoggitworld.com/view/DCS_func_getDrawArgumentValue is there a corresponding set value command in the scripting engine? I was wanting to trigger the cargo doors opening of a mi-8 from a script, is this even possible ?
  2. this would be a nice feature, Currently I use a batch file that gives multiple options on how to start DCS and which config to use
  3. some dimensions available here http://www.havoc-company.com/forum/viewtopic.php?f=30&t=1386&p=9242#p9242
  4. Yes it is a feature added in 2.5.6 I tested it out using 2.7 DCS World
  5. https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation
  6. ah ok , you not have drop box of google drive or some other file sharing facility ?
  7. you best post the mission and maybe we can help you fix it
  8. I observed some weird behavior when looking at F10 Map in multiplayer, shapes were drawn on the F10 map but weird stuff started to happen when zooming in and out , they were not being scaled properly video showing what is happening
  9. ok I took a stab at updating it to use new clouds (see first post) there is also a new feature with the date, there are still presets available but I have also added a parameter of new eg dcs_weather.py D:\DCS_Missions\Weapons_Training_v2.11.2.miz KLAS UGSS new ^ use 2 airports and use the current month BUT pick the night with a FULL MOON this was designed for our use we run the server for 6 hours at a time before restarts, so you get about 4hours of evening as it gets darker then 2 hours of dark with a full moon see the read me for more info see how it runs for you I have done some basic testing ............
  10. It is being worked on to use the new clouds presets based on how the METAR data comes back with cloud info
  11. Until this is implemented, if you want to quickly test out code in a fast way without wasting time check out this tutorial ^ Use this to test out your scripts, then when it is all working just move the code into a doscript trigger
  12. If we could get the functionality I requested in this thread added, we could do some really cool stuff with dynamic fires in DCS fire fighting missions
  13. I would like the ability to both create (which we can with trigger command) - but it does not return a reference object (which would be needed to destroy it later) or the ability to assign a name to the created object (also another way to destroy the fire/smoke object) eg: info here https://wiki.hoggitworld.com/view/DCS_func_effectSmokeBig trigger.action.effectSmokeBig(Vec3, 3, 0.75, "mysmoke") or local smoke_object = trigger.action.effectSmokeBig(Vec3, 3, 0.75, "mysmoke") And Also be able to destroy the created big fire or big smoke object at a later stage in the mission eg: Unit.getByName('mysmoke'):destroy() or smoke_object:destroy() I would also like this to work in both Single player and Multiplayer
  14. they need to be connected to the server BEFORE the smoke triggers, if the connect after it triggers they will not see it, it has been like this for years with DCS
  15. HI Newy, can you please confirm something for me For multiplayer game traffic DCS uses both TCP and UDP on port 10308 For Voice TCP and UDP on port 10309 the 10309 Voice port , is it hard coded at 10309? or is it derived from the main server port + 1 eg I run a server on port 10310 , then the VOIP would be 10311 ? just curious to know
  16. Sorry about that @USSR_Rik it was an old config file that did work prefectly fine for the last couple of years hosting DCS dedicated server 2.5
  17. 1. dunno 2. server setting control this, edit your /Config/serverSettings.lua file to enable or disable these messages
  18. Am I missing something? I do not see a link to download this on the first post ?
  19. @USSR_Rik I just want to thank you for taking the time to help me out with this issue
  20. Oh hang on , I deleted the options.lua file has re-created its own new one
  21. As our online community grows and grows, we recognise that ensuring a level playing field for all has become an important matter and therefore, on popular demand we have locked the LUA files relating to weapon systems. @BIGNEWY @NineLine Can you guys link me to the thread where this popular demand was requested by DCS users please? Is not the job of online IC supposed to deal with cheating ?
  22. I am sorry I do not understand @USSR_Rik can you show me what my options.lua should contain please ?
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