Cab
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Everything posted by Cab
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True. But details matter in official documentation, don't they?
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After firing one of the two wingtip missiles, the drag from the remaining missile seems like it might be too high, resulting in a substantial role in that direction. Track attached Mirage F1 missile launch.trk
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How to fire missiles (press button)
Cab replied to cmbaviator's topic in Controller Questions and Bugs
"Bombs, rockets, missiles and sight recorder button" -
Well, that’s it then. 100% of DCS respondents agree the drag of a single wingtip missile is too high.
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Looking for a sanity check: After firing one of the wingtip missiles, does anyone else feel like the drag from the remaining missile is too high?
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Yes, Clickable FC3 mod was the culprit. It had to be disabled in the Module Manager. F1 all fixed now. Thanks
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When I sit in the cockpit it looks like it is wrapped in what appears to be the Su-25 cockpit. I even see two control sticks and two throttles. I ran a full repair as well as deleted and reinstalled the F1. Anyone else seeing this?
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Wow. Bad night?
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Kids! Whatta you gonna do?
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That's what I thought you meant, but sometimes things get confused in the threads. For what it's worth, I agree.
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Do you mean in game, or in real life?
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Well, you can still be the first to get shot down in the F1.
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hello gentlemen!! could you give me some advice? i need help!
Cab replied to skoner's topic in Military and Aviation
Not in this case. The player flown Mirage is OP at this time. Soon to be fixed, though. -
hello gentlemen!! could you give me some advice? i need help!
Cab replied to skoner's topic in Military and Aviation
RAZBAM has acknowledged the Mirage is currently OP and that a fix will be installed with the next update on 20 July. I wouldn't spend any time thinking about it until then. -
You just can’t look away, can you?
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You buy early access hamburgers from your butcher or meat department of your favorite grocery store. Some assembly is always required.
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I have read the previous posts and can’t figure out if you’re trolling or really believe what you’re posting. Either way this seems like a waste of time. Cheers
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This is a naive comment. The only reason no one uses the E this way is because it has always been more valuable as a striker. If, on the other hand, a scenario presented itself where a significant number of highly maneuverable fighters were required, they would strip CFTs off and send them up.
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This. It also applies to every module released in Early Access.
