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EtherealN

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Everything posted by EtherealN

  1. If you have a ticket lodged, can you please give me the ticket number?
  2. Have you tried using the Module Manager?
  3. No need to read it to get the general idea. See the left image on the first page. Note how the polygons, as viewed on the 2D field of view, roughly maintain size as terrain recedes. (Effectively, a LODing of the mesh, perhaps you can think of it as a sort of "tesselation".) Basically, it allows use of high-grade terrain mesh without killing your GPU and vRAM.
  4. Ingame, I believe yes. In reality, shouldn't be, but depends on the radar set; it should be feasible (or example) to detect sidelobe emissions. SFAL; I don't believe he was talking about finding other targets. He seems to be asking if your own radar emissions will only be detected by other aircraft's RWR equipment if they are within your scan cone. (And note that the emissions will be detected even outside the range where you yourself will detect targets, due to only having "one pass" through the inverse square law of the attenuation of electromagnetic radiation.) In reality however, there are all sorts of other "fun" things that happen, such as sidelobe emissions etcetera, that might belie this. I do however not believe that this is modeled in DCS World (yet). EDIT: A theoretical directional emitter (such as, for example, a radar set) radiation pattern:
  5. Have you tried installing through the Module Manager in the single player menu?
  6. You misunderstand. Let me explain: Most likely you originally had one account on http://www.digitalcombatsimulator.com and another account (using the same login name) on http://www.lockon.co.uk. A few years ago, the databases for the two sites were merged, so the same account can be used for both sites. If the accounts were identical in name, associated e-mail adress etcetera, they were straight up merged. If there was any discrepancies, the merge could not be done in order to avoid accidently merging accounts of two different people. Thus one of the accounts gained the digit "1" at the end. When DCS World was released, all keys had to be associated with one and the same account. A mass-mail went out to all affected customers asking if they wanted the accounts merged. It might have gone unnoticed, ended up in the spambox, or something like that. Due to the above, your A-10C key had become associated to the account with the extra "1" on the name. The administrator asked you if you wanted the accounts merged or, if you so preferred, you wanted to do the unlinking yourself. Note that purchase data is a separate matter. Before DCS World, the key would associate to whichever account used the key online first, no matter who purchased it. This means that in this case the purchase data is on the account (sans "1") that you purchased with, but the key was associated with the other account.
  7. Have you obtained more than one product at the same time? Note that activation screens are shown for all products that are installed; not just the one whose aircaft you started a mission for. You can verify identity of the product being activated in the top left of the activation window.
  8. Start > All Programs > Eagle Dynamics > DCS World > Documentation Then select the "quickstart" for whichever module you are seeking to activate. Guidelines on how to retrieve Hardware Code for remote activation is in there.
  9. Please calm down. No-one has told anyone else your logins; only you did, right now, in this thread. Communication in the ticket is closed; no-one outside has access to it. Facts of the case: You have two accounts. The one with the "1" was possibly caused by a database merger performed back in 2011, we made an announcement about it then, and during the last year announced (and sent direct mails) asking users with multiple accounts if they want to have them merged. You have been offered to have those two accounts merged. The easiest solution for you is to simply say "yes, please merge", and then the problem will be solved.
  10. Very big deal right there, since it greatly increases the amount of "stuff" the netcode has to be prepared to handle. CA most definitely is a huge change on that department.
  11. I'll check it out. EDIT: Sorry for the misunderstanding; what happened was that the ticket was updated (assigned to the appropriate administrator), but no message was sent to you. I believe your problem might be that you have, at some time in the past, used the A-10C (before it was integrated into DCS World) with some other account; back in 2010 the keys were not hardlocked to the purchasing account, but rather became locked to the first using account. This changed with DCS World.
  12. The most common issues leading to "invalid key" are the following: 1) Attempting to activate the wrong product. 2) Registry errors. 3) Erroneous account selection (MP only). For #1, one simply has to check here: In very very many cases, the problem is that simple: people did not see that they are being asked for a product and tried inputting key for another product. DCS World will ask for activation on all installed products that are not yet activated; not just the one you are starting. For #2 (when it states "integrity fault" etcetera), follow FAQ directions here: http://www.digitalcombatsimulator.com/en/faq/activation_wiki For #3: Note that one should connect to the MP server with the same account that was used to purchase on the website. If products are purchased elsewhere (GamePfly, Steam, EBGames, GameStop etcetera) the product will become associated to the first account that uses them.
  13. Hornet, Bomb release command "B" is added to the default. ;) You don't need to add something that is default. That is what "default" is. :) UH-1 has nothing to do with input config. Its about commands getting stuck (as in, becoming unuseable/repeating) while in left seat.
  14. I'd say atrack would be good. Though note that optimal rate on an F-15 calls for 9G. (And as far as instantaneous goes, you can do more without blackout as long as you've done your G exercise (yes, DCS simulates this) and don't stay there very long.)
  15. TMS-down-short move TMS-down-short Basically, any movement except lock attempts are "automatically" (as in, practiced reflex) followed by a new TMS-down.
  16. Listed as FC3 feature, thus specific to FC3, thus the smoke generators you can put on your FC3 aircraft. ;) Buildings and vehicles are DCS World features. :)
  17. Can you define "High G" in this context?
  18. The stream-of-counsciousness made it a bit hard to follow though. Best option, since you've already posted the mission file, is to post a track that displays this behaviour. Then we can see exactly what happens without having to ask question after question. :)
  19. I disagree, though of course it depends on what level of performance one expects. If you go to more boutique vendors (I have a Thor laptop myself as my travel machine, runs most games just fine - recently played some Far Cry 3 on my latest trip to Russia with no issues except that loading times aren't the best due to lack of SSD; but it does have a spare disk slot, fullHD screen, and cost only some €800 including VAT. For reference, that's with an i3-3210, 8GB RAM, 650M with 1GB dedicated. Adding a few hundred gets things bumped up of course, but it was good enough for my purposes). The real kicker really is that you tend to have to fork up a lot of extra cash for a given performance compared to a stationary build, and unless you find niche retailers you can't get anything with any sort of game-oriented GPU under around €1000. But yes, as long as one doesn't travel a lot, meaning that the laptop would by necessity become the main computer, I definitely feel stationary computers are the better option. Can always get some cheap machine or tablet for those times when on the move and just accept the play of older games on that one.
  20. DkYM8UWSnok Like Eddie said, that's practice. When doing mavs I only use TGP to mark a point on my target area, allowing me to easily get my Mavs pointed in roughly the right direction.
  21. http://en.wikipedia.org/wiki/Joint_terminal_attack_controller You know, the guys on the ground that have been telling pilots which weapon to use, against what, and when, and where, since the second world war. ;)
  22. Sounds a bit too much like the old claim that to detect an Ohio class submarine you don't look for the sound of the submarine, you look for the "hole" in the water that has no sound. Worse, if you emit in wavelengths where air is opaque, you are talking basicaly about a weather radar. So now sort through clouds, rain, etcetera and - even worse - the "hole" made by the jet is absolutely tiny, while the reflectivity of air is also extremely tiny. I count it as extremely unlikely that it would be possible to get any kind of resolution for that. Theoretically possible I think, but definitely a "needle in a haystack". (As an aside, submarines have for decades used demagnetized hulls and other measures to eliminate electromagnetic signatures. You can catch an old Whiskey class sub like that, yeah, but a modern one... Perhaps, but it's far far from easy. The best way remains to detect the turbulence of the water after the screw(s), something that cannot be eliminated - though it can be minimized through good design of the screw.)
  23. Why would passive detection means help? F-22 does not need to have radar on to know where you are. ("Datalink") Indeed it even does not need to have radar on to launch radar-guided missiles. (Same goes for Gripen, Eurofighter, Rafale, F-35, some variants of F-15 and F-16 and probably a few others.)
  24. Unfortunately this is incorrect. The locations of units govern how much territory must be A) In memory B) Used in calculations for B1) Weapon impacts B2) AI B3) Pathfinding (and btw, do not underestimate the amount of processing power that pathfinding costs. Prison Architect recently revamped their game engine to give a whole core to JUST that... :P And they're only working in 2D, not 3D... ) The issue is not network traffic. The issue is that "bubbles" become impossible, unless ALL players decide to be in the same place. Therefore the server needs to run AI (etc) for all areas where players are active even if "bubbles" are implemented. And to run the AI, it must have all the terrain for those areas loaded, too. Suddenly you could theoretically end up having to keep the ENTIRE world mesh in memory at the same time; something that MSFS and Xplane cannot do either - they get away with it since they do not have any scenario at all where this requirement can occur. Not possible in a combat sim. (Compare with how MS Flight Simulator has for a very long time had the entire world, but MS Combat Flight Simulator series never did...) In MP, the Client does only your own aircraft. The server shoulders all AI actions. So yes - the client will be fine for memory; it doesn't need to worry about things that happen far away. But we need to make it work for the server too; otherwise the client won't have anything to connect to. And if the server gets bogged down, it won't be able to send updates to clients as frequently, and lagg, warping and general UFO behaviour will ensue making the game unplayable. That said, since we've now dropped 32-bit, one of the bigger issues has at least been killed, allowing work in this direction to be done without having to try staying within a 32-bit memory space.
  25. Please do elaborate.
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