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-0303-

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Everything posted by -0303-

  1. These work for the joystick. I tried to apply them to the keyboard. I understand one edits one file for the joystick and another file for the keyboard: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\I-16\Input\I-16\joystick\default.lua C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\I-16\Input\I-16\keyboard\default.lua (For Accum Switch) I tried the to add this line (the one that works for the joystick) to the keyboard file: {down = 3026, up = 3026, cockpit_device_id = devices.ELECTRIC_SYSTEM, value_down = 1, value_up = 0, name = _('Accum switch 2-Pos ON/OFF'), category = _('Systems')}, This works except it flips randomly 1x or 2x (ie back again) when pushed. ~ There is one ready made 'toggle' and that is the "Mixture Control (rotary)". It's just 2 positions so I would rather call it a toggle than a "rotary" but never mind that. Stripped of key assignment (Combos...) it looks like this: {down = 3004, cockpit_device_id = devices.MOTOR_SYSTEM, value_down = 1, name = _('Mixture control (rotary)'), category = _('Engine Control')},So I tried copying this but changing it to "Accum..." instead. Ie I changed 3004 to 3026 and changed name and category. Like this: {down = 3026, cockpit_device_id = devices.ELECTRIC_SYSTEM, value_down = 1, name = _('Accum switch 2-Pos ON/OFF'), category = _('Systems')},I added that to keyboard file. This doesn't even show up in the "ADJUST CONTROLS" menu. Looking at the original "Mixture Control" code, noting that there is no "Mixture On" or "Mixture Off" calls and that it is only given argument "value_down" and not given any "value_up", makes me think the toggle functionality for "Mixture Control" is hidden inside the call to "devices.ELECTRIC_SYSTEM" and therefore this toggling only works for "Mixture control (rotary)".
  2. I mentioned I did NOT have random failures set in as post #5 in the bug thread 5 weeks ago... I also hinted at it having something to do with repair. I wonder if they found it or just disabled Gun Sight failure (fine with that as long as it gets really fixed eventually).
  3. A simple and good solution is to have it work like the P-51. First it's slow, but if trim held 2 seconds or more, it moves fast. No need for any mods (never got that mod to work). ------------------------------------------ ED/ADD for DCS This has worked so fine for P-51 for years that nobody even notices. Nobody talks about it, it just works.
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  5. I do that all the time. It just drops. Sometimes it catches on fire first.
  6. Should we get this? Three sequences. Bold is verbatim controls (steps omitted are deliberate): 1) Spawn Accum On Fuel valve left closed Primary fuel Switch CARB Pressure needle doesn't move. 2) Spawn Accum On (Fuel valve left closed) Primary fuel Pump OPEN Primary fuel Pump PULL --------(1x) (priming) Primary fuel Switch CARB Pressure needle slowly moves to 1. 3) Same as 2) only difference PULL 5x instead of 1x (5 priming strokes) Pressure needle moves quicker to 1. Interesting. ~ So what's this? Fuel left in tubing is modeled? I tried (of course) to get the engine started with Fuel valve closed (including all the omitted steps except with Fuel valve left closed). Couldn't, as I shouldn't. Kept at it for a while, noticed the pressure needle didn't drop. Maybe it should have. Maybe I didn't keep at it long enough. ~ This is not about engine not starting, it starts fine. It's about fuel system modeling.
  7. Just going through the switches to start it up. (Bolded is verbatim as spelled) Accum switch --------------(add toggle on/off) Shunt switch ---------------(add toggle on/off) Radio switch ---------------(add toggle on/off) Fuel valve ------------------(add toggle open/close) Primary fuel Pump --------(add toggle lock/close) wording says open/close, but better wording would be lock/unlock or screw/unscrew maybe Primary fuel Switch -------(add rotary) or maybe CW CCW Ignition switch -------------(add rotary) or maybe CW CCW (just rotary not CW CCW is good enough for the P-51 magnets)
  8. Title. Just "others". https://www.digitalcombatsimulator.com/en/files/3305253/
  9. See closed thread. [REPORTED] Some Keyboard Controls missing Because I loose clickable cockpit in full screen I have to [ALT RETURN] back and forth to set radio volume. Title & tags (made up) reflects existing pattern of "FuG16ZY" radio naming in "Adjust Controls". Thread exists so I shouldn't create a new one in Bugs forum.
  10. If lua files could be edited for this, this would probably be how to do it. All the key bindings showing up in Adjust Control are defined in lua files. One would need to edit the "default.lua" file here. C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Uh-1H\Input\UH-1H\joystick\default.lua Some interface "device_commands.Button ..." for this would need to exist. Something exists for IFF circuit breakers:
  11. ^ That's the one, yes (that I seek a keyboard binding for). Since it's mouse clickable it must exist internally. Maybe keys could be added by editing a lua file. Ed/add: I was thinking about this. All the key bindings showing up in Adjust Control are defined in lua files. Never programmed this myself, but maybe the mouse command can be copied and used with a key instead.
  12. I thought you meant "Master Knob – STBY" was available as a keyboard binding but I could not find it. Upper right corner of IFF panel.
  13. It is? I couldn't find it. Searching IFF / knob / master / 72 ... yields nothing. I know it isn't modeled and that you can flip switches with the mouse anyway. I desire a key binding because I loose clickable cockpit when I go full screen. I can only flip this switch in windowed mode. Why do I want to flip it at all, considering it's non functional? To make the IFF warning light go out.
  14. I know the whole IFF panel is inoperative but unless turning the IFF on (one click cw upper right corner), the IFF warning light won't go out. I like to do this through key binding since I have no clickable cockpit full window (all screen) mode. Can't find any key binding for this. Searching IFF yields no results. Yet the whole panel has clickable switches and knobs. I want to turn it on with a key binding so I wont have to go to windowed mode and use the mouse.
  15. With open cockpit, one would expect deafening sound if leaning over the side. There's no change at all, sticking the head out. Would be nice but not critical. There's another reason though to develop sounds. Side slipping, In a glider at least, if you side-slip a lot, you really really hear it. In general, wind noise increase with degree of side slip. The ball in I-16 is below panel and difficult to see. So how about developing wind noise more realistically? I flew along, looked at the ball and saw the ball being fully stuck to the left. Point being I didn't know I was side-slipping at all and was surprised. If you side-slip that much in a real aeroplane, I'm certain you would hear it (in any aeroplane actually) ~ ED/ADD You really really hear sideslip in some gliders "Bergfalke 3" (enclosed cockpit, still an ear deafening thunder). Admittedly you hear it less in modern composites planes. But, again, I-16 open cockpit, I think you'll hear it.
  16. Confirm kneeboard not working.
  17. Running lowest possible resolution, yet the graphics looks very nice. Looking at the details of the inside (like seat fastenings), I'm reminded of the Bergfalke tube and cloth glider. Enjoying that all the operable mechanics. First takeoff and landing fine, little paint scratch from taxiing maybe. Knowing the Spitfire helped. First impression, this is a quality module.
  18. Brakes not showing in RCtrl + Enter "Shows controls indicator" window. Brakes work (left, right) and pedals animate (braking).
  19. Key command to open fuel valve (Ralt + F) closes it (pulled out) and key command to close (Rwin + F) opens it (pushed in). Couldn't get the engine started until I saw on a video that the lever is pushed in when opened, not pulled out (which makes more sense practically, out of the way for the pilot). The only bug here is the wording in the ADJUST CONTROLS window. Switch Open & Close.
  20. I-16 isn't listed on selecting "Training" from main menu. Spitfire, P-51, Su-25T etc ... is.
  21. Like an engine startup mission? Takeoff & landing missions?
  22. It does sound what I'm looking for. It took me a month to figure out the spitfire, was quite nice to finally get it (and silently laugh at newbies completely screw up the much easier free TF-51D). Helicopters are fundamentally different. I don't expect fly any non-arcade helicopter quickly.
  23. Thanks for many good replies. I don't expect anything to be perfect but I really want (require?) ongoing incremental improvements to everything ... flight modeling, system modeling ... etc I'd hate to buy a 'dead' helicopter. I'll take that as a good sign.
  24. I'm looking for accurate flight model, accurate and extensive systems & engine modeling. Are there things not modeled? Who is the maker and currently responsible for the Huey's upkeep? Is it the main company DCS or is it a third party contractor? I read Belsimtek here and there and am confused. I'm thinking about getting my first helicopter. UH-1 is the iconic helicopter, so therefore ... having had extensive and ongoing use, there should be tons of loadouts modeled for it. I want a 'difficult' helicopter. Difficult is not the right word. With a learning curve perhaps. I fly the spitfire a lot because it is a bit demanding to land. Above all I'm looking for fidelity in modeling and systems.
  25. PDF forces size and stretches I think. Trial and error. Create two bitmaps, one with black X's in each corner and one with red X's in each corner. Assuming red X's is on the 'inside' bitmap (wholly covered by the other bitmap). Place bitmap with black X on the pdf page (using apowerpdf). Adjust: red X bitmap layer offset X, Y from upper left corner red X bitmap canvas size until red and black X's line up. Then offset and size is now known to make the shadow-drop line up.
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