Hawkeye_UK
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Everything posted by Hawkeye_UK
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Please can you add the MSL keybinds for increase and decrease for the threat warning receiver. These are currently on the analogue axis only and i would like to map these to an encoder. Im sure there are many other users that would also wish this functionality for their setups! Thanks
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If thats the case then please can someone explain why having radio 1 button bound for SRS and the same button for Viacom radio 1 then doesnt allow SRS to work. when you push the PTT it opens briefly and closes itself. As for lies thats a nonsense, i'm purely saying how it is. I'm not new to flight sim software or voice attack or for that matter voice comms. I've looked around there is no clear guides on how to put every setting when SRS, except the manual, which i have done it is doesnt work with SRS correctly. It fails to transmit! The only way can get SRS working is to turn off viacom and do not have the same radio 1 and 2 keybinds. As in making viacom pointless. As for turn on hints and the jester wheel - again no clear guide. Are you saying there is an option to have the jester wheel come up? If not why has it been removed, aka removing functionality. Yea im sure if you just do single player and dont want to talk to other people then its fine, im really struggling though (and not the only one) re multiplayer and SRS.
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Well after a month of using the program i have some notes to make that would assist new users. Detailed explanation and user video on how to implement Vaicom and SRS together, and of course the upcoming DCS bespoke VOIP. Even after reading the manual setting the same button for TX1/2 and SRS radio 1 and 2 results in numerous issues. As in it doesnt transmit, flashes up briefly TR and immediately disconnects. I think the lack of quality instructions on how to setup and use the programs within DCS is a real issue when running SRS. I still hold, and its also been noted by some of the regulars on our server that the vaicom plug in is actually quite aggressive in how it control the host program of Voiceattack. I maintain my position that closing a plug in, Vaicom, should not terminate its host program, i do not understand why its been coded this way, a pain in the arse to be honest. We do not always want to use vaicom, we really do need to have the tray running to tweak things on the go and the ability to switch if off, without it closing voice attack would be highly recommended. Basically what is makes out is that voice attack is not worth running unless vaicom is which is nonsense. Also i will add that where is the option to keep the jester overlay menu? All because the programme introduces a direct connect to talk to him, in the heat of the moment, if it doesnt understand or you forget a command, then the menu is still VITAL. Why remove this so that the actualy ingame keybind doesnt work. Its again removing functionality becuase their perception that this newer system is better, which it isnt always. For this reason alone i have already disabled the plug in for jester. To be honest - i still cannot see the advantage of having the programme over a self made voiceattack profile. Im clearly missing something, but then again so are quite a few others on our server. Yet to be convinced.
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missing info Cloud Flicker
Hawkeye_UK replied to Spectrum48k's topic in Weather System Bugs & Problems
Why do cloud issues never get answered, not even by a moderator let alone from a dev? What is the point of these forums if people are posting issues but they are not answered? -
Simply not true re only causing cosmetic damage. Hail can cause a huge amount of damage and i know of an instance where it literally grounded a whole fleet of transport and attack choppers and also fixed wing aircraft (including hercs). This wasnt just grounding for the sake of grounding, it was in a high tempo period of operations in an active warzone. Point is why would we model this ingame - i think there is alot of things higher up the pecking order, like getting the clouds to at least render correctly first (especially VR), and move. So many other bigger issues in game that urgently needs dev time.
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zero, its actually pathetic to be honest given that any one of us if the mission files were not locked could make the relevant changes within an hour max for the full campaign (and thats being slow )!
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fixed HTS/HAD lost lock, SPI locked on emitter
Hawkeye_UK replied to _SteelFalcon_'s topic in Bugs and Problems
Can confirm had the same issue on the first (!) test session this evening. Could not unlock the SPI with anything i did even powering on and off the hardpoints etc. Also to note the HSI was also locked and cycling through the waypoints id entered did nothing to change the direction or distance. Note from this point on the TGP is also locked to this point, with the exception of SP, but it does not allow you to create a new SPI. On CZ takes you back to the bugged locked position. Of 4 viper flights that went up at the same time, myself and another player had the exact same issue. Not player issue - know the viper inside out. PS Should also add i could not clear the issue by landing and rearming either. Had to get a new slot. -
Yes the tray app if you closed it also closes down Voice Attack - I think this is not right to close another programme. Sometimes you want to just close viacomm and still have voiceattack open.
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OK thanks for all the positive feedback on this and tips, looks like i will take a deep breath and try again. @ResectionYes ive read the pdf manual.
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I also really need to be able to close Viacomm and it not close down Voiceattack (so i can actually use my voiceattack profiles that have worked for years without headache unlike this), or equally if viacomm open and you want to close voiceattack it doesnt keep trying to reopen it. Crazy piece of software and short sighted to interlink the two so heavily. Flying the A10 syria mission can get the player to speak and recongises the engage armour , or attack air defences, but actually does nothing - on my existing voiceattack profile that i coded this works instantly. Here the wingman does nothing depsite the pilot speaking it, go through the F10 and do it, instantly he breaks away. Its a nice concept but just doesnt work effectively enough and also no doubt at ED's mercy for breaking things constantly?
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Anyone else who is English, speaks english clearly lol, have used Voice attack for years without any problems have issues with this programme? Even jumping between the custom pages on the kneeboard is hit and miss. Still not been able to see the log sheet as yet with "show log". Try and getting a flight to attack air defence's or armour - nope not recognised. Terrible - wish i had just stuck to my own voice attack profiles that have worked well for years, however i liked the look of the kneeboard.
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Just to clarify i can see the custom kneeboard. Jumping between the sheets is hit and miss - fails 65% of the time to select a page. Still not been able to get on "Show log" Went in A10C instant action, Syria for quick test. In flight page so wingman will say open formatation, but try and get him to attack say "air defense" "armour" etc is just a non starter. And why Anvil instead of "jtac", again rarely did "Anvil" load the page. Terrible. What a waste of $20 that was. Never had an issue with my own voice profiles. Im English, obviously speak english well/clearly, yet this just fails to work.
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Delete and copy in the new keywork collection. LOL What a nonsense this program is - having purchased and installed Viacom pro today (im not new to voiceattack been using it for years) its about as clear as mud. There is no AI communications in the keywords either to replace or select. Regretful purchase wish i had just stuck with plain voiceattack and my own profiles. Also when i close voice attack now it constantly tries to reopen! Unistall and delete for me
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[Official] SimShaker for Aviators
Hawkeye_UK replied to f4l0's topic in PC Hardware and Related Software
has anyone else updated past 2.28 open beta, i have tried 2.29 and 2.30 and both will not work with errors and says microsoft net. Unistalled gone back to 2.28 and works fine! Also it would be good if there was somewhere with a changelog rather than when you just install it, have looked everywhere and cannot find one, or rather one that is not current. -
reported earlier Cloud jitter & movement
Hawkeye_UK replied to 30mikemike's topic in Weather System Bugs & Problems
Yep i posted on a similar topic only a few days ago - what has happened? ED state VR is a priority to them but it needs to be evidenced as currently im sure many VR users will have seen little development. When the clouds first came out, given it was long awaited it was disappointing to note that VR was put on the back burner and released in a pretty poor state, and since the update back at the start of the year no more has been done to address this issue. Didnt realise that this was affecting pancake mode also! Post and OP does need an update surely? Yep this is exactly what i see in VR, just add shimmer and slight up and down movement. Its alwasy the clouds in the distance but it does make some weather settings shocking and totally immersion breaking. I do recall seeing when they released the new weather, what 10 months ago that this was just the initial attempt and that apart from presets we would have control over the cloud layers - Silence after that point, has anyone head anything more? Maybe i missed something ? -
Nearly 2 weeks on is this such a hard question for ED? I'm guessing there is an internal dev roadmap please can someone take a one minute look and confirm either way? If not am I better posting on the Russian fronting forums if this hasn't been asked as yet as not seen any contribution to this thread as yet from ED? @NineLine @BIGNEWY Please can one of you clarify will George Ai be able to visually ID and classify friendly or hostile units unlike Petrovich upon EA release.
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Fistly please brief yourself with this post as an example. Note this issues seems to apply for all Warbirds content, how are we in this position? Please can the dev's have aircraft climb at acceptable boost pressure and speed rather than some set figure that effectively means player aircraft are having to max out to keep up with the AI (and exceed continuous manifold pressure). Also why are the AI (and in this example the player P-47 also) able to climb at max boost which in reality would lead to an engine failure (thought the improved damage model was here)? All climb rates should be set at or slight below max continuous manifold pressure, not emergency war power. This affects every campaign released for Warbirds content. Needs resolution as a matter of priority by the WW2 team.
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Thanks Reflected sorry been a busy week so late replying! That is very interesting, i had no knowledge that the WW2 fighters had hard coded climb speeds, that is crazy and explains alot! So if you set a waypoint and thus reducing flight speed to get to that point, they will ignore it and still climb at their set speed. That also explains my point reference say blue nosed bodney. ED really do need to work on this, along with some of the flight behavours when getting to a waypoint also (they can represent a flock of pigeons at times all going in different directions). I will pick it up also and start banging the drum as this literally will affect every mission and explains why other WW2 content suffers. If they want WW2 to grow this needs resolving and dev time. I Personally have no issues with keeping up with the AI in the campaign (have carried on with it), i think alot of were people go wrong with this is poor rudder disapline/control and sideslipping and thus braking, i even know another player that was having issues and not removing the take off rudder trim lol (now that will limit your speed). It just pains me to have to be on max boost or circa 52 when i know that in reality that is 5 minutes of use. I want to be able to climb on 42 and keep up with the AI which is just not possible. We are meant to be playing a simulator (coughs) and well im sure the aircrew at the time being a single engine aircraft spent most of the time sweeping the temp and pressure gauges, they would have looked after them, no point maxing anything unless you need to as it was their only way home. I'm also skeptical of the way/rate in which the cooling works on both the intercooler and oil in relation to some of the boost settings and altitude. Thanks for the reply, and as i said great amazing content you provide for the community, look forward to your coming mosquito campain especially with the DF you've hinted at. I've been having some great fun with that in the mossie of late especially when combined with ww2 sound files. Great way of navigating whilst being entertained lol.
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Yep you cant do that in MP and alot of my posts are not for me personally, but born out of consideration for MP and newer players coming who have issues telling what unit is what and causing meyhem. Its frustrating that ED always put preference of things that look well or go bang and then worry about the systems that are required to operate it at a later date. Not good.
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PS - Sorry i know it sounds critical, dont be mistaken i love your content, amazing work, just needs a polish thats all and this is just hopefully constructive feedback.
