

Hawkeye_UK
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Everything posted by Hawkeye_UK
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Would not want to attempt to fly MP in busy complex servers with anything less than 32Gb fast ram. Usual rules apply for VR, need to be on a fast SSD, 32GB+ ram, 4.6Ghz + CPU, GTX1080Ti / RTX 2080 minimum standard. As for the specific issue with rota blades? Not experienced this myself on the Huey, Mi8 or Ka50 and fly most of them daily.
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ED, Has anthing changed in the last patch or two with reference to either pathfinding or the bridge template. On caucasus map and in general units are getting stuck on bridges again stopping whole convoys and creating choas. What has changed, this has suddenly got alot worse and is it just me but are some of the bridge objects used new? Pictures to show problem , not coordinates for location (North of Tuapse). AS you can see the tanks are getting stuck inside the bridges and is this a new style bridge with the walkways either side of it? Please can we just use a simple template that works that the tanks will drive over rather than mounting the kerb and getting stuck - it is very frustrating.
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Yea the volum issue i have resolved , had to change gain volumes down to .20 and .30 depending on contact or launch - much better can still hear multiplayer comms now!
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Massive Kudos to the OP. I note alot of this functionality has been requested by the community over the last 4 years. It's a sad state of affairs when the customer has to actually make the files themselves (which without desrespect to the OP) is pretty simple stuff but beyond the reach of people without scriting capability. A module should in no way be released from EA until at the very least basic keybinds are completed, and more to the point with this module work. I honestly cannot think of a justification on on why these additions where not made sooner, and by Razbam themselves. Or equally when playing the game one of the most important keybinds such as the RWR volume is still no longer functional. )
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OK so 2 1/2 years later will we ever see RWR CW and CCW controls and / or axis controls. The default minimum is also way too loud (gain is still 2) in game prior to it switching off.
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fixed internally SA19 Being used to Kill Main Battle Tanks
Hawkeye_UK replied to Hawkeye_UK's topic in Weapon Bugs
Never classified how this should be titled however probably my fault for listing in the bugs section. To elaborate on this i appreciate if i "termed" it a bug , i would mean its not how it should be. Probably to be clear and despite not referencing it in my title i should have stated this might be how its designed in coding. But, and a large one at that is that the ED design specification is incorrect. As for the other comments about specific weak points, its not something that going to encourage on an internet forum. That said in terms of vehicle models certain assumptions in the public domain can be made. All weapons systems have vunerabilites and weaknesses, parameters that they work well in, others that you avoid using them in however things such as tank armour are highly sensitive (even ones no longer in service) / classified along with balistics capabilites of certain rounds so appreciate assumptions need to be made. What i would say is the SA19 system is not a recognized threat to heavy armour in that sense neither are the rounds it fires for an MBT. How the system functions in game, and exploited on public servers does need to be addressed, thanks at @BIGNEWY -
fixed internally SA19 Being used to Kill Main Battle Tanks
Hawkeye_UK replied to Hawkeye_UK's topic in Weapon Bugs
Hi Bignewy, So the 30mm cannons for the SA19 are they not normally configured with a HE-I and HE-T mix operationally, they are not enough to penetrate a MBT with composite armour. Either way these tunguskas in game will plow through MBT's front on also irregarding of the position or angle. Also distance does not seem to effect the punch power, if it connects it kills. Also all because a round is labelled as AP does not mean it will defeat and penetrate all armour. Yea systems like the Bushmaster on the Bradly with the 791 round will punch through foot thick concreate walls easily and really thick sangars and steel, but a MBT head on, no thanks. Its why they have the TOW for self protection. Here lies the problem. Also again with the anti aircraft missile, the 9M311 would not penetrate a MBT. It's hardly a Javelin. But to run around in Tunguska killing MBT's just makes the whole thing feel really gamey. More attention to detail needs to go into ammunition types. I can upload more tracks if you like of tanks using HE rounds that blow up MBT's (infact oddly enough more reliably than AP rounds)! -
Hey reflected i only purchased the campaign because i have played your other excellent campaigns and wanted to support the project. I bought in when it came out knowing it would be one of those to wait for the map to catch up re VR. Agree with your thought process also, and purchased with the foresight that they cannot leave the map in its current format. So much detail just not needed for flying along, just really hoping for ED to optimise in a sensible matter over the next year or so, fingers crossed. I think they will have to do something as you only have to look at the lack of uptake for MP on this map tells you there is a problem with it, which is a shame as you say as it is stunning, just not all that detial actually adds to it over fps!
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Yea ive pulled all mine out to a separate one drive so can have them on an ipad and sync at ease. Point is we are getting alot of new players to DCS that do not even know their is a manual for the module i kid you not! Using chucks guides which are excellent but do not cover everything. They just need to be highlighted, i do think it should be on the email purchase as a link but also in the aircraft folder on the start screen too (along with instant action etc). Its just that way more people might actually read them too "
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Yea totally agree with this, my earlier comment was a bit brief and not very helpful in hindsight just saying GPU but that;s what i meant - expecting too much. I hate to be the bearer of bad news to the original OP but realistically your card is real borderline id say for DCS, its just so damn demanding. I have a similar system re 2080ti and for me in VR the channel map is by far the most demanding of any map we have. All the others including Syria run far far better. I have no idea what the reason is for this but given that a 2080ti is as of 5 months ago the best card you could get it i just feel like something is wrong with this map. Needs real optimization or something. Something somewher isnt right though as i think Syria is just as detailed, if not more so and that runs far far better on a much bigger map. I was hoping it was going to be like the Normandy map that came out, had issues , got optimized and now runs really smooth. To note i think its the main reason why no one uses the channel map its just not feasible by any stretch MP wise with complexities thrown in. I was surpirsed to read on one of the news letters that basically the map was nearly finished. For me its my only module i do not get any joy out of or value (i own everything except Christian Eagle and Yak). FIngers crossed they find some time later in the year to sort out and revisit and its a great potential but in its current format i just can not see it working (Perhaps a 3080/3090 not that you can buy them)! Edit - i suspect it might be the building texture detail - think they went a bit overboard as cannot see indivdual bricks at 300 mph etc but the level of detail if say in CA is unreal! As i said think it needs a total rework / revist of what is causing the problem as its a shame as reflected has made a great campaign but in VR the base map just is too much before adding the scripting ontop.
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Thanks Bignewy really apprecaite your input and feedback.
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Is there an idiots guide to slow speed handling?
Hawkeye_UK replied to undertheradar's topic in DCS: F-14A & B
Rudder, rudder and more rudder. Cannot underline that enough. The model is good though as it gives you so much feedback its better than other non FBW in that context. Good rudder pedals help enormously for fine control and slow speed turning flight / fight and gun snapshots. To this effect cannot recommend MFG Crosswinds enough. They are not the cheapest, or the most expensive but they are sure tough to beat and a solid investment if this is a main hobby. Mine are well over 3 years old, as good as the day i bought them, do not degrade, solid build, adjustable and also excellently designed if you switch planes alot (i use the choppers alot so being able to switch instantly to a non spring return centre is a huge benefit). Alas it has to be said that hardware does indeed really help once you get away from the FBW modules, along with a good quality stick input. Its the same as the warbirds. -
Update - notice since the last time i looked the documentation has indeed been updated recently with more manuals - which is excellent although it could be laid out much better re sections and also needs completing as some are missing. But it does need highlighting futher, i'd actually strip this out of the downloads section and have a totally separate column called aircraft manuals as a main link header next to Support. Honestly being a regular on one of the main PvP servers its amazing the amount of new DCS players that do not know how to find the manuals or aware of their existence even.
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What is needed is counter battery fire systems for the opposing team to retaliate. It would actually make artiliary more relevant as at present it is way to OP. Also the fire sequence for some reason can cause slow downs in performance this needs to be reviewed (as in stutters in MP for those not even within view distance).
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ED, It's come to my attention alot of new players to DCS are actually unaware of the location of the aircraft manual by ED or the third party. It is currently buried in the file structure of the install, far from ideal. This is something that is currently poorly implemented if we are being honest. The downloads section on the website contains a token fraction of available manuals and are not always current. Can we update this part of the website so that all modules, including all third parties are easily accessible for reference. Ideally you would click in there and have 4 sections. Jets, Helicopters, Warbirds and a General game section covering the game manual, combined arms etc. Its literally an hours work top"s for one of your website guys. When purchasing a module on the confirmation email it should contain a direct link to the manual on the website. Please can we come up with a better structure than what we currently provide new players. Many thanks.
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Please can we fix the SA19 Tungusta missile. Alas on public servers it is being used often innappropriately to kill MBT's in combined arms. The point is there is no way this system should be killing tanks with the rocket warhead, AP its not. Also the main AA guns will shred tanks in seconds, HE shells are causing huge damage. Which also brings me onto another issue of HE rounds in tanks being able to kill other tanks. Both issues need to be resolved please. Track file attached , the Tungusta is a priority however. SA19 armour killing.trkSA19 armour killing with he guns.trk
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Radar Scope - Unreadable & Baked in Glare
Hawkeye_UK replied to Hawkeye_UK's topic in Bugs and Problems
Excellent thank you - i had missed the keybind - amazing given that i fly and use all aspects of the Viggen including nav computer TOT etc lol. I have had a break from the module for the last year and it only really became an issue with the 2.5.6 update. Thank you both Machelot and also Jediteo, one for the solution and the other for the fix - both greatly appreciated. -
One of the features of the Viggen module that i have always loved is the Radar scope and the mission planning for strike sorties which require INS fix points. It seems that for quite a long time (think since 2.5.6) the Radar scope at night is unreadable, especially bad in VR. I can play around with the brightness and gain settings up and down however cannot get a clear picture due to the stupid baked on reflections (incidentally which dont seem to go up and down with the brightness). Can as a short term fix remove the horrible baked in reflection so we can actually see the scope. Making out anyting on the scope now at night is impossible for targeting, same goes for INS fix updates. Makes the Viggen now a day only fighter - needs resolution PLEASE (not complaining but a year on it needs resolving). Many thanks,
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[AS INTENDED] Razbam - Moving genuine bugs to resolved
Hawkeye_UK replied to Hawkeye_UK's topic in Resolved Bugs
What is going on - are we back to the days of genuine bug reports and posts now just being deleated. I actualy think Razbam given the numourous abuses over the last few years of this very subject should not have access to deleate posts on this forum and that should remain with an ED mod only. We need to get the community bug tracker up and running again - so many items just being moved to as intended and resolved that are genuine issues, or just marked as future implementation. Its things like this as well, These are literally a few examples off the first page of resolved bugs - just have a look through and review. This has to stop - genuine bugs need to be stored as genuine bugs and not being marked as resolved until they actually are. @BIGNEWYHelp needed please. -
This is a nonsense - its like numerous other issues that are marked as resolved and as intended. @BIGNEWY Please can you discuss with Razbam, i can send you a list of numerous issues such as this that are just getting marked resolved when they are incorrect. For example have a look at the TGP pod and the rose compass arrow (separate thread).
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Guys update to v 27, things are certianly getting better. The largest cause of link being lost is the F10 page in VR> i do wonder if this is related to the age old memory leak that has never been resolved. Have you Oculus controller handy at all times and as soon as you get the disconnect of the link, click in quick actions in the headset to renable the link and 95% of the time you will get back in the game. Also to note for the Quest 2 - run an autoexec file in your save game config folder with these line's; no_device_hotplug = true options.graphics.stereo_mode_use_shared_parser = true disable_write_track = true Bascially it stops USB hotplug isses, Diables track writing (optional but it can help) and the main one is the middle line. This will give a good boost however note it is beta. It will also stop some annoying issues such as clouds in one eye and not the other however it will introduce other issues such as at nighttime with cockpit flood lighting only showing in the right eye. ED really need to put some time into Quest 2 given that its now the largest VR headset by type.
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Have they altered the flight model? If so, why once again are the changelogs so poor, its an old complaint i know however they really must sort out their communication. As per FM i noticed few patches ago the L39 got "adjusted" for the worse and not one mention of it in the notes. From a wider persepctive frankly the amount of changes that occur that never make it to the release notes can be frustrating. It does become tiresome especially when some of these changes affect ME and third party mission designs.
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GPU
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Excellent thanks for the update - hopefully this can make it into the OB as its a really immersion killer in VR
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In the Interim check out https://www.mudspike.com/chucks-guides-dcs-a-10c-warthog/ This is updated for the new A10C 2 and has the updated Hotas controls. Also from the ED website, check out kneeboard pages. https://www.digitalcombatsimulator.com/en/files/3313817/ Also this is excellent as a quick check, https://www.digitalcombatsimulator.com/en/files/3312541/ Appreciate the OP post of how important manuals are and confident ED will deliver but in the interim id recommend using these. Lastly have fun with the A10, its an excellent module to invest time in. PS - i'd also recommend running OB - the reason being is stable is not bug free and you get fixed quicker on OB, also next month will see the 2.7 release with the eagerly awaited weather updates.